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tdm 16
test drive meme
Waking up is another story. Or maybe it isn’t.
You find yourself in a nondescript room; sometimes with others who have found themselves in the same situation, sometimes alone. A medical tech is always present to explain what’s happened before giving you some clothes, a TAB, and a guide that discusses things in further detail. This entire process also consists of a complete work-up of medical history and current health in order to obtain your signature—a specific frequency that will allow them to hone in on exactly where it is you’re from in order to get you back there.You spend your first week on the Ingress Complex while other accommodations and arrangements are made for you.
welcome to thisavrou
escoria
⋆ The boat that eventually comes to your rescue isn’t very big, one of a fleet used to transport visitors from the floating Ingress platform. Only a few passengers are allowed on each one--a maximum of six. The boat’s captain is quite insistent that each group remain small, handing out blankets to those who did not come prepared for the chill. It isn’t too much trouble as there are a great many boats and plenty of natives to pilot them. The weather is cool, the skies are dark with rain that might fall, but for now things seem alright. Leaning out on the rail, you might see some shark-like sea creatures breaching the surface to breathe. Of course, you might also see quicksilver figures darting underneath the water from the corner of your eye, which is then followed by a sharp rocking of the boat. Did something nudge the vessel? Maybe you ought to make sure people stay back from the sides in case they fall in...
⋆ Despite the calm appearance of the sky, the worst has happened. A storm hits at just the right time to drive your boat against one of the multitudinous reefs, roughly jarring its passengers, and then, the waves continue to batter the ship against it until it falls to pieces. You get lucky and find a piece of debris to hold onto to keep your head above the water until the storm passes, although it’s some time before even a calm comes. Once it does, you have to deal with the facts: you’re stranded with minimal supplies, all alone except for the other people who were on board with you when the ship went down in the waves. And what’s worse, the water isn’t getting any warmer. What do you do to survive until help, hopefully, arrives? Will you make an attempt to swim to shore or wait for someone to send another boat?
⋆ The few who manage to weather the storm and make it to one of the few islands of Escoria are, indeed, lucky. What lies beneath the surface of those dark waters is much more dangerous and deadly. Distant cousins of Thisavrou’s native Gorgona of Region Four, these nameless creatures are ruthless as they hunt. They slither the shallow surfaces of the reefs spread out across Escoria, waiting for even the slightest ripple of water to alert them to their prey. At first, looking into the water reveals nothing. Then, the closer these things come to the surface, the faster it begins to change and look as if something familiar, something you long for is calling to you. It can be a person, alive or dead, or it could be something intangible like a goal waiting to be fulfilled or an object waiting to be touched. This is how they lure the unsuspecting below the surface, and once they have their claws in you, it’s very difficult to escape. The urge to be with them is impossibly strong regardless of the fact that no one can hold their breath for that long or survive the deep cold of the water for longer than a few minutes.
Your only chance of escape? Someone who might have noticed that you’d suddenly slipped under without a sound. Or, if by chance, you manage to snap off a piece of the coral in the reefs. It changes with the shape of the holder, and that, if you’re lucky, might be the very weapon that saves you.
FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION
Warrior of Light - Etienne Clairemont (OC) | Final Fantasy XIV: Heavensward
[Etienne has traveled every corner of Eorzea, and he has never felt more out of place. Even the Allagan ruins had some context amidst their strange circuitry, but this is even less familiar, more alien. He stands at 6'4'', and his tall, pointed, wide-brimmed hat (traditional for practitioners of destructive magic) makes him appear even taller. His long, deep purple robe also seems a bit out of place here, as does large staff strapped to his back. Long silver-lavender hair, dark make up and sparkling earrings adorning each pointed ear complete a look he's spent more than his fair share of time perfecting. Here, in this context, he surely only looks strange, as strange as anyone else here looks to him. The staff is quite an intricate thing, silvery, the top resembling a flame or comet set with a round violet stone. He knows that people don't really live here, at least not people like him who have precious little understanding about how any of it works. He's to be deciding on a new place to live, soon. He doesn't much like the idea of having his fate assigned to him this way, but there isn't much to be done about it. Not yet, anyway. Not without more information.
He runs his gloved fingertips along the line of a window sill, bringing it up to find it free of dust or lint. Everything here seems clean, un-lived-in.]
Allagan nonsense... I never thought I would find myself this far above the clouds. [Etienne can't help but remark, mostly under his breath.]
B. Escoria
[There's something wrong. Etienne's large, sensitive ears can feel it - or maybe it is just something familiar. He's heard sirens, fought them before. Wax in the ears was only a temporary solution. But out in the water, he sees someone familiar. Fair-haired and jolly, one of the only kind faces among so many dour, untrusting one. Oh, do not look at me so. A smile better suits a hero...]
