T E S T
D R I V E
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my evil twin, bad weather friend "I know someday I'll meet him, but I don't know where or when."
ABOARD THE MOIRAThe Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay. Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. Any questions you might have would be answered in a straightforward manner as well as an explanation about how the Ingress, the thing that has pulled you onto the Moira, is broken and bringing people here unintentionally. This process also consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand or wrist with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters. Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged. You may notice a slight change in the artificial gravity every once in awhile; however, more noticeable changes can be found in overall morale of those of the crew.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) Every day, the ship gets closer to its destination: the Midway Hub.
Answers as to how to the fix the broken Ingress and send everyone home are sought there. Your captains, both old and new, have been working together peacefully to make the trip a little easier, though events occur that are well outside of their control. After having made the last cargo supply stop at the Mini Colony, the Moira and its crew are on the last stretch of its journey. The Ingress, for the majority of the time, is left off and only turned back on during testing; that's when new crew and other items come through.
It's October on the Moira, and it's been far, far too peaceful..
☄ older and far less kindget clowned when I come aroundOn one of the ship's many stops, a group of sentient, flying whale-type natives were stumbled upon. They were friendly, although unfortunately hunted for a substance they produce, and the crew paid a group of mercenaries to keep these beings safe. Now, early afternoon, red lights begin to flash, and Captain Ira makes an announcement. A gam of a less advanced sub-species of those gentle giants is in the ship's path, and crew are told to make their way to the Observation Deck, Tower, and anywhere else that affords them a view of space. When the beings move closer to the Moira, the captains send out non-explosive decoys that can be remotely operated by the crew—lead these beings away from the ship so that the Moira can safely pass through.
☄ graveyard smashi was working in the lab, late one nightLet's set the scene. It's early in the morning. Those who don't sleep or sleep very little already know what's going on as they've been roped into helping by the Captains. Everyone else wakes to a surprise. Some universes celebrate holidays like Halloween or Samhain, and this one is no different. First Mate Egan's home is known for honoring the dead on October 15th of every year, and after approaching the other Captains, they've decided to celebrate it on the Moira. The observation deck is decorated with candles and lights, music playing in the background.
Small gift boxes are left outside everyone's door; a MID message explains that each crew member is to put something inside and then place them on the observation deck. At the end of the day, each crew takes a random box. A device that alters the gravity around a single object is used to make drinks, food, and gifts and float through the air. Everyone is encouraged to relax and have a good time.
☄ section tunfinished business, that's whatThere are many locations on the ship that are inaccessible, either because they are locked unless crew have clearance or for some an unknown reason. Section T is one of those such areas. Crew are known to get lost in this area, and hear voices, among other things. Having this brought to the Captain's attention, an expedition of sorts ghost hunters in space has been organized, and anyone who wishes to join will be paired up and sent in with their MIDs on alert to track their paths. Not long into the search, it will become clear that something, or someone, is displeased with the large number of people wandering through. Some unlucky crew will stumble across an apparition and those who are luckier won't. It's relatively harmless, and appears to only seek to scare everyone out of Section T.
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Yeah. Thought not.
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Yeah, okay, you know what - you're right. This game is boring. Maybe I woulda offered you booze if you weren't such a giant dickbag.
[ He throws his hands up as much to say, 'Your loss, asshole' and starts turning away to head back to his janitor cart. Part of him wants to race back to the cart and get the hell outta here. ]
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So he calls after Jesse:]
I never lie, you know.
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Yeah? Well, neither do I.
[ A total lie, but. He flips the kid the bird. ]
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Name something. Just tell me what you want.
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Fine. Cigarettes.
[ Making it sound like he's just sarcastically humouring the kid rather than actually desperate for smokes. ]
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[Can he do it? Can he do it without the ley line? He feels sick in his heart even entertaining the idea that he might be cut off from his dreams. He has to try. This is as good an experiment as any.]
I promise.
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[ Goddamn it. He actually had his hopes up for a second there. It shows, too, the way his shoulders slouch and the "are you kidding me?" look that drops on his face. ]
Guess you can have your booze in twelve hours, then, in that case.
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Six hours. I need the booze first.
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He drops his hand back to his side. ]
Price just went up to two packs of smokes.
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Fine, whatever. Just get me wasted first.
[God knows it's the only way he'll be able to get to sleep.]
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Conceding mistrustfully, he turns with a put-out sigh and continues towards the janitor cart. ]
I swear to god, asshole, if you're playin' me...
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So, hey. Do you know what powers this thing? Is it nuclear?
[Talk about a non sequitur.]
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Does it matter?
[ He starts pushing the cart towards the exit, wheels trundling on the floor. ]
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Kind of.
[If he doesn't want his dreaming to cause the entire ship to lose power and kill everyone inside. Which could happen whether or not he attempts this cigarette thing. Life's hard for a Greywaren.]
You could just say you don't know.
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[ But then he concedes as he emerges into the long corridor: ] Solar panels, I think. I dunno.
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So the ship's never lost power? No emergency lights or sirens or whatever?
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[ Like he'd have a clue what that really means, though. Mr. White probably would've been able to explain it to him if he was here. For the most part, Jesse just tries not to think too hard about it. ]
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[Terrifying. Terrifying. Fear doesn't make itself known on a face like Ronan's, though.]
We're not conserving energy now, though, right?
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[ Which was how it was when Jesse first got here. Terrified doesn't even come close to how Jesse was feeling then. ]
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Can you keep a secret, Jesse?
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Uh. ...Yeah?
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[He doesn't intend to explain further. Not yet.]
How far's the booze?
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Moro deck. [ A bit of a trek from here if the kid is familiar with the layout of the ship at all yet. Jesse doubts it. ]
...So...?
[ The secret, bro? ]
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