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It's Event Time! - February -
The beginning of the month was a whirlwind of confusion. Link’d Inc’s unsavory methods for obtaining information was revealed, the company’s front runner was murdered and planted on the ship, and with the help of Benjamin Link, the crew was able to free the kidnapped children and unlock the ship so that the Moira could get as far away as possible. It was a mess, but after the refugees were taken to a nearby by planet to start over, things have finally begun to settle down.
The ship has more crew than it’s ever had, and that means one thing: more work. An unfortunate side effect of having so many bodies in one place is that everyone has to contribute. The captains implore everyone to chip in and do their share. Clean up after yourselves, don’t miss your shifts, and give fellow crew members a hand with their tasks if they can’t get them done.
Space Walk: ICly on February 16th; various times Manasseh comes to the crew with a training opportunity. The captains are well aware that not everyone on board the ship has learned essential skills for surviving and working in space. She has offered to take a week to train crew members in how to perform space walks on the hull of the ship. Mysteriously, there is also a promise of something interesting on the horizon for those willing to learn.
Eat the Sweets: ICly on Feb. 16th; evening As a way of extending an olive branch to the crew, the captains have cleared out the kitchen and mess hall early in the afternoon. Later that evening, the crew is asked to come down, via their MIDs, as the captains have a surprise for them. The tables are lined with finger foods, sandwiches, pretzels, and chips, but the table in the very back is where the captains are lingering. They’ve made desserts for the crew, but they aren’t just typical sweets. They are each unique, and there are small, hand-written signs in front of each.
Just Relax: An ice cream that the more that is consumed, the more mellow the person becomes.
Be Honest: A fruity concoction that loosens your tongue. The reactions vary from person to person, anywhere from being more blunt than normal to answering any question that is asked. The effects wear off after an hour.
You’re Sweet: Those that sample this dessert will feel lighter, happier, and more likely to indulge in romantic endeavors. The effects last for only one night, dissipating after a good night’s sleep. Those that do not require sleep, will suffer the effects for two days.
For those that don't eat or sleep, the captains can personalize a data chip, serum, etc. that would offer your character the same effects.
The captains will all be around the desserts, and offer explanations as to what is in each one and what the desserts would do. You may choose to have your character not ask or have them slip by and snag one without knowing what it does. This is so that character’s can be involved or not at your discretion.
Lanterns in the Black: ICly on Feb 23rd Around midday an announcement will be made by the captains. The pilgrim fleet of Librae Prime will be performing their yearly Celebration of Life. They are all on their way to a system decades away and each year they celebrate the lives gained and lost within their ranks by releasing a multitude of brightly colored lanterns out into space. The Pilgrims make a habit of inviting ships within range to participate as it is a joyful event for them.
The entire crew is welcome to watch from either observation deck and the lights are dimmed so the view can be properly appreciated, but those members of the crew who have participated in the space walk lessons or had previous experience have a special opportunity all their own. Manasseh invites them to the airlock with a supply of flying lanterns and an offer to put their new-found skills to use by releasing the Moira’s lanterns. Event Plotting Form:
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