savmods: (Default)
Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_ooc2018-03-17 07:23 pm
Entry tags:

State of the Game - Please Read!

Greetings!


Over the last few months, Thisavrou has experienced a fairly steady drop in our playerbase. We've gone from a game with over a hundred characters to a game with barely half that. While we've done what we could to improve our game quality, your mod team has been reluctant to consider more drastic measures—just because the game's grown smaller hasn't made it unenjoyable, and the players who have stuck around have put an incredible amount of creativity and thought into their plot responses.

You've motivated us to learn from our mistakes and to do what we can to provide a challenging and worthwhile game. Perhaps unsurprisingly, the most positive feedback we've received were on plots with the most mod responses—whether in the form of NPCs, choose-your-own-adventure options, or interactive puzzles that need solving. But especially as the game's shrunk, that's created a dilemma on our end: to keep the smaller game interesting, it's taken greater investments of mod time and energy... something that whether from offline troubles or game burnout, your current modteam can't always provide.


We don't want Thisavrou to close—and you can bet there's a lot more plot waiting in the wings if we can keep things running. But at this point, that's something we need your help to accomplish.


After a year of amazing plots, intensive work, and incredible patience, Jaina is looking to step down. While she's volunteered to stick around long enough to help transition any new mods, she's not the only one who's struggling to keep afloat. Sharn and Jen are willing to stay on in the long term, but don't feel confident in their ability to run everything without more support—and similarly, don't want to place the game's survival on the shoulders of a single new mod at this time.

For this reason, we are opening head mod apps, and looking for at least two new mods willing to step up to the role. The position involves responding to game questions, writing up plot logs, and everything between. If interested, please fill out the following form and drop it off on the screened Feedback page.





In the event that we don't receive two apps we feel able to accept, your current modteam will look to bring the game's plot to a close during the month of April. (This wouldn't wrap up every current plot point, but would offer some resolution to those who've stuck with us this far.) While other possibilities were discussed, they weren't ones that we felt would work in the long term—though we would welcome player input on the matter, and a discussion space has been created below.

The upcoming test drive and reserves will be delayed for one week as we wait for responses to come in. At the end of that period, we should know whether we're looking at a mod transition or upcoming closure, and will provide information accordingly. We're grateful to those who've provided feedback, and especially for the helper mods who've given time to make things easier on our end. We're also grateful for every single one of you. It's been an awesome ride, and if we can, we'll be glad to take it further.
squadgoals: (oh my god ashley look at her butt)

[personal profile] squadgoals 2018-03-18 06:09 am (UTC)(link)
How much more plot would you estimate we have left?
squadgoals: (I was dead for 2 years how do I use this)

[personal profile] squadgoals 2018-03-20 10:28 am (UTC)(link)
Depending on how things pan out, would the current mods (that is, Jen and Sharn) be adverse to the idea of closing application intake, and wrapping up the rest of the plot with just the remaining characters?

With the game being considerably smaller, it might be easier to customise to character involvement, and move plot forward. It might take some restructuring here and there, but downsizing could help make it manageable for the remaining chunk. Heck, instead of new head mods, maybe the helper mods could shift from page management to plot assistants.

Personally, and perhaps a little selfishly speaking, I'd love to see things come to their conclusion, but in the end, rp doesn't trump everyday life. I know you guys have done a lot already, and this is your personal lives that you are volunteering for our enjoyment, so if you've already considered these options and found them unmanageable, I completely understand.
squadgoals: (did I feed those stupid fish)

[personal profile] squadgoals 2018-03-21 11:58 pm (UTC)(link)
Thanks for the extremely thorough answer! In that case, I can see why it would be difficult.

With that in mind, I think that if downsizing is not a viable option, and new mods don't step in, I think, personally, I would prefer to see Sav come to its own natural conclusion (as much as humanly possible) within the mod's own abilities to do so.

patchricide: (163)

[personal profile] patchricide 2018-03-18 06:25 am (UTC)(link)
Out of curiosity, you mention the mod position would entail writing up plot logs. I assume that also means coming up with concepts behind them, not just fleshing out details?

I'm curious how much the new mods would be involved with this kind of planning. Would they be more bridging the gaps between the events of the greater plot, or does the game need help with some of the larger direction as well? Basically, how set in stone is the plot/timeline, and how much room is there for the new mods to change, expand, and contribute?
patchricide: (179)

[personal profile] patchricide 2018-03-18 09:20 pm (UTC)(link)
It's less that you're unclear, more that it's a particular point of interest of mine? I've done modwork before back at Gargleblasted, including a lot of worldbuilding — I remember how fun it was at first, but also how difficult it became when the idea well started running dry, both for mods and players. On the other hand, there wasn't nearly as much of a story arc in mind for that game.

(Also yes, of course! I think people would riot if a new mod came in and started rewriting it as a sex game.)
lavelly: (Default)

[personal profile] lavelly 2018-03-20 02:46 am (UTC)(link)
So, unfortunately I think this is happening not because of anything wrong with the game itself but because DWRP games often only have so long a shelf life. The oldbies are getting burned out and newer games are more appealing to potential new applicants, so the game is slowly trickling out.

This sucks, and I love the game and would also love to volunteer to step up as a fulltime mod but I honestly don't think that my schedule going forward would allow for it and I think that applies to a lot of the core playerbase here. Not a lack of interest, but a lack of time and energy.

Thoughts: if we can't get two more mods to sign on, and which I admit is the most probable scenario, is there any interest in maybe deliberately downsizing the game, restructuring it for a smaller playerbase, maybe even making it invite-only? As noted in the post, there's still a lot of investment in this game with the current players, there's just not as many of us left. Would converting it into something more informal and low-pressure rather than closing it maybe be a decent compromise?