T E S T
D R I V E
|
ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) C R O M I AWhile exhibits or museums exist to commemorate people or objects, planets like this are designed as a memoriam for certain eras across the universe. Welcome to Cromia—a one-of-a-kind place set in medieval times. Sort of. Most technology on Cromia isn’t particularly advanced, and the fashion leaves little to be desired. However, one thing is very noticeable about this planet once you decide to explore: there are no organic people anywhere to be found. Cromia is inhabited by a race of intelligent, humanoid robots who tend to and care for the environment as well as live peacefully with one another. Yet, some have been programmed to show a certain disdain for those who are, in some way, living, and their hostility ranges between hurling insults and vegetables to reporting trespassers to the authorities. Besides that, all seems well and prosperous on Cromia.
☄ the emperor’s new servosThe Royal Family of Cromia has extended an invitation to join them for festivities, food, and drink beginning when the first sun sets. This night is a way to relax and perhaps romance that special someone in your life with a little song and dance. For those who sample certain drinks, they might find themselves doing just that without being able to help themselves. Or perhaps that delicious wine you've heard so much about is actually a very oily concoction meant for the robots of Cromia. For others, a little cheese or venison might instill the need for fisticuffs. Could the desserts hold the same sort of enchantment? Do you dare to find out? ☄ catch-a-riiiideThe fastest way to get around is via carriage in the city, and each city is pulled by a large insectoid cyborg. Their handlers assure you they’re quite tame, especially since their silly organic minds have been implanted with a control chip. They’ll take you to whatever destination you program in without a hiccup! What could go wrong? Except on the way, that ever-so-important control chip happens to malfunction. Your once docile bug-stallion is now running amok down the streets. Do you jump out before you meet a sticky end? Or do you take control and force it to stop? Either way, you aren’t likely to be getting your deposit back from this. ☄ taste the rainbowArchery. Bugback riding. Jousting. These are the typical leisure activities suiting the time period you now find yourself in, which is what you might assume when you see the banners denoting a competition. Anyone can enter. Anyone can win the prizes. When you ask what sport you’ll have to play, they just say one word: skittles. Similar to bowling, this sport is played on a long, flattened field, and the point of it is to use the wooden ball to knock over the "skittles" that are set up in increasingly complex patterns for each round. These skittles are also made of wood, exactly ten feet high each, and the balls used vary from the size of a golf ball to a canon ball (dealer’s choice on ball size). People are usually split into teams, but for the sake of the competition, everyone plays alone. Whoever gets the most points moves forward in the competition, and hope that there are no accidents mid-throw!
|
no subject
At the sputter, the older monster passes Alphys some napkins.] Have you had time to look around the ship? It can be rather confusing at first.
no subject
A look a-around? No, no, I'm fine just here... It's nice and s-separate.
[Folding up the used napkin again, she puts it on the bar counter and stares at its wrinkled corners.]
It's really not the ship that's so confusing.
no subject
It tends to be a bit quieter at night, but not by much I'm afraid.
no subject
[Really though, it's more like... everything. Her lab's gone, her stuff is gone, they're surrounded by humans, and there isn't even any UnderNet. Not to mention, who's going to feed the Amalgamates if she's here? They're all gonna die. And it's her fault, because she's such a failure.
Frowning quietly, she grasps for something to say. Anything, no matter how irreverent and stupid, to get her mind off the reality she's in.]
Uh, so you're a monster, right? A-Are there a lot of us here? I haven't seen many.
sorry about the delay!
Yes, I am. [She nods in answer to Alphy's question.] There are only a few monsters currently- including myself, there are only six of us here.
You'll likely meet them soon enough, we're all hard to miss here.
no subject
[That is a terrifying ratio. Alphys is pretty sure there are many more humans on this ship than six. Sure, the human she'd help get to Asgore wasn't too bad... even if they did have to kill the King to get out... and even if they'd killed a few monsters along the way... but they weren't that bad.
A big group of them, though? The larger the group, the greater number of variables, the higher likelihood of a... special case.
Gritting her teeth, she wrings her hands anxiously and finally asks a question she doesn't entirely want the answer to.]
Are we... safe here? Wh-What do they think of us? I mean, we're - we've got outside the b-barrier somehow, right?
no subject
I cannot promise you every human will be kind. Most here are. I've only encountered stares and the occasional rude question. They view us as odd, but we blend in with other nonhumans they don't notice us.
I have only been attacked by a human from our world. That in itself was... a fluke. Chara is a very troubled child. [Chara was not happy to see her then, nor are they particularly happy to have her around now. She grimaces a little at the memory.]
no subject
[The name makes Alphys pause. Huh. It's kinda... familiar. She's not sure where she's heard it before.
But the thought quickly passes, as the rest of the monster's words are much more important. Alphys' anxious hands knot her fingers together as she ponders the new information.]
S-So... most of them don't even know what we are... and don't really care? Except for one... Uhh, what do they look like...?
no subject
[She taps at her MID, bringing up the directory, showing the younger monster a picture of Chara.] Here. This is Chara. They have calmed down considerably but- I would rather you be careful.