T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ERIS — 6578
Welcome to one of the sister Eris planets. This one, unlike many of its counterparts, is incredibly high dollar. For visiting individuals, it is mandatory to wear clothes befitting of such a status. For those aboard the Moira, it means discarding work attire for the formal wear they have been provided. Characters will find the temperature moderately cold, a late fall to early winter feel, and their outwear must reflect the prestige Eris—6578 is universally known for. Any sort of trading is strictly done through computers and electronic orders--nothing hands-on as it's considered beneath the inhabitants to indulge in such outdated means of interaction. Unlike most systems, money is needed to purchase things on Eris. The captains have given the crew unlimited credits; with each transaction, simply "pay" with the MID. ( These scenarios can be used as in-game canon. )
☄ lavish livingFine dining? The movies? Or perhaps gambling? Whatever your tastes, Eris caters to everyone and everything—the more expensive, the better. There is no limit to what can be done when one has the money to spend, and this lifestyle reflects in the people and surroundings. Even sex is a very ornate process held to the highest discretion. Feel free to indulge, but know that it isn't without its consequences.
☄ takenIn its underbelly, Eris—6578's main function is the trade and trafficking of bodies for one of two purposes: to be placed in a situation where you are made to kill for another's enjoyment or are tortured and killed based on the client's personal tastes. Each scenario is designed to fit the paying customer's predilections and is often carried out in places secured and private. Remember, money is no object. Therefore, the extent of what they do or make you do has no boundaries either.
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Lissa | Fire Emblem: Awakening
[A few hours ago, Lissa was back at Ylisse with the Shepherds and living a life where she had no reason to believe her planet wasn't flat.
"Jarring" does not even begin to describe it.
But neither does "incredible" or "amazing" or "holy daughter of Naga did you see that shiny thing out the window just now DID YOU SEE IT MOVE WOW," and Lissa doesn't know where to start. Even the ceilings are worth marveling at, and she needs to go everywhere, be everywhere, see every last inch of her new home-for-now, but even as she wanders up and down corridors and in and out of doorways, a reflection or a sparkle in her peripheral vision is enough to steal away her attention and make her turn around to gape at anything at all.
Anyway she's walked into like five walls today.
Maybe please stop her before she walks into this next one while she's staring at one of the screws in the ceiling or something. Or just wait until she does and then laugh at her?]
B: Moira, medbay
[Having the teenage girl who keeps walking into shit because she can't get over how well-cleaned the ship's interior is working in the medbay and healing people's wounds probably inspires a lot of confidence, huh.
She's good at her job, really! Healing people is her thing, all right, she's definitely a useful and competent cleric. The fact that she's trying to balance books and then anything she can put on top of the books on the top of her fancy healing staff right now while she hangs out in the main area shouldn't be held against her. Please.
Realizing someone else has shown up makes her jump exactly enough that all the miscellaneous objects perched on her staff tip and clatter to the floor.
Maybe she'll just...ignore that that happened...] Er—hey there! What's going on?
C: Eris, gambling
[Okay, first of all, who let Lissa run around unsupervised, and second of all it is a damn good thing those credits were unlimited because guess who absolutely sucks at every single game she's been let near.
At this point, it's kind of become a personal challenge! She's got to win something, just to prove that she's capable of it. One victory—one victory is all she asks for, it doesn't even have to be a particularly grand one, she and everybody else just needs to know that she can win. Just, at all.
After getting her ass beat at yet another round of cards, she steps aside and skitters over to whichever fellow crewmate she sees first.]
Psst! Hey! Do you have a second? [She turns around to look at the table she was just at, then turns back to the person she's dragged into being her new conversational partner. Sorry, dude.] How do you even play that game? Do you know? [She's been at that one for like thirty minutes.]
A!
She reaches out, putting her arm in front of Lissa to reach across and grab the shorter girl's far shoulder with a faintly amused look on her face.]
It's a nice place, yeah, but keep your eyes forward if you're gonna keep walking, kiddo.
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[In an instant, though, everything is amazing all over again and she grins up at Samus.] Thanks! I can barely help it, though. Like, have you ever seen this much—I dunno, everything?!
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It's... Not too different from where I'm from, really. Definitely bigger than a lot of the other ships I've been on, though. Some days I feel like I've been walking forever and still haven't reached the other end.
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[EVERYTHING IS AMAZING AND WONDERFUL AND SHE NEEDS TO KNOW EVERYTHING ABOUT ALL OF IT SORRY SAMUS]