T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ERIS — 6578
Welcome to one of the sister Eris planets. This one, unlike many of its counterparts, is incredibly high dollar. For visiting individuals, it is mandatory to wear clothes befitting of such a status. For those aboard the Moira, it means discarding work attire for the formal wear they have been provided. Characters will find the temperature moderately cold, a late fall to early winter feel, and their outwear must reflect the prestige Eris—6578 is universally known for. Any sort of trading is strictly done through computers and electronic orders--nothing hands-on as it's considered beneath the inhabitants to indulge in such outdated means of interaction. Unlike most systems, money is needed to purchase things on Eris. The captains have given the crew unlimited credits; with each transaction, simply "pay" with the MID. ( These scenarios can be used as in-game canon. )
☄ lavish livingFine dining? The movies? Or perhaps gambling? Whatever your tastes, Eris caters to everyone and everything—the more expensive, the better. There is no limit to what can be done when one has the money to spend, and this lifestyle reflects in the people and surroundings. Even sex is a very ornate process held to the highest discretion. Feel free to indulge, but know that it isn't without its consequences.
☄ takenIn its underbelly, Eris—6578's main function is the trade and trafficking of bodies for one of two purposes: to be placed in a situation where you are made to kill for another's enjoyment or are tortured and killed based on the client's personal tastes. Each scenario is designed to fit the paying customer's predilections and is often carried out in places secured and private. Remember, money is no object. Therefore, the extent of what they do or make you do has no boundaries either.
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It might not be the worst or toughest job on board. You might get a lot of people reluctant to cooperate, but I don't think you'll get ridiculed.
[ People here cope with their situation in whatever way they can, after all, and if Pepper's way is focusing on whatever job she's given, no one can really fault her for that. Sure it seems a little pointless now, but who knows? She might just come up with some changes on board to make this trip more bearable. ]
Oh, yes. There are cryostasis units in the medbay. Fully functional, capable of freezing and suspending a living human and bringing them back just as they were before. [ Not something Bruce has had any previous experience in, of course, but he's a fast learner, smart enough for the job, and it's far preferable to being a weapons technician. ]
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It's just a difficult thing to manage when that bigger thing happens to be an approaching planet.]
It's almost a shame that we don't seem to remember what's here in that case--that sort of technology could help a lot of people. [Take the CEO out of the business, as they say, and Pepper's gaze goes distant as she naturally thinks of what might have to be altered or put into place to implement production of such things.] But there's probably quite a few things that could be said for here. Regardless, I'm glad they transferred you. I'm pretty sure all of the Avengers have had enough of weapons development.
[Particularly Tony; Pepper can only imagine the anger he would have felt had he been put in Bruce's position.]
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As for the approaching planet... well, Bruce is yet to get used to that, himself. He doesn't think he ever will, but who's to say. ]
I know. But then it might have been a little universe-shattering-- taking this kind of knowledge back with us. [ Kind of like traveling in time, just on a multiverse scale. No one can know for sure how something like that might affect their reality. Hell, their presence here alone might just do that too, in this place. ] But I'm glad too, yes. I really didn't want to work on weapons.
[ Even for "defense purposes" - or so they claimed. ]
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And who can remind her that science has laws. Pepper grins as Bruce brings up that small point about breaking the universe.] I suppose that would be a pretty big consequence. I'm not sure how the PR department could spin that one. [Tony makes their lives hard enough most days; she doesn't want to be responsible for stamping his name on something that might shatter existence itself.]
If they try and force you to do it again, let me know. We can stage a boycott. [Or hopefully something more effective, but that comes with time and trust. Pepper would like to come to a point where she can negotiate with whoever's in charge on behalf of the captives, but the sad truth is she's simply too new for that.] And thank you, Bruce. I'm glad I ran into you first.
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Hopefully you won't have to worry about that. [ Though let's be honest here, SHIELD would be all up on it. And they do have an extensive track record when it comes to keeping secrets. ]
You'll b the first to know. [ Said jokingly, because no one here is going to force Bruce into doing something he doesn't want to. And even the captains should know better than to try, at this point. 'Don't mess with the guy who can turn into an indestructible monster' is a pretty solid guideline to live by. ] It's no problem. If you need anything, just get in touch. Will you be alright on your own, or...
[ Leaving that open in case she wants or needs to know the way somewhere on the ship. Otherwise Bruce will go on his way. ]