notglitching: (red - enforcer)
Rinzler / Tron ([personal profile] notglitching) wrote in [community profile] thisavrou_ooc2016-11-12 08:48 pm

Player Plot Post: Ploiatos!

(Now say it ten times fast.)

But hey people! In a month filled with ship malfunctions, mind controlling rocks, Ingress revelations, and whatever the actual mod event for the month may prove to be, we (Glazed and I) come to you with exactly what you've all been waiting for:

~More. Plot.~

The Short Version:

In an attempt to render the Moira not virused, powerless, and at risk of everyone dying if Ploiatos manages to rot his door open, Defense is stepping up to take Ploiatos out. The specifics are player-variable, but this can (and hopefully will) result in permanently removing the threat he (individually) poses to the ship, and cleaning up what influence he's had to whatever degree possible.

The Long Version:

...is partly up to you guys! In the aftermath of the Monolith's "virus", Rinzler will be making a case to the captain/first mate to stop keeping infectious murder viruses aboard the ship-- and between that, Mana's removal, and the rapid corruption of the ship that followed, they're officially on board. At this point, he'll call up Miller (Head of Defense) and they'll pull in people to strategize and act towards the following goals:

  • Quarantine:

    Being a (modified) security program, Rinzler particularly is inclined to treat this as... well, a computer virus. Ploiatos is clearly corrupting and modifying some areas of the ship. Just as clearly, he can have an influence on people, and as he was originally a normal crewmember before his exposure to something through the Ingress, it's not unlikely he could turn crew into something like himself. Much scary, very dnw.

    So-- calling engineers, buildy types, or others willing and able to track, secure, and keep people out of the areas of effect until they can be restored? A way of safeguarding the noncombatants would also be good, whether on-ship or by temporarily flying off it. (Transporters, get!)

  • Kill It With Fire:

    The main focus! Some ideas can be found here (if you don't mind paging through unrelated wordspew), but this is the part where character powers, technology, or ideas have the most potential to change how it goes. Based on previous plot info, Ploiatos is just about unkillable by standard fight methods; he's super fast, with a touch that damages (infects?) and then kills. That said, he can be confused fairly easily, and there's room for both creative solutions and crazy OP ones.

    Attacks that work through walls or without contact are obviously a good plan. Since the walls of his current confinement have held this far, there's reason to think barricades would be effective at keeping his movements limited-- especially if they're newly built, without any time for him to spongify them. Characters wanting to engage him personally could be literally walled in to do so, minimizing the risk to others... or Team Engineering could work to cut the box he's in out of the ship entirely before anyone attacks. (Just don't break it.)

  • Cure?:

    Even if Ploiatos is eliminated without further harm, the damage he's already done is massive-- both to the physical ship and by infecting/killing crewmembers in his previous attacks. Especially if there's a chance more like him could be created (probable, since the Ingress' power was involved), the next step after ending the danger is preventing it from happening again.

    Medbay members, Sanitation crew, or anyone willing to get their hands dirty would be very welcome for analyzing the corruption he's spread. Restoring the ship to its undamaged state is a priority-- but so is (carefully) studying what caused it, and being ready if it happens again.


ICly, we're hoping for the removal to go down on the 14th to place it before the main mod event. That said, there's a lot going on this month, and backtagging will likely be a thing. Comment, plot, or query freely! Miller will be putting up an IC organization post tomorrow. We're super excited about this and hoping to bring as many people as want in.
keelahselai: (Default)

[personal profile] keelahselai 2016-11-13 06:24 pm (UTC)(link)
It was only designed for keeping the Hulk in the Cargo Bay, but necessity is the mother of invention? cough They could set up a mobile force field projector system based on what they were using for the Hulk - like, it can be slid down the length of the same corridor, or quickly dismantled and set up elsewhere. Stuff like that :|a
vengeance_driven: game (Default)

[personal profile] vengeance_driven 2016-11-14 10:01 pm (UTC)(link)
I remember Doc Yewll doing her part to design it as mobile/could be broken down since she was guessing chasing the hulk across a planet wasn't going to be easy.
keelahselai: (Default)

[personal profile] keelahselai 2016-11-15 09:22 am (UTC)(link)
Oh, awesome! So yeah, they've already got a pretty good system set up for moving temporary walls around and herding him to wherever fighters need him (or somewhere along the outside hull).

If Tali's got Ploiatos spidey sense as well, that could be a good combination. 'nah, he's nowhere near here, we can move it/he's somewhere in the area, we might be able to trap him in [room]'