T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ERIS — 6578
Welcome to one of the sister Eris planets. This one, unlike many of its counterparts, is incredibly high dollar. For visiting individuals, it is mandatory to wear clothes befitting of such a status. For those aboard the Moira, it means discarding work attire for the formal wear they have been provided. Characters will find the temperature moderately cold, a late fall to early winter feel, and their outwear must reflect the prestige Eris—6578 is universally known for. Any sort of trading is strictly done through computers and electronic orders--nothing hands-on as it's considered beneath the inhabitants to indulge in such outdated means of interaction. Unlike most systems, money is needed to purchase things on Eris. The captains have given the crew unlimited credits; with each transaction, simply "pay" with the MID. ( These scenarios can be used as in-game canon. )
☄ lavish livingFine dining? The movies? Or perhaps gambling? Whatever your tastes, Eris caters to everyone and everything—the more expensive, the better. There is no limit to what can be done when one has the money to spend, and this lifestyle reflects in the people and surroundings. Even sex is a very ornate process held to the highest discretion. Feel free to indulge, but know that it isn't without its consequences.
☄ takenIn its underbelly, Eris—6578's main function is the trade and trafficking of bodies for one of two purposes: to be placed in a situation where you are made to kill for another's enjoyment or are tortured and killed based on the client's personal tastes. Each scenario is designed to fit the paying customer's predilections and is often carried out in places secured and private. Remember, money is no object. Therefore, the extent of what they do or make you do has no boundaries either.
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[And, depending on where you go, literally.
The human is pretty preoccupied with the ceiling after that, and Varric has no earthly idea if it's dizziness, zoning out, or genuinely looking. Either way, flipping a fancy-looking table as he goes -] I always wanted to do that. [ - Varric heads for the armoire against the wall, which, aside from being ornate and glossy and too fancy to be real outside of a noble's wet dream, looks a bit less...technological than most things. The lock - there's even a keyhole! - clicks very satisfyingly when he picks it, the doors swing open, and...]
...Huh.
[He steps aside, though the human can probably see over his head anyway. Neatly displayed against the back wall of the armoire is one large, heavy-looking axe, and some kind of large, ridiculous two-handed monstrosity of a bladed weapon he's never seen the likes of before. Neatly displayed though they may be, the liquid spattering both the blades and the bottom of the armoire's cupboard is unmistakeably blood. Even though it runs the gamut from blue to green to red.]