hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_ooc2016-05-17 01:18 am
Entry tags:

( may event ooc #2)

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( warnings for death, possible psychological trauma )

“We leave something of ourselves behind when we leave a place, we stay there, even though we go away. And there are things in us that we can find again only by going back there.”

This is known to be true: when looking at the calculations, combining theory and science and magic, attempting to prove or disprove something that has spent over a hundred lifetimes trying to perfect, continuous disappointment and failure are persuasive motivators. The Ingress has been called many things and has never been approached with any kind of certainty.

The host, who has generously allowed the crew to come and go as they please, who has stood beside the Ingress and assisted in temporary travel, is abruptly nowhere to be found. Their normally empty work station has three notebooks resting on it, different sizes and colors, and anyone that has paid attention will recognize them as items the host was constantly jotting down notes into. The first crew members to take them may keep them forever. And not long after noticing the host is missing, the Ingress begins to hum and turn, its once blue swirls twisting black and deep purples. Some will hear sounds coming from inside, echoing up from below the ledge, and some will see wisps of smoke. Others, the unlucky few, will be awestruck, unable to utter a single word.

Communication between the ship and Amissis-Re will be broken, meaning that the captains won’t know what’s going on in time to stop crew from jumping in. The choice, and the consequences, are completely up to each Moiran.

BACKWARDS & UPSIDE DOWN
You’ve jumped.

This is your world, clear to you by the buildings, the people, and all the small details that tell you that this is home. Everything is off, but at first, you can’t place it. You take a step forward, but your body moves back. You lift your hand up, and it moves down. Every single, aching second that passes goes in the wrong direction. Your body feels younger, rather than older. What you might have known at twenty-five fades away, a distant memory that you can’t quite remember. Time is backwards. The world is upside down. The longer you’re there, the harder it is to remember who you are. Getting home is the same as it was before, but you’re completely at the mercy of the Alter-Ingress.

THE WORST OF BOTH WORLDS
Leaping into the Alter-Ingress at the same time has shown Moirans a combined world, a perfect mix of both crew members’ homes. This jump is much the same, but the differences are abrupt and immediately noticeable. This isn’t equal proportions of good and bad, of both worlds swirled together seamlessly. It’s worse. It’s jarring. A jumbled-up mess. Buildings are cut up and smashed together, though nobody seems to notice that it’s not normal except you. Crime runs rampant. The very worst parts of both worlds exist in this one, and absolutely nothing of the good can be found. If you come across someone that you know, they, like this world, will only exhibit characteristics of what’s wrong here.

Be very careful about the choices you make here. Injuries will leave a lasting mark. Deaths will be semi-permanent.

THIS ISN'T HELL, IT'S MY HOME
What is the worst reality that you can imagine? Death, loss, or misery? Perhaps physical or mental torment? That is not this place. You’ve dove through the Alter-Ingress and landed in the host’s home—minutes before it’s gone. The world inverts, folding in on itself all around you. People bearing a resemblance to the host run, some fall, and some are already gone. The host stands in the middle of it all and watches, taking no action. Those that are close enough will hear them speak, but to no one in particular.
“Time isn’t easily bent or controlled. The Ingress technology, this Alter-Ingress that I’ve made, it lacks permanency. No matter how many times I come back, I always end up right here.”
The insight is followed by the sound of metal against metal, rock crashing against rock, and the ground below you splinters and moves. Whether you fall, are crushed, or some other horror is sprung upon you, you’ll wake up on the jump pad above the Alter-Ingress, breathless and alone even with the crew around you. Choosing to stay in a loop of loss that can’t be changed rather than never return to Amissis-Re again, the Host never comes back from within the Alter-Ingress.

The captains ask crew to help make her creation unusable but not to turn it off.



NOTES: Deaths are only semi-permanent in the second combined world prompts. Whereas players can usually pick the time and it is straightforward, die and then be brought back, anyone that dies in the combo world will go through stages. They’ll be brought back, only to die again two days later. They’ll be brought back again, dying again after three and a half days. The third time, they’ll be fine. Like the last event, deaths for this event don’t have to be reported to the death page.
outer_space: (I look inside myself)

[personal profile] outer_space 2016-05-17 05:50 pm (UTC)(link)
Yesssss free reading material.