hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_ooc2016-11-18 11:00 pm
Entry tags:

love meme ❤



Hello, Savrites! It's time for a love meme!

Most of you are probably familiar with this old rp fave, but for those of you who aren't, it's pretty straight-forward:

☄ Comment with your name and your character(s) in the subject line
☄ Comment around and let people know what you love/appreciate about them and/or their characters
☄ Roll in the love and good vibes sent your way!!
❤ ❤ ❤

So post yourself, post your friends, post some love, and spread the good feelings, all around!
notglitching: (red - dropping in)

[personal profile] notglitching 2016-11-20 05:42 pm (UTC)(link)
Wanting to second Nate-mun's thoughts, and toss some of my own in. You guys put an incredible amount of work into this game already-- setting up plots and arcs and keeping things balanced with the increasing size and demands of all these casts. But what's really made this game stand out to me is the ways it's reacted to player input.

While I know the trial mechanic was all sorts of ICly messy and didn't work in the long run, it was my hands-down favorite RP experience as far as repercussions went-- not only because of the options it allowed, but because it drew the whole game into things and let everyone who was interested weigh in and be involved. A lot of the recent plot options have had similar aspects-- the research opportunities with the journal, and your openness wrt the Ploiatos plot. I've been in games where NPCs are untouchable and players just get stonewalled trying to push for more, and it feels really rewarding to prod for info or chances to do things, and be given detailed challenges and obstacles instead of an OOC "no".

You guys are awesome, this game is fun, and I'm looking forward to seeing where the crew can go next!