T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ☄ round 'em upThe day begins normally. You check out the mess hall and report to your assigned job, and so far, nothing seems incredibly out of place. However, as the hours pass, you begin to notice something strange scurrying along wall edges and into open vents. For the most part, these rodents are harmless—in this stage. While they may get into the food supply in the Cargo Bay or terrorize those in the kitchen, they are not violent and appear to be skittish. However, once they've "matured" - the color of their tail will have changed from a light gray to a very dark purple, prompting them to enter a temporary stasis inside a cocoon - they aren't so cute anymore. These paklers are vicious, will bite if they're caught, and defend themselves with claws as well as the protrusions on their bodies. There is nothing to be done about them except capture them and eject them into space as they are considered a pest and very harmful to the crew and the ship. Once they run out of food, they will turn on each other as well as anything resembling a living creature. The captains provide the proper equipment, electric nets as well as tranquilizers, to assist with the capture of the paklers and their immediate removal from the Moira.
☄ what's yours is mineSomething seems a bit off about the laundry delivery service these days, doesn't it? Has the Moira always had one of those? Whether you realize it immediately or not, something is very wrong about the clothes that have suddenly appeared in your wardrobe. They are either much too big or far too small, and as far as you can tell, there seems to be no happy medium in all of this. Will you Dress To Impress in your new uniforms? Will you swap with someone who might be a similar size regardless of the fact their uniform colors are not the same as your own? Or will you simply walk naked through the halls of the ship, carefree and bare to the rest of your crewmates?
☄ n'syncWhile exploring the ship, first down one hall and then another, you come across a strange door you've never seen before. When you pull it open, you'll find someone, a crew member, standing on the other side, hand outstretched as if they've just opened that door from the opposite side. Every move you make, they mirror, and if they shift to the left or right, you also shift left or right. Absolutely everything the both of you do is the same except for the words that come out of your mouth; somehow, you still manage to maintain the ability to talk without mimicking your partner. You're unable to completely control your movements again until someone says "in sync". Good luck figuring out the magic words, and if you decide to question the captains (or anyone else) about it, they won't have any idea what it is you're talking about.
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"Gonna have to show me all this food and water. Sounds too good to be true." Like it shouldn't be trusted, maybe, but he's so fucking hungry and he's been eating a lot of dog food lately, so it might be worth the risk if he can see other people eating it, too, and they don't seem all doped up.
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"I figured that must be part of their plot though. Trick everybody by showin' all this nice stuff; keeps 'em from thinkin' too much about how they're trapped. Make 'em think this place is nicer than what's out there. And a lot of people are fallin' for it."
no subject
Whether it's drugs or cushy beds or banquets or safety, there's always something behind those promises. He'll make sure that they take what they can get away with, but no one's going to sacrifice their freedom for it while he's around. It's maybe a little more complicated knowing that he's got to keep her safe, too, but he's going to do his best to make sure that if there's any nastiness heading their way that she won't be facing it by herself.
"Gotta look out for us first. What's your read on some of these people?"
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"Most of them are blinded by this place. Think it's all some kind of blessin' and they ain't lookin' past the curtain." She shakes her head. "I don't think they'll be any help. Probably be a problem. Some of them are nice, I guess, but they ain't got any fire inside. There's a few I think might be worth it though. Helpful. You're gonna meet 'em." She's already decided.
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"Wish there was some kinda Dr. D here. Give us some news and some tunes."
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"Wish D was here," she mutters and she knows it's a selfish thing. He's better served in the Zones then here. "Might be able to find some music. Or ask for some. Sometimes people get stuff here, even stuff from home."