a. slip and trip [It happens too quickly to comprehend. She’s hunting a splicer, a low, worthless thing whose only light is the ADAM singing through his veins. It’s not his, and she’ll make him pay for stealing from her sisters, rip the ADAM out at the point of a needle. She’s so close, she can smell his fear mingling with the ADAM in his blood, making it burn all the brighter, a beacon in Rapture’s dark--
And then she is gone.
Rubble rushes up to meet her. She catches herself on her hands, breath coming in ragged gasps. Has she been hit? There’s no pain, no rush of ADAM to a wound. Just weight, constant and crushing. Armor feels like a mountain resting on her shoulders. She tries to stand, can’t. Tries to lift her head, and succeeds with almost unbearable exertion. She wishes she hadn’t. There is rubble everywhere but there are no walls. The blue of the ocean is too bright, too distant, impossibly suspended overhead. Vertigo sets in, an old rhyme looping in her head (”In the house of upside down, cellar’s top-floor, attic’s ground--”) She drops her head again, fingers curling into the loose rocks beneath her hands. She can’t stand. She can’t defend herself. But her sisters must be somewhere and she still has the power to reach out to them in the only way she knows how.
Anyone even remotely close to the Ingress will hear the inhuman screaming that pierces the planet’s quiet atmosphere. One could almost mistake it for the screech of grinding metal, if not for the desperate, animal anguish that undercuts it. Whether it’s a cry for help or a warning to stay away -- that’s even more uncertain.]
b.introductionseverything is awkward at all times but especially now [She’s had to remove the metal pieces of her armor just to be able to move. The fact that she needed help to remove it at all only adds to her anger -- not to mention her confusion. The people who found her had every reason to take advantage of her compromised state, to tear her open and gorge themselves on ADAM like any other splicers. But they hadn’t. Instead they had brought her here. To “camp.”
She looks smaller without her armor, now only covered by a stained undersuit and helmet. Truth be told, the helmet has become uncomfortable as well. It had felt like a part of her body for years before, but now it takes effort just to keep her head upright under its weight. As she grows more fatigued, the heaviness eventually becomes intolerable, outweighing even her desire for the protection it provides. Movements rigid with agitation, she reaches up to wrench the helmet free -- only to find that she can’t. It’s rusted in place, and though such a paltry challenge wouldn’t have even slowed her before, now she finds that she doesn’t have the strength to twist it free.
If you, brave soul, would like to help the Big Sister who is steadily growing angrier as she struggles with her helmet, the rest of the camp would probably thank you for it and solemnly remember your noble sacrifice.]
Big Sister | Bioshock 2 | Warning for loud noises in linked video
[It happens too quickly to comprehend. She’s hunting a splicer, a low, worthless thing whose only light is the ADAM singing through his veins. It’s not his, and she’ll make him pay for stealing from her sisters, rip the ADAM out at the point of a needle. She’s so close, she can smell his fear mingling with the ADAM in his blood, making it burn all the brighter, a beacon in Rapture’s dark--
And then she is gone.
Rubble rushes up to meet her. She catches herself on her hands, breath coming in ragged gasps. Has she been hit? There’s no pain, no rush of ADAM to a wound. Just weight, constant and crushing. Armor feels like a mountain resting on her shoulders. She tries to stand, can’t. Tries to lift her head, and succeeds with almost unbearable exertion. She wishes she hadn’t. There is rubble everywhere but there are no walls. The blue of the ocean is too bright, too distant, impossibly suspended overhead. Vertigo sets in, an old rhyme looping in her head (”In the house of upside down, cellar’s top-floor, attic’s ground--”) She drops her head again, fingers curling into the loose rocks beneath her hands. She can’t stand. She can’t defend herself. But her sisters must be somewhere and she still has the power to reach out to them in the only way she knows how.
Anyone even remotely close to the Ingress will hear the inhuman screaming that pierces the planet’s quiet atmosphere. One could almost mistake it for the screech of grinding metal, if not for the desperate, animal anguish that undercuts it. Whether it’s a cry for help or a warning to stay away -- that’s even more uncertain.]
b.
introductionseverything is awkward at all times but especially now[She’s had to remove the metal pieces of her armor just to be able to move. The fact that she needed help to remove it at all only adds to her anger -- not to mention her confusion. The people who found her had every reason to take advantage of her compromised state, to tear her open and gorge themselves on ADAM like any other splicers. But they hadn’t. Instead they had brought her here. To “camp.”
She looks smaller without her armor, now only covered by a stained undersuit and helmet. Truth be told, the helmet has become uncomfortable as well. It had felt like a part of her body for years before, but now it takes effort just to keep her head upright under its weight. As she grows more fatigued, the heaviness eventually becomes intolerable, outweighing even her desire for the protection it provides. Movements rigid with agitation, she reaches up to wrench the helmet free -- only to find that she can’t. It’s rusted in place, and though such a paltry challenge wouldn’t have even slowed her before, now she finds that she doesn’t have the strength to twist it free.
If you, brave soul, would like to help the Big Sister who is steadily growing angrier as she struggles with her helmet, the rest of the camp would probably thank you for it
and solemnly remember your noble sacrifice.]