T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ☄ round 'em upThe day begins normally. You check out the mess hall and report to your assigned job, and so far, nothing seems incredibly out of place. However, as the hours pass, you begin to notice something strange scurrying along wall edges and into open vents. For the most part, these rodents are harmless—in this stage. While they may get into the food supply in the Cargo Bay or terrorize those in the kitchen, they are not violent and appear to be skittish. However, once they've "matured" - the color of their tail will have changed from a light gray to a very dark purple, prompting them to enter a temporary stasis inside a cocoon - they aren't so cute anymore. These paklers are vicious, will bite if they're caught, and defend themselves with claws as well as the protrusions on their bodies. There is nothing to be done about them except capture them and eject them into space as they are considered a pest and very harmful to the crew and the ship. Once they run out of food, they will turn on each other as well as anything resembling a living creature. The captains provide the proper equipment, electric nets as well as tranquilizers, to assist with the capture of the paklers and their immediate removal from the Moira.
☄ what's yours is mineSomething seems a bit off about the laundry delivery service these days, doesn't it? Has the Moira always had one of those? Whether you realize it immediately or not, something is very wrong about the clothes that have suddenly appeared in your wardrobe. They are either much too big or far too small, and as far as you can tell, there seems to be no happy medium in all of this. Will you Dress To Impress in your new uniforms? Will you swap with someone who might be a similar size regardless of the fact their uniform colors are not the same as your own? Or will you simply walk naked through the halls of the ship, carefree and bare to the rest of your crewmates?
☄ n'syncWhile exploring the ship, first down one hall and then another, you come across a strange door you've never seen before. When you pull it open, you'll find someone, a crew member, standing on the other side, hand outstretched as if they've just opened that door from the opposite side. Every move you make, they mirror, and if they shift to the left or right, you also shift left or right. Absolutely everything the both of you do is the same except for the words that come out of your mouth; somehow, you still manage to maintain the ability to talk without mimicking your partner. You're unable to completely control your movements again until someone says "in sync". Good luck figuring out the magic words, and if you decide to question the captains (or anyone else) about it, they won't have any idea what it is you're talking about.
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Round Em' Up, CapH CRAU just for the fuckin' funsies
And of course, as if things needed to be even worse, not only is this an organic ship, it's an organic ship crawling with the vermin to the vermin. Space rodents, detested even by the humans. Unbelievable. The seeker is, unfortunately, not quite as immune to the Pakler's teeth as Tarn is. Following an onslaught of the little bastards dogpiling on to him from another vent, spilling forth like a great deluge of angry fur and teeth, the Decepticon second is stomping down the hall and ranting to himself under his breath as he checks himself over for nicks and scratches, fuming. Even the satisfaction that comes with having blood all over his claws once more is rather sullied by the memory of the undignified confrontation that caused it. It's all absolutely horrid? He needs to wash this substance off immediately.
He halts on his way to wash up at the sight of an unfamiliar cybertronian blocking the hall. There's only the briefest of a split second where he's concerned about this interloper being an autobot... but then he gets a glimpse of the stranger's face.
Wow. Talk about overcompensating. That's straight up worse than even Soundwave.
Red optics flick to the pile of corpses, the seeker's mouth quirking up into a disgusted little sneer. He growls irritably:]
While I commend your zeal, fellow Decepticon, I don't suppose that you could bother cleaning up a bit before continuing to add to that pile. I've had quite enough of these little pests for one day without having to worry about sullying myself by stepping on even more of them.
Re: Round Em' Up, CapH CRAU just for the fuckin' funsies
With his arm still buried in the vent, he turns his head to stare at the seeker and then at his strewn pile of bloody vermin.]
Step around, then. I'm busy.
no subject
He just growls in an unfriendly way and puts his hands on his hips, forcing his wings down and back so as not to look overly aggressive.]
Who are you, anyway? With a face like that I can only assume that you're one of us, but I can't say that I've ever seen you around the Nemesis before.
no subject
Tarn doesn't recognize Starscream. But he immediately had a distaste for the haughty mech standing in from of him. Call it instinct.]
Tarn. Commander of the Decepticon Justice Division.
[The introduction is punctuated by fat drops of organic blood dripping from his hand]
And what may I call you?