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tdm 16
test drive meme
Waking up is another story. Or maybe it isn’t.
You find yourself in a nondescript room; sometimes with others who have found themselves in the same situation, sometimes alone. A medical tech is always present to explain what’s happened before giving you some clothes, a TAB, and a guide that discusses things in further detail. This entire process also consists of a complete work-up of medical history and current health in order to obtain your signature—a specific frequency that will allow them to hone in on exactly where it is you’re from in order to get you back there.You spend your first week on the Ingress Complex while other accommodations and arrangements are made for you.
welcome to thisavrou
escoria
⋆ The boat that eventually comes to your rescue isn’t very big, one of a fleet used to transport visitors from the floating Ingress platform. Only a few passengers are allowed on each one--a maximum of six. The boat’s captain is quite insistent that each group remain small, handing out blankets to those who did not come prepared for the chill. It isn’t too much trouble as there are a great many boats and plenty of natives to pilot them. The weather is cool, the skies are dark with rain that might fall, but for now things seem alright. Leaning out on the rail, you might see some shark-like sea creatures breaching the surface to breathe. Of course, you might also see quicksilver figures darting underneath the water from the corner of your eye, which is then followed by a sharp rocking of the boat. Did something nudge the vessel? Maybe you ought to make sure people stay back from the sides in case they fall in...
⋆ Despite the calm appearance of the sky, the worst has happened. A storm hits at just the right time to drive your boat against one of the multitudinous reefs, roughly jarring its passengers, and then, the waves continue to batter the ship against it until it falls to pieces. You get lucky and find a piece of debris to hold onto to keep your head above the water until the storm passes, although it’s some time before even a calm comes. Once it does, you have to deal with the facts: you’re stranded with minimal supplies, all alone except for the other people who were on board with you when the ship went down in the waves. And what’s worse, the water isn’t getting any warmer. What do you do to survive until help, hopefully, arrives? Will you make an attempt to swim to shore or wait for someone to send another boat?
⋆ The few who manage to weather the storm and make it to one of the few islands of Escoria are, indeed, lucky. What lies beneath the surface of those dark waters is much more dangerous and deadly. Distant cousins of Thisavrou’s native Gorgona of Region Four, these nameless creatures are ruthless as they hunt. They slither the shallow surfaces of the reefs spread out across Escoria, waiting for even the slightest ripple of water to alert them to their prey. At first, looking into the water reveals nothing. Then, the closer these things come to the surface, the faster it begins to change and look as if something familiar, something you long for is calling to you. It can be a person, alive or dead, or it could be something intangible like a goal waiting to be fulfilled or an object waiting to be touched. This is how they lure the unsuspecting below the surface, and once they have their claws in you, it’s very difficult to escape. The urge to be with them is impossibly strong regardless of the fact that no one can hold their breath for that long or survive the deep cold of the water for longer than a few minutes.
Your only chance of escape? Someone who might have noticed that you’d suddenly slipped under without a sound. Or, if by chance, you manage to snap off a piece of the coral in the reefs. It changes with the shape of the holder, and that, if you’re lucky, might be the very weapon that saves you.
FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION
alphinaud leveilleur // final fantasy xiv
By the Twelve--
[This being said by a rather young and short elf gazing at just about everything around him, eyes wide and completely unsure about what he's seeing. By his side is Ruby Carbuncle, the summon following after Alphinaud with a continuous sound of pitter-pattering feet.
Truthfully, the Elezen isn't completely convinced this place doesn't have something to do with the Allagans or even the Garleans, considering he just came from Baelsar's Wall. The tech had tried to assist him in answering his questions, but Alphinaud has never heard of an "Ingress" before, or even knows anything close to it. Cid would probably have a better idea than he does. Perhaps if he can find a way back home-
His thoughts are interrupted as he abruptly runs into someone, jarring him back into the present and causing poor Carbuncle to jump backwards, startled. Alphinaud blinks, half expecting to see a Garlean soldier before him instead of whoever he's walked into.]
My apologies. [He shakes his head and breathes out, smiling slightly. It's a way to hide how wary he is of the whole situation.] 'Twould seem I'm not entirely sound of mind at this point. I hope I did not cause you harm.
[b. kauto, all over.
In some cases, it reminds him of Ishgard. In others, he can't even fathom anything coming close. Asyz Lla, perhaps, but Allagan structures were much broader and larger than some of the ones he's seen here. The curiosity in him wants to ask why and how, and figure out how aether works on this planet compared to Eorzea.
Still, that's all a moot point, as he's currently being asked a multitude of questions by different Savrii children. Most of them are about his arcanist book, or his Carbuncle, or what his world is like. Several of the kids are tugging at his coat tails and asking him to summon his companion, while others are simply asking him questions with wide eyes and even louder voices. On more than one occasion, Alphinaud glances to his right and left, hoping to catch the eye of someone nearby. He might just be a bit overwhelmed here. A little help?]
[c. wildcard.
Set something up and I can run with it!]
a;
After the bump and words, Isaac looked down to find a small boy speaking, though he was thrown off by the features of the kid. Some ears, some magical, mystical, ears; was about all he could think. ]
Wha......?
no subject
(He worries, of course, about Vheras and all the other Scions back home. How they're doing without him, and if Alisaie will continue if he's suddenly disappeared.)
Bumping into Isaac hadn't been intentional, but Alphinaud blinks all the same, his carbuncle deciding to sit once it realizes there's no danger.]
I was asking if you were unharmed. [The elf tilts his head a little as he looks up to the other.] It was my fault to run into you in the first place- unintentional, of course, but I'll be sure to be more attentive in the future. [He pauses slightly, mouth twisting into a frown.] Unfortunately I'm not familiar with this area well enough yet; I've only just arrived.
kauto
She's at least as obviously out of place as he is, still dressed in her Warden blues (though she's shed a few layers of plate armor) with her two-handed broadsword secure on her back. And Aerin certainly feels out of place. But this is why she gravitates towards at least the most familiar sight she has, settling cross-legged among the crowd of children and propping her chin on her fist. ]
You must be quite a storyteller.
no subject
He tries not to let it bother him currently. It only half-works.]
I highly doubt I'm anything of the sort. [His tone is somewhat indignant, but he can't help the smile making its way across his face.] I suppose all people here are storytellers in their own way. 'Twould seem that way, if nothing else.
no subject
I wouldn't count me among them, if I were you. My storytelling might offend a bard or two. [ She leans back on her hands, grinning. ] And that would be a mistake. But they all [ meaning the children ] seem to like your stories well enough.
[ She leans over, stage-whispering to the children as she looks at Alphinaud. ]
What do you think? Do you like his stories?