pillz: (cigarette)
joseph kavinsky ([personal profile] pillz) wrote in [community profile] thisavrou_ooc2017-03-02 05:43 pm

[community profile] thisavrou March Player Plot: Enter the Arena

Hello Moirans! A new alien race has been discovered by the Savrii. If you accept this mission, you may save the Ingress, the Savrii, and yourselves.

THE ARTIFIXX
A Technologically Advanced Race With Some Major Trust Issues


The Artifixx are a race of people with a heavily technologized planet. Their bodies are bio-mechanical and their minds are fundamentally software-oriented. Their advanced grasp of cybernetics, physics, and mechanics could truly change the local universe and improve the lives of thousands.

They have one fatal weakness: they cannot tell a lie with any use of language. Due to this difficulty, their culture has developed the following unusual characteristics:
  • Borderline xenophobic distrust of outsiders,
  • A strong sense of honor and
  • Combat orientation, where dueling is one of the primary methods of conflict resolution.
Incidentally, they possess a type of technology that would be extremely useful to the Savrii, a forcefield generator that absorb high threshold impacts or even divert oncoming projectiles, causing no impact damage to the objects upon collision, with adjustable rebound. The forcefield would be an enormous asset to the Savrii with major repercussions for all inhabitants of Ingress zones. Including the Moirans.

However, the Artifixx have been exploited before. They are wary of the Savrii, the Ingress, and the strange and unusually diverse peoples who have allied themselves with them.


In short:
The Artifixx's forcefield technology is critical to long-term survival on the twin planets
as the Ingress' energy radiates down with unstable force.


The Savrii believe it will dramatically reduce the risk of widespread destruction.


DIPLOMACY
Plot Part I


This portion of the plot will take place over the network. The Artifixx will be introduced by the Savrii. They will ask for the Moirans' opinions on why they should start a trade agreement after thousands of years spent successfully in isolation.

Your characters can take any approach to this! However, some potential avenues are:
  • Tactical persuasion, remind them the Savrii need to know their enemies! Though hopefully it won't come to that.
  • Talk of honor, charm them with similarities in warrior culture.
  • Discussing fine art, theater, and other cultural factors that have been stunted in development because their inability to lie has impaired other artifice
  • Appeal to compassion and honor. To willfully endanger the populations of 2 whole planets is not very honorable, is it? Don't you jerks have kids?
  • Screw it, challenge them to a duel.
Note, your characters can ask them for information about the duels (see the righthand box).

No signups are required, just post to the network entry when you see it!
THE DUELS
Plot Part II


It is inevitable that the Artifixx will ask to decide the fate of the technology through combat duels. These duels will take place at the Shock Box Arena (owned by Kavinsky). Moirans will be expected to first fight each other, demonstrating their honor and skils, and then a finalist will battle one of the Artifixx's greatest champions.

But there's a twist: all characters will receive a special weapon that adapts to themselves, their opponent, and the environment of the arena. This can be a truly equalizing factor, as even the most powerful individuals have a vulnerability.

duel formula (in signup):
+ combat coefficient (1-10, basic skill)
+ luck (1-5 totally randomized; includes environment)
+/- risk (1-5, how much risk your character takes; the +/- will be randomized, allowing for the possibility their risk backfired)
+ cheating (1-3, dirty boxing)
+ Artifixx weapon bonus (1-10 randomized)
     = TOTAL (higher score wins)


OOCly, the outcomes of the PC-versus-PC duels will typically be decided by use of the above formula. The randomized factors are intended to drive IC story and reduce OOC concerns with winning. The players can choose to ignore this calculated outcome if they mutually agree (e.g., if their character throws a battle, or for other personal/IC reasons). All are encouraged to RP out or drabble the duels, or at least the "handshake" after, as well as the healing (or H/C) with interested medical staff after.

The PC-vs-Artifixx duel will be NPCed by me! The PC will win by default unless the player otherwise requests a special story outcome.

Signups are required. Please see the comments space.

Some logistics:
  • The /prize for the finalist will be a toned-down, single-person version of the shield technology or a simplified version of the special weapon. It will be irreplicable and may have plot limitations.
  • Environmental factors in the arena may include such extra challenges as: sudden flooding/water traps, laser fields (non-lethal), moving platforms, etc.
  • No death or maiming injury will occur due to safety parameters set in the arena. What the referee says, goes!
  • Though the duels will be broadcast, the Artifixx will commit as a whole to erase any tactical data they gather about the combatants. Whether you trust them is up to you. It will be not used in future plots against your character without explicit OOC permission.


OOC DATES
  • Diplomacy: Entry to be posted on [community profile] thisavrou on 3/7/17
  • Duels: Log to be posted on [community profile] thisavrou on 3/12/17 or earlier. A final schedule of fighters and outcomes will be included. Signups must be complete 3 nights before (3/9/17 11:59PM PST); approximately 24 hours will be alotted to OOCly negotiate outcomes for story value.
Feel free to use this post for plotting!

FAQ
To be added from comments.

UPDATE MARCH 10 Duel Round 1 results are in (click here)! You have 19 hours to dispute before the final round is rolled and the log is posted.
desynched: (29)

[personal profile] desynched 2017-03-05 07:47 am (UTC)(link)
Character Name: Lena "Tracer" Oxton
Character Journal: [personal profile] desynched
Anyone you've opted out of playing with? Nope

Combat coefficient: 6. Former agent of an elite global peacekeeping initiative. And a time-traveler.
Luck: RNG
Risk: 4 yolo
Cheating: 1

Comments: She has a pair of pulse pistols with infinite ammo, though though they take a moment to reload. She can jump forward and backward in her personal timeline, mostly crossing a few meters at a time in the blink of an eye. She can also rewind her own time, which has the side-effect of undoing injuries. There are cooldown times for everything, though, because she relies on a device to time-travel.
Edited 2017-03-05 07:47 (UTC)