hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_ooc2016-03-06 11:21 pm
Entry tags:

tdm 8


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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.

☄ on your own
There are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. )

☄ round 'em up
The day begins normally. You check out the mess hall and report to your assigned job, and so far, nothing seems incredibly out of place. However, as the hours pass, you begin to notice something strange scurrying along wall edges and into open vents. For the most part, these rodents are harmless—in this stage. While they may get into the food supply in the Cargo Bay or terrorize those in the kitchen, they are not violent and appear to be skittish. However, once they've "matured" - the color of their tail will have changed from a light gray to a very dark purple, prompting them to enter a temporary stasis inside a cocoon - they aren't so cute anymore. These paklers are vicious, will bite if they're caught, and defend themselves with claws as well as the protrusions on their bodies. There is nothing to be done about them except capture them and eject them into space as they are considered a pest and very harmful to the crew and the ship. Once they run out of food, they will turn on each other as well as anything resembling a living creature. The captains provide the proper equipment, electric nets as well as tranquilizers, to assist with the capture of the paklers and their immediate removal from the Moira.

☄ what's yours is mine
Something seems a bit off about the laundry delivery service these days, doesn't it? Has the Moira always had one of those? Whether you realize it immediately or not, something is very wrong about the clothes that have suddenly appeared in your wardrobe. They are either much too big or far too small, and as far as you can tell, there seems to be no happy medium in all of this. Will you Dress To Impress in your new uniforms? Will you swap with someone who might be a similar size regardless of the fact their uniform colors are not the same as your own? Or will you simply walk naked through the halls of the ship, carefree and bare to the rest of your crewmates?

☄ n'sync
While exploring the ship, first down one hall and then another, you come across a strange door you've never seen before. When you pull it open, you'll find someone, a crew member, standing on the other side, hand outstretched as if they've just opened that door from the opposite side. Every move you make, they mirror, and if they shift to the left or right, you also shift left or right. Absolutely everything the both of you do is the same except for the words that come out of your mouth; somehow, you still manage to maintain the ability to talk without mimicking your partner. You're unable to completely control your movements again until someone says "in sync". Good luck figuring out the magic words, and if you decide to question the captains (or anyone else) about it, they won't have any idea what it is you're talking about.



OUT OF CHARACTER INFO

FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION

For mature or graphic content, please label. For questions, please direct them to the FAQ. As always, be kind and have fun!
spearring: (pic#10103768)

observation deck

[personal profile] spearring 2016-03-16 04:40 pm (UTC)(link)
[ Space is huge. It's so freaking huge that Undyne actually feels a little dwarfed by it all. The Underground is smaller, contained, and even its biggest areas don't encompass so much. She's not frightened by it, not at all; excitement floods through her at the very idea of being freed from the Underground, having somewhere new to explore, things to do--

If only it hadn't come at the price of being separated from her friends. And all of the people in the Underground. They're counting on her, after all!! ...Well, they're counting on the kid being able to break the barrier. But still! They're relying on this last hope, this one frail thing, to succeed when everything else has failed.

There has to be a way for it to happen without something happening to Asgore, though. Or the kid. She just has to believe. That's how everything will work out, she guesses.

So she's surprised to hear - and feel - heavy footsteps on the deck and she turns around, single good eye blinking in surprise. Just that quickly, the excitement gives way to relief, to joy. ]


Asgore!