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hownkai) wrote in
thisavrou_ooc2015-09-12 11:32 pm
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TDM 2
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into the planet's gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ in the mess hall:
Things have been pretty smooth sailing thus far. There haven't been any unexpected horrors or accidents, and no one has gone missing. Later in the evening, you find yourself hungry and decide to check out what's on the menu. Making your way toward the mess hall, you discover that the door is closed and a sign has been posted directly in the center. It reads:
We don't know who did this or why, but action will be taken if it is not fixed immediately.
At the bottom, in very small print, it is signed by the captains. Venturing inside, you find something irregular about the room, and it's not what you might have thought. Finding the culprit, however, is hardly on anyone's mind. In fact, the kitchen has been closed until everything on the tables has been "fixed". Decadent foods and desserts from many of the planets explored in the past are laid out like a feast. There might even be liquor, but who knows how strong that stuff is. Consider this a thank you for all the hard work and effort you've put forth as a valuable crew member. Whoever said the mess hall wasn't for messes was sadly misinformed! It's party time.
☄ on your own:
There are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you.


Unlike some of the previously found planets, this one is populated. However, the majority of the natives are located in one central area near a very large body of water. At some point, it might have been a lake, but due to some abnormal constructional designs, it has been transformed into a well-maintained connection of underwater cities. Still, accessing them may prove to be difficult. Your MID warns of no pollutants in either the air or water. Yet, it has problems translating the language spoken between these humanoid beings—if they even speak at all. Most of them appear friendly, more than welcoming, but what's to be said about someone (or something) that doesn't wish to talk?
☄ the submerged:
I would like to be the air that inhabits you for a moment. I would like to be that unnoticed and that necessary.
Exploring the surrounding areas, which consist of marshes and some small trees, doesn't yield much. There are little resources and no fauna to speak of. The natives continue to lure whoever dares to follow closer to the water, their gestures open and curious. There is nothing to hint at the dangers that await anyone who wanders within arm's length of the shore, and if you do... Hopefully you weren't traveling alone and a friend is there to attempt dragging you away from the tight grip of the thing suddenly yanking you into the murk of that lake. They will fight to keep you, sink their hands and fins deep enough to draw blood; it calls more of them up from the depths to bring you down. For they need you like air, are desperate to call you their own, and if you surrender, how are you to ever describe the the last thing you see?
Is that what happened to the all those ships found crashed here and there, buried beneath mud and moss? Is this what became of the people aboard them? How ironic the dead say even less than the things that got you.
Exploring the surrounding areas, which consist of marshes and some small trees, doesn't yield much. There are little resources and no fauna to speak of. The natives continue to lure whoever dares to follow closer to the water, their gestures open and curious. There is nothing to hint at the dangers that await anyone who wanders within arm's length of the shore, and if you do... Hopefully you weren't traveling alone and a friend is there to attempt dragging you away from the tight grip of the thing suddenly yanking you into the murk of that lake. They will fight to keep you, sink their hands and fins deep enough to draw blood; it calls more of them up from the depths to bring you down. For they need you like air, are desperate to call you their own, and if you surrender, how are you to ever describe the the last thing you see?
Is that what happened to the all those ships found crashed here and there, buried beneath mud and moss? Is this what became of the people aboard them? How ironic the dead say even less than the things that got you.
For mature or graphic content, please label. Test Drive Memes are not game canon but can be used as samples in applications. For questions, please direction them to the FAQ. As always, be kind and have fun!
[ art credit ]
Elizabeth DeWitt | BioShock Infinite / Burial at Sea | OTA
[This is more food than Elizabeth has seen in a long, long time. The sheer spectacle of it, though, does nothing to keep her from beelining for a grilled cheese sandwich. Now all she needs is a nice cup of soup, maybe a blanket and a book, and this would be a perfect evening indeed.]
[She does realize as she's looking around for a sign of soup that she has to stop this isolationist impulse if she's going to be on the ship for a while. After Columbia, Elizabeth had hardwired herself to accept that she'd never be able to have conversations with normal people-- or at least people who were tied to their timeline, which was basically everyone. Being singular and stationary is nothing new, but different from what she's been living for the past couple of... months? Years?]
[Nevermind she'd never actually learned how to socialize. Maybe the soup/book/blanket plan is better for now. Just until she can figure out how to talk to people again. Where's the soup?]
[Pool]
[Attempting to assimilate into a high-technology environment has been a full-time job for Elizabeth, not to mention incredibly stressful. She wants to perform well, become part of a crew instead of a weak link in the chain, but it's hard when she can't quite keep up with most of the vocabulary. When she feels overwhelmed and like she can't stand another minute with her thoughts, she swims.]
[It's something Elizabeth has to focus on, because of course she'd never had anyone teach her how to swim. But she knew she could-- she'd taken to it very quickly after she and Booker had fallen into Battleship Bay, and she'd made it to the beach towing Booker in a skirt. For a woman raised in a flying city, she was quite the fish when she wanted to be.]
[After her shift, after most of the ship has turned in for the night, reading isn't helping her sense of mental fatigue. So swimming it is-- she makes her way to the pool and, fortunately, given the hour she's alone for the moment. After changing into a suit, she dives in and starts doing laps.]
[Rec Area]
[The ship is large, of course, and Elizabeth does spend a fair amount of time walking around. However, in Columbia and Rapture, there was a lot of running that took place. She's not doing too much of that, and every once in a while she just feels the urge to run if only to make sure she still can.]
[Treadmills, though, are something she's still trying to master.]
[Whether she's just not paying attention or unfamiliar with the settings or too tired, fifteen minutes into her run she's unceremoniously thrust backwards off of the thing and onto the ground. It takes a moment of flailing and rolling and hissing, but Elizabeth manages to get herself away from the still-running machine. Now she has a nice tread-burn on her shoulder to show for her accident, too.]
Pool
no subject
Am I not supposed to be here this late? [She calls, starting to swim back towards the other woman in the pool while keeping her head above the water.] I'm sorry, I'll get out. [When you're new, everybody knows the rules better than you.]
no subject
[ Tex chooses that moment to slip into the water, not allowing the shock of it to show. ]
no subject
I guess if we get in trouble then, there's two of us to share the blame. [Elizabeth chuckles and clings to the wall closer to Tex.]
no subject
[ Which is why Tex has a general 'I do what I want' policy when it comes to things like this. ]
rec
He is wrong. Very wrong.
He's over by the tanning beds, trying to suss out if it's a good place to sleep off a hangover, when some lady just goes flying off a treadmill. Rick, being the nice guy he is, doesn't rush over to help or anything actually helpful, just makes a low whistle.]
no subject
no subject
Rick rolls his eyes when she glares at him because wow, how dare she be offended by assholish behavior, and casually lets the lid to the tanning bed slam closed.]
I can make that work better, unless you like falling all over yourself. I don't judge.