◦ Long-term repercussions to past plots are really neat! I am enjoying the way Caducus Primary isn't "over," so to speak, so continuing to hold onto longer threads like that is absolutely welcome.
◦ I found a lot to do with the Del Pascia month, because the creepiness of the setting made CR easy to build. Seeing blood on other people and hearing voices are really quick ways to start up a conversation, lol. I thought that event was a really good balance of setting and task--you had things to react to in the scrap-hunting, the weirdness of the setting, the mutants, the disinfecting process. A lot of different places players could set their starters, a lot of different things going on. It was really helpful.
◦ I think that having a lighter event every few months is a nice idea. I appreciated the stop at the Collective, because it not only gave my character time to recharge, it allowed for a different kind of CR than you get in tense situations.
◦ That said, as much as I enjoyed the Collective, I know it might have felt like more setting than task for some people, so if there's a way to put extremely minor conflict in the background for people who need it, that might be something to look into. I'm trying to think of Collective-y examples, and I'm coming up short at the moment, but I'll edit this if I get an idea.
◦ I guess my thought is "setting + task = a good number of options." When there's an environment to interact with and also something the captains / someone on the crew / someone else needs the characters to do, that seems to provide a lot of potential starters for threads. I feel like Amissis-Re had a good balance of this, too, since there was diving into the Ingress (Egress, I guess? :D) as a setting thing and then rescuing crew members as a task.
◦ Putting the crew in danger, in general, is something I am A+ in favour of.
◦ Personally, I really love creepy, weird tales-y settings and horror that has more of an emphasis on unsettling the shit out of characters than gore or fighting. Things like "what if they go to this planet and start disappearing at their fingertips on upwards" or "then that contaminant comes back and people can no longer recognize faces or voices" or something, idk.
Tropier things I enjoy include: ◦ De-aging ◦ Loss of control over the enviornment - what happens when the Moira's gravity control malfunctions? ◦ Memories / dreams made public ◦ Mysterious illnesses ◦ Sensory loss ◦ Thoughts made readable / audible ◦ Truth-telling
Re: Event Discussion
◦ I found a lot to do with the Del Pascia month, because the creepiness of the setting made CR easy to build. Seeing blood on other people and hearing voices are really quick ways to start up a conversation, lol. I thought that event was a really good balance of setting and task--you had things to react to in the scrap-hunting, the weirdness of the setting, the mutants, the disinfecting process. A lot of different places players could set their starters, a lot of different things going on. It was really helpful.
◦ I think that having a lighter event every few months is a nice idea. I appreciated the stop at the Collective, because it not only gave my character time to recharge, it allowed for a different kind of CR than you get in tense situations.
◦ That said, as much as I enjoyed the Collective, I know it might have felt like more setting than task for some people, so if there's a way to put extremely minor conflict in the background for people who need it, that might be something to look into. I'm trying to think of Collective-y examples, and I'm coming up short at the moment, but I'll edit this if I get an idea.
◦ I guess my thought is "setting + task = a good number of options." When there's an environment to interact with and also something the captains / someone on the crew / someone else needs the characters to do, that seems to provide a lot of potential starters for threads. I feel like Amissis-Re had a good balance of this, too, since there was diving into the Ingress (Egress, I guess? :D) as a setting thing and then rescuing crew members as a task.
◦ Putting the crew in danger, in general, is something I am A+ in favour of.
◦ Personally, I really love creepy, weird tales-y settings and horror that has more of an emphasis on unsettling the shit out of characters than gore or fighting. Things like "what if they go to this planet and start disappearing at their fingertips on upwards" or "then that contaminant comes back and people can no longer recognize faces or voices" or something, idk.
Tropier things I enjoy include:
◦ De-aging
◦ Loss of control over the enviornment - what happens when the Moira's gravity control malfunctions?
◦ Memories / dreams made public
◦ Mysterious illnesses
◦ Sensory loss
◦ Thoughts made readable / audible
◦ Truth-telling