notglitching: (red - dropping in)
Rinzler / Tron ([personal profile] notglitching) wrote in [community profile] thisavrou_ooc 2016-11-20 05:42 pm (UTC)

Wanting to second Nate-mun's thoughts, and toss some of my own in. You guys put an incredible amount of work into this game already-- setting up plots and arcs and keeping things balanced with the increasing size and demands of all these casts. But what's really made this game stand out to me is the ways it's reacted to player input.

While I know the trial mechanic was all sorts of ICly messy and didn't work in the long run, it was my hands-down favorite RP experience as far as repercussions went-- not only because of the options it allowed, but because it drew the whole game into things and let everyone who was interested weigh in and be involved. A lot of the recent plot options have had similar aspects-- the research opportunities with the journal, and your openness wrt the Ploiatos plot. I've been in games where NPCs are untouchable and players just get stonewalled trying to push for more, and it feels really rewarding to prod for info or chances to do things, and be given detailed challenges and obstacles instead of an OOC "no".

You guys are awesome, this game is fun, and I'm looking forward to seeing where the crew can go next!

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