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hohnkai) wrote in
thisavrou_ooc2015-08-04 11:09 am
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TDM 1



Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into the planet's gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on the aft:
Offering an unobstructed view, it's quite easy to see stars that are still light years away. Like your own personal observatory, things are relatively quiet since other members are busy. While visiting, your steps may feel lighter as the ship's gravity is affected most here, but don't worry! The barrier surrounding the aft will keep you from floating away. Take note: if you happen to find yourself alone, no matter how brief, you may hear a distant echo — like a voice calling to you. For the most part, it's harmless. However, those curious enough to attempt to heed those words may find themselves suddenly jettisoned into space through a momentary lapse in the Moira's safety systems.
Hopefully you're wearing your thermals! The MID relay will alert the ship of this emergency, but who knows how long it will take for someone to retrieve you.
Hopefully you're wearing your thermals! The MID relay will alert the ship of this emergency, but who knows how long it will take for someone to retrieve you.
☄ in the mess hall:
It's breakfast time! On the buffet lining the back wall, you'll find an assortment of hurriedly prepared foods, but it's not the rations you've been accustomed to since the last port. There are stacks of green pancakes that taste like stale yet metallic bread. Are those eggs? Yes. Do they taste good? Probably not. Since supplies are scarce, there isn't much else to eat. The water might seem a bit brown, but is that really water you're drinking? After a while, depending on how much you've drank, you start to feel lightheaded... That's some strong space liquor right there.
☄ on your own:
There are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you.



From the outside, Hyacintho appears to be devoid of natives. Its landscape is sparse of vegetation with many slow-flowing streams tinted a murky blue. Craggy rock formations jut up randomly from the ground, hinting at abrupt development and are razor-sharp to the touch. Upon further exploration, dome-like structures can be found and appear to be abandoned settlements. Some are smaller and clustered close to the ground while others are elevated and connected by swinging bridges. Watching your MID here is critical; it monitors atmospheric composition with steady beeps that signal hazardous conditions. Staying on Hyacintho's surface for extended periods of time is ill-advised.
☄ the dormant volcanoes:
Scoping Hyacintho's peculiar topography leads to the discovery of inactive volcanoes and lava tubes. Some are easily accessible while others take more effort to reach—it's a steep climb to the vent. The ground shifts under your feet and can make walking difficult. Yet, the closer you come to a particular one, you may notice subtle changes in temperature and the air smelling faintly of sulfur. Perhaps this planet isn't as latent as you first thought.
Around midday, vibrations are unexpectedly felt and whatever light from Hyacintho's suns is blotted out by ashy clouds the same color as the ground. Small pockets of blue lava seep from those sharp rock formations, and that light sulfuric smell has now become increasingly overwhelming. Time to make a quick escape back to the Moira!
Around midday, vibrations are unexpectedly felt and whatever light from Hyacintho's suns is blotted out by ashy clouds the same color as the ground. Small pockets of blue lava seep from those sharp rock formations, and that light sulfuric smell has now become increasingly overwhelming. Time to make a quick escape back to the Moira!
☄ the delirium:
When something terrible happens, sometimes it leaves a trace, a wound that acts as a knot between two timelines. It's like an echo repeated over and over, waiting to be heard... Like a scar or a pinch that begs for a caress to relieve it. An itch under your skin or a memory fading before your eyes.
The faint sound of your MID has grown unreasonably loud. In the back of your mind, you know what it means, but you're too lethargic to attend to its warning. Where once you believed Hyacintho to be absent of life, it is now overrun. Falling back to the safety of the ship is now much too difficult to do quickly. Your limbs are heavy, the natives' faces blurry and unrecognizable as if they're a great distance away, but you swear you can feel them breathing on your neck, dragging their hands down your arms and back. You struggle, falling over yourself and are swayed by the delusions you are rapidly succumbing to. Yet, somehow, the Moira is just ahead. Within reach. Are you at the door now? Are your friends with you to drag you inside? Are they even calling to you?
You ask yourself why you're breathing so heavily.
You aren't.
The faint sound of your MID has grown unreasonably loud. In the back of your mind, you know what it means, but you're too lethargic to attend to its warning. Where once you believed Hyacintho to be absent of life, it is now overrun. Falling back to the safety of the ship is now much too difficult to do quickly. Your limbs are heavy, the natives' faces blurry and unrecognizable as if they're a great distance away, but you swear you can feel them breathing on your neck, dragging their hands down your arms and back. You struggle, falling over yourself and are swayed by the delusions you are rapidly succumbing to. Yet, somehow, the Moira is just ahead. Within reach. Are you at the door now? Are your friends with you to drag you inside? Are they even calling to you?
You ask yourself why you're breathing so heavily.
You aren't.
For mature or graphic content, please label. Test Drive Memes are not game canon but can be used as samples in applications. For questions, please direction them to the FAQ. As always, be kind and have fun!
no subject
[That's a half-truth. He likes some surprises. The kind that work in his favor. But there is something in the way Miles says that which gets Tony's attention. He's got a casual calm to him that doesn't quite match what Tony knows of mercenaries. A smooth sort of confidence that isn't sitting on the edge of a knife. It's more methodical, in the language he speaks himself.
He wants to know what kind of things Miles has done.]
I'm sorry to hear that happened to you. And your mother.
[He's genuinely sympathetic about that. He might put on a lot of fronts for the public, but Tony was never the type to wish anyone harm. This sort of thing is what he works to prevent and fix. All of those experiments with advanced technology are for improving daily life for everyone. He's already surprised by how calm Miles is when he relates his story, though.]
But those treatments must have been costly. Is that why...?
[Is it rude to ask a man why he joined a mercenary ship? Oops.]
no subject
Oh -- no, that's not why I do it, the mercenary work. Those accounts have long since been settled. [ miles gives him another ironic grin. ] Would you take "because I like it" as an answer?
no subject
That depends. I wouldn't take you for a mercenary at a glance, so I'm assuming the brute force isn't part of what you like.
[He gives Miles a searching look, but smiles to show he's only partly seeking answers.]
I guess we all have our reasons.
[After all, he wouldn't have seen himself flying out as an armored hero at a glance either. There's probably a lot more to that story and Tony is curious, but first introductions aren't the time to pry. He'll keep that conversation in mind for another day.]
no subject
Oh, I've seen my fair share of combat, but, uh, no, it's not really one of my strengths. But you know what they say... [ miles spreads his hands and grins. ] If you can't be seven feet tall, be seven feet smart.
[ miles' entire life philosophy, really, but that's the kind of outlook you grow into when you spend the first four years of your life in traction. he's good at it, too. ]
no subject
Those are words to live by.
[He can't hold back his grin. The engineer who spends far too much time trying to catch up with the might of gods and alien technology, deep down, is more like a big kid living out a fantasy.]
I like "you can improve anything." [Anything.] Every problem has a solution. I want my company to find the best.