My friend? Are you not at Halone's side?
[The mage shakes himself, but he's gotten too close, trying to see what lies beneath the surface, trying to make sense of what he saw and heard against his better judgment. Etienne looses his footing on a slippery rock, and tumbles into the cold water. And once he's below the surface, it's as he feared, something has a hold of him. It grabs tight to his robe and drags him further down. He cannot call the ley lines, or pull from his own aether to cast a spell here.
This is not how he ever intended to die. He really wanted to go more prettily. Or with a great burst of fire.]
b
He's never had to swim like this before, bouncing between colonies where water is such a precious commodity, but it doesn't take much to sink down and reach out get a fistful of the material that billows up. Ivor grips tight, winding himself a little closer until he can grab an arm, and then, he's kicking up to the surface. Or trying to. There's a definite weight holding this person down, panic touching his thoughts before he tries to focus on getting back above the water. He kicks again, and this time, mostly by accident, his foot connects hard with whatever is trying to drag them down. Suddenly, so easily, they surge up, and Ivor's free hand slides over a rock to try holding onto it as he gasps for air.
It's impossible to say anything too, especially when one arm is looped through the other person's and he's trying to keep them afloat with the other on the rock. A thin band flashes bright around his wrist despite the lack of real light, but all he can do is try to breathe despite how much easier it would be to access his comp band to tell him it would be okay. The water isn't safe though; they need get back onto the rocks. ]
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Thank you for that. We'd best get further away from the water.
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No one else heard you fall in. What happened? [ It's asked even as he climbs to his feet to get away from the water's edge. ]
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[Etienne pulls the young man further away from the water, frowning with suspicion. He doesn't have a problem with reading those words, nor does he miss a beat about having to read rather than listen. It's all the same in the end, for the most part. Foreign to him, no matter how average a hyur this lad might lookIs. Isn't the word they use here 'human'?]
I knew better, really, but I saw a friend in the water. A dear one who died quite suddenly. Even though there's no reason he should be so far from everything I know... Oh, my dear, you looked soaked to the bone. I'd make us a fire, but I can't seem to sense or touch the aether here. We should find shelter.
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I wasn't the one who almost drowned. I'm okay. [ Except he's cold, and it's getting colder. There's still no help in sight, and if they want to find somewhere safer, they need to get off these rocks and make it to one of those islands not too far off. He tilts his head, looking at Etienne almost carefully. He wants to ask about his friend, what the aether is and how he can make a fire from nothing, but that will have to wait. ] Can you swim? I don't think we should stay here.
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a, pardon my shakiness!
Still, it's a moot point when he's not even sure where to begin. There's talk of adjusting, of the Ingress and how it works; and then they speak of his housing, a place for him to live, but Alphinaud's head is spinning and he can barely make sense of it.
He's been a fugitive before- but at least he had Vheras and Tataru with him when they journeyed to Ishgard for aid. Here, he hasn't seen a familiar face at all.
While he's doing his utmost to follow along with the explanations, it's Carbuncle who curiously walks over to the black mage, feet pitter-pattering along the cold floor. It doesn't escape the arcanist's notice- Alphinaud's head turns, eyes coming to meet with the other elf, and his attire. Almost immediately, he's pushing himself past the doctors and trying to get towards Etienne.]
Your pardon- you wouldn't happen to be from a place called Eorzea, perhaps?
[It's a long-shot, but if Carbuncle noticed this elf, maybe it was for a reason.]
OH MY GOSH OH NO I MISSED THIS I HOPE I CAN STILL TAG YOU
It's almost strange in its familiarity, for who could expect to find a friend so distant from everything covered by even the most remote of personal knowledge? Etienne crouches, giving the carbuncle a gentle pat if it is permitted. He's never been all that good with animals or summons - his impetus for joining the thaumaturges, in the end. But, in his own quiet way, he aspires to be kind.]
Alphinaud? [Now this is strange. It would be, to Etienne's thought, quite impossible for Alphinaud of all people not to recognize him. It might have been a mistake to call him out by name, as something odd might be happening. This whole place is an odd event, after all. For now, Etienne sticks to the facts:] That I am, friend. My name is Etienne.
gentle screaming OF COURSE I'M JUST V SLOW IN REPLIES ;; new muse jitters!
And then, of course, Etienne speaks his name clearly, and the young elf blinks. It's clear he does not recognize him, and the thought puzzles him.]
Forgive me, you seem to be far more acquainted with my presence than I am to yours. [Alphinaud pauses in thought and then brightens, believing to have found an answer.] Are you a friend of Vheras Warden, by chance?
[Perhaps he knows her, the Warrior of Light. The thought of alternate instances of the same world does not occur to him, nor that this is a strange chance in which such a thing would happen.]