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tdm 20
test drive meme
Waking up is another story. Or is it?
Certainly, it's not where you are now.
sleep, perchance to...
You have to be. Certainly, you don't remember arriving in this strange, dim forest of your own accord. Gnarled trees form a solid barrier and a thin cage blocking the sky, silvery light illuminating the ground below in patchwork on all sides. The path beneath you seems to stretch out ahead and back for an eternity, though a light (an exit?) can be seen in the distance. Movement too, down the myriad array of branching side roads.
If you hurry, you can catch up.
* Take the Path:
No matter how quickly you travel, you won't ever reach that glow of light on the horizon. You may, however, encounter other walkers in the night. Friends, foes, strangers. Whoever is sharing your dreaming vigil, you might be grateful for the company. Certainly it's better than the feeling you get traveling alone: a prickle of paranoia and the sense that something just past view is watching.
* Less Traveled By:
The roads lead nowhere. The prickle at the back of your neck hasn't ceased. They're out there; they're watching you, and it's infuriating. But you can stop them. You can break free of it all.
The trees are firm and unyielding, but eventually, your efforts force them to give way. Through cut limbs and snapped branches, magic or agility or sheer, brute strength, you make a hole large enough to crawl through. And just as quickly, you realize your mistake.
The trees aren't there to keep you in.
Inky darkness roils from the gap between the paths, looking to devour you. If you run, it follows. If you hide, it seeks. It calls in voices only you can hear: your friends and your tormentors, the cries of everyone you've left behind. Find help to face your nightmares, or be consumed by them.
* All the Difference:
The light in the distance might still be out of reach, but through long searching, you've found a different sort of exit. Fog chokes off this opening between the trees, thick and obscuring. One step into the mist, and you lose all sight of anything outside it.
Two steps? Three? Ten? You're not sure how many it took before the world around you began to change. Perhaps you've found yourself in someone's worst moments. Perhaps you've landed in a fantasy. Perhaps this is your dream, with a stranger's face or voice intruding. Either way, you'll have to work together to get out.
FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION
Please Note: due to the chaotic nature of upcoming events, players who intend to preserve their threads for game use should not assume they were given the usual introduction to Thisavrou at the Ingress Complex. The above scenarios are, however, valid as game canon.
As always, be kind and have fun!
/dives into dogpile
Not that he doesn't take his time. It’s not often that he realizes he’s dreaming and he makes the most of it, walking through the scene like a tourist. He’s surprised at the level of detail, given it hadn’t been the architecture of the Grid he’d been paying attention to when he opened Clu’s disk. But the minutiae of his surroundings are just precise enough to be unsettling. The patch of grass and sunlight ahead is almost a welcome change.
Alan is sure someone more well-versed in psychology than him could pick apart the meaning of finding such an oasis in the midst of the Grid’s oppressive cityscape. Perhaps they could also tell him what it means to see a figure standing against the sunny backdrop, his back turned. There’s no guarantee of the hooded man’s identity, but given the prevailing theme so far, Alan has his suspicions. He stops a few paces away, expecting the figure to reveal his face at any moment. Or perhaps, in the typical manner of dreams, Alan will wake just as he begins to turn.
“Well,” Alan murmurs, “Don’t keep me in suspense.”