T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ☄ round 'em upThe day begins normally. You check out the mess hall and report to your assigned job, and so far, nothing seems incredibly out of place. However, as the hours pass, you begin to notice something strange scurrying along wall edges and into open vents. For the most part, these rodents are harmless—in this stage. While they may get into the food supply in the Cargo Bay or terrorize those in the kitchen, they are not violent and appear to be skittish. However, once they've "matured" - the color of their tail will have changed from a light gray to a very dark purple, prompting them to enter a temporary stasis inside a cocoon - they aren't so cute anymore. These paklers are vicious, will bite if they're caught, and defend themselves with claws as well as the protrusions on their bodies. There is nothing to be done about them except capture them and eject them into space as they are considered a pest and very harmful to the crew and the ship. Once they run out of food, they will turn on each other as well as anything resembling a living creature. The captains provide the proper equipment, electric nets as well as tranquilizers, to assist with the capture of the paklers and their immediate removal from the Moira.
☄ what's yours is mineSomething seems a bit off about the laundry delivery service these days, doesn't it? Has the Moira always had one of those? Whether you realize it immediately or not, something is very wrong about the clothes that have suddenly appeared in your wardrobe. They are either much too big or far too small, and as far as you can tell, there seems to be no happy medium in all of this. Will you Dress To Impress in your new uniforms? Will you swap with someone who might be a similar size regardless of the fact their uniform colors are not the same as your own? Or will you simply walk naked through the halls of the ship, carefree and bare to the rest of your crewmates?
☄ n'syncWhile exploring the ship, first down one hall and then another, you come across a strange door you've never seen before. When you pull it open, you'll find someone, a crew member, standing on the other side, hand outstretched as if they've just opened that door from the opposite side. Every move you make, they mirror, and if they shift to the left or right, you also shift left or right. Absolutely everything the both of you do is the same except for the words that come out of your mouth; somehow, you still manage to maintain the ability to talk without mimicking your partner. You're unable to completely control your movements again until someone says "in sync". Good luck figuring out the magic words, and if you decide to question the captains (or anyone else) about it, they won't have any idea what it is you're talking about.
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Johannes Cabal the Necromancer | OTA.
Pausing for a moment, Cabal cleaned the blood off the head of his cane and looked at the recently deceased little beast. It wasn't so much that the sound of hitting it was viscerally satisfying, but more that it was a concrete and measurable sort of success. Two swings, one dead creature. Almost worth keeping around a few to act as a motivational tool on rough days when numbers and formulae just don't cooperate in the way they should. If only beating something cowed equations as neatly as space rats, his work would be so much further along.
With a moue of disgust, he swings and hits another of the creatures. Of course, it's not the death that bothers him, it's the similar to golf. How appalling.
[WILDCARD.]
Ask and ye shall receive!
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He pauses, standing before the man, watching, faintly interested. There's something hypnotic with the efficiency of the murder.
Reminded him of Tal, perhaps.
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One of the nasty little thing hisses and gets a good grip with its teeth on the cuff of his trouser and it's with a muffled curse that he tries to get it free without ripping the fabric.
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Once he's made up his mind he moves quick, dropping to his knees alongside the other man, grabbing the squirming creature by it's scruff, roughly yanking it from the cuff of his pants with the tearing of fabric. If Danil thought the thing was squealing before, it seemed as though he were mistaken. But the sound doesn't last long, as he twists, quick and brutal, bones crackling under his rawboned hands. The squals are suddenly and sharply cut off, and the Frey tosses the furry corpse aside, and pulls a handkerchief from his pocket to wipe his hands, rising to his feet as well.