Thisavrou Head Mods (
savmods) wrote in
thisavrou_ooc2017-09-18 09:16 pm
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test drive meme 21
NOTE: The locations in this test drive are placeholders and do not fit with current game events. Due to ongoing changes as we shift to arc 3, contents of this test drive as they related to specific areas or activities are unfortunately not able to be incorporated as game canon, though if it is possible for a particular thread, you may assume conversations took place similarly in a different setting once the changeover happens ICly. Test drive threads may of course still be used for application samples!
--
Ingress travel can be disorienting, but there’s no need to worry! All side effects are temporary and lessen with each trip. Your body may experience several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You may have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. You notice that the area you are in is filled with a soft cerulean light and feels slightly humid and dark despite the glow around you. Regardless of your current state, however, the stress of initial Ingress travel forces your body into unconsciousness.
Waking up is another story. Or maybe it isn’t.
You find yourself in a nondescript room; sometimes with others who have found themselves in the same situation, sometimes alone. A robotic medical tech is always present to explain what’s happened in a rote fashion, though his programming does not permit him to answer specific questions. He provides some clothing, a TAB, and a guide that explains the basics of Ingress travel and why you are here. Outside the room, you'll find you're on a space station that is staffed only by other robots; the only other organics there are those who recently arrived with you, or perhaps your predecessors, who are strolling the halls in search of an observation deck or the tech they've been sent here to fix. Why not introduce yourself and say hello?
--
Ingress travel can be disorienting, but there’s no need to worry! All side effects are temporary and lessen with each trip. Your body may experience several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You may have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. You notice that the area you are in is filled with a soft cerulean light and feels slightly humid and dark despite the glow around you. Regardless of your current state, however, the stress of initial Ingress travel forces your body into unconsciousness.
Waking up is another story. Or maybe it isn’t.
You find yourself in a nondescript room; sometimes with others who have found themselves in the same situation, sometimes alone. A robotic medical tech is always present to explain what’s happened in a rote fashion, though his programming does not permit him to answer specific questions. He provides some clothing, a TAB, and a guide that explains the basics of Ingress travel and why you are here. Outside the room, you'll find you're on a space station that is staffed only by other robots; the only other organics there are those who recently arrived with you, or perhaps your predecessors, who are strolling the halls in search of an observation deck or the tech they've been sent here to fix. Why not introduce yourself and say hello?
phanos
* The planet Phanos is not as it was during the last visit there. Storms of dark energy swirl across the sections of the world, though they do not yet overwhelm it. The temperature is cooler now, but sandstorms still kick up with great frequency, making cooperation an important part of survival as groups make their way across the landscape, investigating the changes. The pyramid forest remains, but the griffins who live there now venture farther down from their nests, and around a third of them have been twisted by the storms' energies into even more aggressive, monstrous versions of what they once were. Do not take one on alone, or it may be your last mistake.
* Inside one of the tallest pyramids, the lab remains intact, and rumors speak of a locked chamber in its heart that contains valuable material—but is that in the technological sense, or does it hold something monetarily precious in the right market? Maybe you don't care and you're just nosy. Either way, the vault is sealed away behind a series of complicated sliding puzzles that have just one catch—they are not possible to solve without two people operating the locking station. Are you here with a friend? If not, better hope the next guy to come along has a sharp mind for this stuff.
FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION
no subject
I've spent enough time on it to know how it works. Enough time to know that it can't be done solo.
[He point to one of the puzzles.] You handle that one and I'll take the other one.
no subject
He hesitates, one eyebrow arching, but only for a moment before following the other man’s direction.
The puzzle is simple enough, once he no longer was concerned about how to manage both at once. The he has to remind himself not to try to use his powers. He had already been established, repeatedly, that it won’t work and he doesn’t know how this stranger will react. But the memory of Apocalypse’s power thundering in his veins still echoes.]
The solution is to have all of the indicators line up. What gets tricky is marking how many turns of each gear is necessary, as each gear in turn will move the others. And there we are. [With a satisfying click, the lock disengages. He holds it in place until he is sure that his apparent companion, at least for the length of this task, has also solved the puzzle.
no subject
You an engineer or something?
[The stranger speaks like a man with an education. But since he's helping Snart with his heist, Snart won't hold it against him.
At last, his piece of the puzzle clicks into place. Although Snart hates rubik's cubes, he's good at paying attention to the details and that's enough to get him through.]
no subject
[“Straightforward” is something he was not being right now, of course. Calling his work “dabbling” is a considerable understatement. But he still is not sure of this man, and the more he keeps close to his vest, the better. He looks him over again. He has a self-assured air. He hasn’t bothered to ask Erik his name, and Erik had returned the courtesy. It seems obvious to Erik that his work is of the less-than-strictly-legitimate variety, and it seems unlikely that he will give an honest answer to any question about it. But it also seems rude not to return the question.]
And yourself?
[The tumblers on the other lock fall into place, and Erik steps back as the door shudders and begins to move, unused gears creaking and stone grinding against stone.]
We should take our time. I doubt that is the last of the vault’s defenses. [He glances sidelong at the other man.] Do you know what’s inside? Or was the presence of a lock enough to interest you?
no subject
Art collector.
[It's not really a lie. He does collect art. And gemstones, and money, and luxury goods, and expensive experimental tech... He collects a lot of things, but rarely keeps them for long.]
No idea what's on the other side. But whatever it is, someone went to a lot of trouble to keep others away from it, and that interests me.
Besides, I like the challenge.
no subject
People who are unaccustomed to deception instinctually reach for an explanation that is as far from the truth as possible. Those who are more acquainted with such things know that the closer to the truth, and the more gaps left between the details, the harder it becomes to keep everything straight. Better to hew as close to the truth as possible and elide the most incriminating details.
Something about the man’s smirk makes him think that he was speaking from the latter stance. Erik has no doubt that he “collected” art, but has a feeling there was more to it than that. Nevertheless, he is not about to pry.
The door now fully open, Erik hesitates at the threshold. He touches the inner wall, feeling the metal running along the sides of the corridor. His lips tighten in a slight frown.]
Speaking of challenges, we should be alert for further defenses. I do not believe this puzzle is the last of what we will have to contend with.