T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) ERIS — 6578
Welcome to one of the sister Eris planets. This one, unlike many of its counterparts, is incredibly high dollar. For visiting individuals, it is mandatory to wear clothes befitting of such a status. For those aboard the Moira, it means discarding work attire for the formal wear they have been provided. Characters will find the temperature moderately cold, a late fall to early winter feel, and their outwear must reflect the prestige Eris—6578 is universally known for. Any sort of trading is strictly done through computers and electronic orders--nothing hands-on as it's considered beneath the inhabitants to indulge in such outdated means of interaction. Unlike most systems, money is needed to purchase things on Eris. The captains have given the crew unlimited credits; with each transaction, simply "pay" with the MID. ( These scenarios can be used as in-game canon. )
☄ lavish livingFine dining? The movies? Or perhaps gambling? Whatever your tastes, Eris caters to everyone and everything—the more expensive, the better. There is no limit to what can be done when one has the money to spend, and this lifestyle reflects in the people and surroundings. Even sex is a very ornate process held to the highest discretion. Feel free to indulge, but know that it isn't without its consequences.
☄ takenIn its underbelly, Eris—6578's main function is the trade and trafficking of bodies for one of two purposes: to be placed in a situation where you are made to kill for another's enjoyment or are tortured and killed based on the client's personal tastes. Each scenario is designed to fit the paying customer's predilections and is often carried out in places secured and private. Remember, money is no object. Therefore, the extent of what they do or make you do has no boundaries either.
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no subject
[ Snake realizes that Miller must come from sometime in the 80's, which means that he's not as familiar with what kind of technological advances would be available to him here. That's why he wants to be clear on this: he could probably switch out his prosthetics from day to day if he felt like it, and if he had someone to help him.
Not so comfortable with where the conversation goes next, Snake unconsciously starts to walk faster, as if he can escape the unpleasant line of questioning that way. ]
I didn't really have parents, I was brought up in the military system. I was treated well enough.
[ He's definitely aware of others who'd had it much worse. Raiden, for instance, though the list goes on. ]
no subject
[Just the simplest, disappointed noise, because that's how they chose to raise one of them. Stupid. There really was no chance at a normal life for them.]
Sorry. [And Miller picks up his own pace. It requires longer strides, but he can keep up. The situation is awkward, yes. But now that he's here- It makes him feel a little less alone.] It hurts, too. [He returns to the subject of potential prosthetics.] I'm not sure what will help or hinder that. If still feeling my fingers will change anything. Will you tell me what I end up doing.
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At the end of the day, Big Boss had just been another person. Snake had proved that for certain when he'd managed to take his life.
(Miller had supported him on that mission, but what would he think if Snake told him now?)
It's easier to discuss what Miller does about his missing limbs, than to get anywhere near the subject of what happens to Big Boss. Snake probably shouldn't be sharing anyone's future with them, but he can't bring himself to refuse his master. ]
By the time I met you, you had prosthetics on your arm and your leg. You were comfortable with them, too. They didn't slow you down for a second. You trained not just me, but plenty of other FOXHOUND recruits. Got a bit of a reputation, actually.
[ Somehow, the memory is still a fond one. While Snake doesn't outright smile, there's a hint of it in his eyes. ]
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[His father was a drill sergeant. For all that war, life, it all crushed him, he admired the way that his father's students always remembered him as a teacher. He can see how he might go back to that, from what feels now like disrespect and thanklessness.]
[He's pleased to see that expression, though. It does seem different, even if it's just a younger version of the Boss's face. It's that respect he's not seen in so long.] You'll have to show me more of what you can do. [Which is a little ominous because it's a given that he will critique when he does.]
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He had a better idea of why that was now. Snake couldn't hold Miller's secrets against him because he had plenty of his own.
It's surreal to realize that he might once again have the judging eyes of Master Miller on him. Snake doubts that his younger age will mean that his harshness is tempered any. He grunts out a laugh and shrugs. ] Sure... but if you find anything lacking, you should blame it on yourself. [ It's a joke, even if he delivers it with a straight face. He'll have to see if Miller can pick up on that. ]