hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_ooc2016-06-24 12:39 pm
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mod update 12.5

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Hello Savrites!

We would like to thank everyone who sent thoughtful suggestions to us when we made Thisavrous's State of The Game post. We are going to address some of the concerns previously made, so please read everything thoroughly and consider them before coming to us with questions you might have. Also, much thanks and appreciation to those who remained respectful towards us - whether publicly or privately - with these decisions. This game has grown considerably since it has opened, evolving in ways that we, the Mod Team, could never have suspected, and we are going to do our best to keep things running as smoothly and fairly as possible.

Things To Note:
• Apps will be open next month and then they are going to be temporarily closed until further notice. For this upcoming app round: we are going to be taking a total of 60 apps. It will be strictly on a First Come, First Serve basis. As per our the application page, there will be no app challenges. (This is to help encourage players who really want to be in the game and keep the game cast a manageable size.)
• As per player suggestion, there is now a section on the application devoted to the contracts that must be filled out. Veteran players may take a look and add this to their application if they choose, but it is not necessary. This is just a step we are taking from this point forward.

Now, for the nitty gritty of this post: the death rule and lack of punishment system within the game. We decided to put this into place as a way to give players an IC reason for an OOC rule. On our previous post, we tried to keep it simple so that players would still be able to plot, but when asked for more clarification, everything got more and more muddled. We apologize for everything getting confusing, and we took a step back for a few days so that we could look at all the suggestions we had received in order to try to come up with a better solution.

This Rule Consists of Two Parts:
ONE: If your character has decided to kill another crew member, and they are successful, then they will be given the choice between hold time and being dropped off on a neighboring planet.
TWO: If your character has decided to kill another crew member and are not successful due to miraculous medical procedures or other means, they are still given the choice between hold time and being dropped off on another planet.

These are the only two specific scenarios that we are giving. Players can still plot out situations where they are talked down from killing someone else, can still accidentally kill someone through numerous means, and NPC deaths on planets are still possible. We think that the captains notifying crew of this new two-part rule will sway quite a few of the characters in game to not murder one another carelessly or needlessly. We also think it will curb some of the violence that has created a rather intense atmosphere for characters and players in the game. However, this isn’t being put into place to stop all plot-related deaths and murders; just to curb those between crew members. As for punishments, the captains are not going to make any kind of punishment system. The last one didn’t work and seemed to only make things worse. If characters ICly come to the captains because another character is doing something untoward (torture, abuse, etc.) then the players involved and mods will all come up with what plot should happen.

Everything is open for discussion. There will be gray areas and scenarios that come up in game that won’t fit this rule, as many of you have come to us asking about, and we understand that. If it comes up in the future, and you aren’t sure, please ask.

We would appreciate if players took the time to read this through carefully and think about how it would affect your character, if it would at all, before responding to this post. We have done our best to be as accommodating to players in the past ten months as we possibly can, and this is the first time that we’ve made such a big change. The game has to grow and evolve since it’s become so large, and in order to do so, sometimes, we have to bring in new systems. That doesn’t mean anything is set in stone or that we won’t listen to players' concerns and suggestions. We only ask that everyone be respectful in the future and to try and think things out before coming to us.

Wrapping this up, we want to thank all our players that came forward and offered well-thought out insight into what we can do to make this better for as many people as possible. It was really nice to get that awesome feedback and to have support in trying to make the changes we feel are necessary! Below are a couple comments for things that were suggested that we want your vote on. Please check them out and respond.

Thanks, everyone!
imaginary_wife: (Default)

[personal profile] imaginary_wife 2016-06-24 09:31 pm (UTC)(link)
Replacement Prosthetics: If someone breaks theirs, they can go in and get a new one.

Doc Yewll started keeping spares a little while ago since people are really accident prone.
prorenataa: commission dnt (Default)

[personal profile] prorenataa 2016-06-25 01:39 am (UTC)(link)
I had listed out a fairly extensive proposed shopping list from the Collective but I don't know what pieces did or did not get approved.

Adrien was a busy shopper with the Captains' credit card.

Also I've spoken with some other players about pursuing attempting the MID/diagnostic feature idea and will be working on that in the future.
Edited 2016-06-25 03:44 (UTC)
petridish: (Default)

Re: Update to Medbay Page

[personal profile] petridish 2016-07-03 06:07 am (UTC)(link)
Medi-gel dispenser: Medi-gel is a medicinal salve from the Mass Effect universe which dulls pain, seals injuries against contaminants and infection, and can be used to quickly heal injuries once subjected to a frequency of ultrasound from one's MID. It is effective on all amino acid types and both organic and synthetic lifeforms (though players may of course choose for it to be ineffective on their character). As well as being available for use in the medbay, the medbay's dispenser can give portable packs of medi-gel or refills for healing equipment.