hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_ooc2016-07-15 05:41 pm
Entry tags:

july ooc event

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Hello Savrites!

This is going to be a somewhat short hashing out of details for the next log that’s set to go up on the 18th and give a brief rundown of what is the beginning of Arc 1.5 of the game! With the outcome of the battle against the Caducans and the Moira having twisted together with their ship to form a strange combination of glass, metal, and organic parts (both across the ship and among the crewmembers), there is still the matter of the Ingress not functioning “properly”. It hasn’t worked correctly since the very first person arrived on the Moira through it, and there is little the Captains themselves know about its functions. However, now, more than before, it’s even worse than that. The Ingress malfunctions yet again. This time, though, it doesn’t simply combine time and space and objects around it—it encompasses the entirety of the ship and sends it far off into a completely different universe.

The good news? This puts the Moira closer to their final destination. Most of the glass has disappeared as the Caducan ship has been left behind - unless players choose to keep it - aside from small things here and there (i.e., some of the walls in the corridors, random furniture in the rooming decks, the rooms themselves). The bad news? The place they are in now is so terrible that it has been given its own name so that travelers avoid it altogether. Even the Captains themselves are aware of just how Bad News this universe is and had originally planned to take “the long way around” to avoid it. Welcome to —

Halloween Fonts
Below are a few of the places that may be found in The Runoff, but we will not be addressing them fully due to plot purposes until a later date. The remainder of this post may contain sensitive subject matter (i.e., sex, murder, kidnapping).

‣ Mini Colony
‣ the Luminous Sea
‣ the Homidrome
‣ Wreckage of the Lanim
‣ Nakeel Spaceport
‣ the Boreal Rings of New Runoff
‣ Exuo Mines of Woth-9
‣ Fixed Moons; one through eleven
‣ the Adeen Military Training Base
‣ the Living City of Inanna

Through the transition, some characters will accidentally end up on a nearby outpost specifically used for slave trade. It is a covered, temporary establishment used only for this purpose, meaning there are no open markets or areas to purchase other items. Various lifeforms can be found here, and there are many different forms of slave trade happening. The motto “honor among thieves” does not exist in this place. (So, those with more man/fire power could easily overtake someone else and seize their property.) Characters who end up here will be “free”; however, this means that there is the potential to be taken and sold or kept by those of The Runoff. The Moira will not be close to this outpost, but the signals given from the characters’ MIDs will alert the crew to their location. Rescue needs to stay to one/two-person stealth missions using transporters or other crafts with one important detail in mind: they cannot bring attention or notice to the Moira itself. Basically, anyone rescuing those on this outpost must leave the Moira, take the long way around, and then proceed with saving their fellow crew.

Anyone can sign up to place their character on this outpost, but we will RNG for a total of 30 characters. 10 will be pursued by owners for general labor purposes, 10 for sex trade, and 10 for murdersport. Please do not sign up if you are uncomfortable with any of these three options. If there is one that you are uncomfortable with and are fine with the rest, please state it in your sign-up.

The Moira will stay at its outer location until the 29th. If crew are unable to reach the ship by then, the Captains will attempt to pull them back through the Ingress. (This will count as a character death.)

THE GROUP SIGN-UP LIST IS HERE
quixotically: (speech ♧ you see.......)

[personal profile] quixotically 2016-07-15 10:46 pm (UTC)(link)
Ssssssoooooo.

What would happen... if a group of characters got together and decided to go over to the outpost... not for a rescue mission, exactly, but more like... a "let's go blow up a bunch of slavers" mission... and/or "rescue a bunch of slaves who weren't crew members" mission?? I mean, like. It'd come down to character capability but. Would... that kind of player plot... be cool?? Is this a thing we could do? It probably wouldn't end well at all for the characters involved. But. If they wanted to try anyway...

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soldiergenes: (and another has not)

[personal profile] soldiergenes 2016-07-15 11:08 pm (UTC)(link)
When you say that most of the glass will be gone, does that include physical glass parts on the characters themselves?
takeitslow: (Default)

[personal profile] takeitslow 2016-07-15 11:12 pm (UTC)(link)
If the character taken as slaves attempt to fight back/try to start an uprising with their fellow slaves about how bad would the punishment for the character be? Beatings, death, etc. I'm assuming in any case it'd be severe.

