hownkai: (pic#9490537)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_ooc2015-12-05 08:35 pm
Entry tags:

tdm 5


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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.

☄ on your own
There are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. )


ERIS — 6578








Welcome to one of the sister Eris planets. This one, unlike many of its counterparts, is incredibly high dollar. For visiting individuals, it is mandatory to wear clothes befitting of such a status. For those aboard the Moira, it means discarding work attire for the formal wear they have been provided. Characters will find the temperature moderately cold, a late fall to early winter feel, and their outwear must reflect the prestige Eris—6578 is universally known for. Any sort of trading is strictly done through computers and electronic orders--nothing hands-on as it's considered beneath the inhabitants to indulge in such outdated means of interaction. Unlike most systems, money is needed to purchase things on Eris. The captains have given the crew unlimited credits; with each transaction, simply "pay" with the MID. ( These scenarios can be used as in-game canon. )

☄ lavish living
Fine dining? The movies? Or perhaps gambling? Whatever your tastes, Eris caters to everyone and everything—the more expensive, the better. There is no limit to what can be done when one has the money to spend, and this lifestyle reflects in the people and surroundings. Even sex is a very ornate process held to the highest discretion. Feel free to indulge, but know that it isn't without its consequences.

taken
In its underbelly, Eris—6578's main function is the trade and trafficking of bodies for one of two purposes: to be placed in a situation where you are made to kill for another's enjoyment or are tortured and killed based on the client's personal tastes. Each scenario is designed to fit the paying customer's predilections and is often carried out in places secured and private. Remember, money is no object. Therefore, the extent of what they do or make you do has no boundaries either.



OUT OF CHARACTER INFO

FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION

For mature or graphic content, please label. For questions, please direct them to the FAQ. As always, be kind and have fun!
morphballistic: (Yeah I'm still kickin'.)

No worries! c:

[personal profile] morphballistic 2015-12-17 07:20 am (UTC)(link)
That's good, little miss sneak here can play along. Samus isn't entirely sure what Rosethorn's plan is, but improvisation is something she's come to be good at out of necessity.

The leader's comment just makes Samus' smirk widen, and there's an audible crack from her knuckles as she squeezes one fist, then the other. "Well, yeah - it'd be pretty dumb to just show our entire hand up front," Samus answers, taking a few steps forward as well - and stopping once plants spring up. Neat trick - and Samus doesn't give them time to fail on their leader, jumping forward and putting a heavy punch right under his ribs, with a fair bit more strength than one might expect from her appearance.

That's the great thing about the coat - it helps her hide her build for situations like this.
earthandpine: (angry)

[personal profile] earthandpine 2015-12-19 12:51 am (UTC)(link)
That adds another level of difficulty to Rosethorn's spell. She quickly withdraws all her magic from the trip vines around the leader, except for a little to keep them calm. The last thing she needs right now is to repay her unexpected ally with an attack from their own side. The rest of her power, she flings hard into the vines around the other slavers feet as one untangles himself enough to lurch toward her. The vines make a snatch for him as they all surge upward. Rosethorn mutters, "No you don't," one hand going to the knife at her belt. What she intends to do with it if her vines miss their grab is anyone's guess. She only uses that knife for cutting her meat at the dinner table.

Really, she's dividing her attention in too many directions. Rosethorn keeps just enough focus on the room's occupants that she'll notice if someone gets too close to her or any of the captives. She also keeps an ear out for surrender, because she won't continue hurting someone if he gives up.

Her vines are widespread enough now that she can feel where most of her opponents are. Her eyes slide half shut, and a couple of men yelp in pain as she starts vicious thorns sprouting on the vines that are now past knee-height. The walls creak again, and Rosethorn silently tells the vines there to wait. She may well bring the whole building down still, but not until people are out of it. This is hardly a rescue if she buries everyone alive.