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[personal profile] ex_forcechoke292 2016-07-15 11:29 pm (UTC)(link)
Just so I have this right, if we're suiting up for 1-2 person stealth missions, is there a limit on the number of people we can bring back (barring obvious stuff like transporter capabilities, etc.)?

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imaginary_wife: (Layer 13)

Re: Comments/Questions

[personal profile] imaginary_wife 2016-07-15 11:56 pm (UTC)(link)
Since Doc Yewll is payin extra attention to the Ingress right now would anything interesting/helpful/observable happen outside of the very obvious.

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jedimindtrick: robins @ ij (Default)

[personal profile] jedimindtrick 2016-07-16 02:04 am (UTC)(link)
Can you please elaborate on the pursuit of those picked by range? Is it expected they'll play out their roles, or do they have the option to avoid being "taken or sold or kept?"

What, if any, recourse is available to those who are transported to the outpost?

"If the crew is unable to reach the ship by then..." I'm taking this to mean it won't be an easy journey. Is there any chance for success?

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backsassin: by <user name = sousaphone> (Default)

[personal profile] backsassin 2016-07-16 02:44 am (UTC)(link)
If we want our character to hang onto their glass for a while longer but don't want it to be permanent, can they keep it even after the Ingress malfunctions but get rid of it through, say, trading rank rewards later?

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heartscold: (Default)

Re: Comments/Questions

[personal profile] heartscold 2016-07-16 04:00 am (UTC)(link)
Would people who are placed for slave trade have the opportunity for revolt/escape on their own? Perhaps joining forces with other Moira crew before the rescue teams arrive?
curiousnotmalicious: (Default)

Re: Comments/Questions

[personal profile] curiousnotmalicious 2016-07-16 10:36 pm (UTC)(link)
I think I know the answer, but just to be 100% certain, the characters show up at the outpost on the 18th?
Edited 2016-07-16 23:31 (UTC)

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backsassin: by <user name = sousaphone> (that you couldn't shake off)

[personal profile] backsassin 2016-07-17 01:43 am (UTC)(link)
Will enslaved characters still have their MIDs, or will their slavers remove them upon capture?

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harderfasterwrecker: (take a trip to fuck you town)

[personal profile] harderfasterwrecker 2016-07-17 02:21 am (UTC)(link)
Can characters interact that are from different slave sections? Or would a slaver only own one type of slave?
aminerproblem: (pic#8945204)

[personal profile] aminerproblem 2016-07-17 03:46 am (UTC)(link)
Would it be possible to try and trade with the slavers (to try and buy back their crewmates and release them) or to challenge a specific slaver/their forces to a fight or duel?

So say, they wouldn't try to destroy all of them, but they would find where specific characters are being held and overtake one or two to retrieve them and let them go? I imagine it doesn't have to be a formal thing in this neck of the woods.
ryuuzaki: (hmm - serious)

Re: Comments/Questions

[personal profile] ryuuzaki 2016-07-17 04:44 am (UTC)(link)
A couple of questions about how things are going down from the POV of people who are still on the Moira!

1. How will information be disseminated about the situation? Are the captains making an announcement (handwaved or not)? How much will characters be told up front?

2. With regard to attempted rescues, how much recon is possible to do from a distance, and how much has to be done on-site?

3. Editing to add this one, since I thought I covered it in the first two, but now realize I'm being too vague: is it going to be reasonably simple to locate the potentially enslaved characters, presumably via MID signal, or will those initial efforts need to be more complex than that? If they're located at least in a broad, basic way by signal, is their location going to be a clue as to the nature of their enslavement? The list of locations here suggests that might be the case, but the fact that we're only talking about a market/holding outpost says maybe not?

(You can see more context for what I'm asking in some of my comments down at the bottom of the page. Some people are thinking they might want to help by hacking slaver communications or setting up communications for the rescue teams that can't be easily hacked, etc., but we don't know quite enough to know if that kind of plotting is viable/necessary, just that it's maybe something they could do depending on how the details shake out.)
Edited 2016-07-17 15:48 (UTC)
hyperkinesia: (Default)

[personal profile] hyperkinesia 2016-07-17 11:24 am (UTC)(link)
Okay so, Bruce has that black spending card thing, can he use it to "buy" slaves? If so, he would pitch that idea to the captains & request that they can transport some non-Moirans to safety too. He wouldn't buy all of the Moira crew, so that people can still plan rescue missions and shit, but he would try to focus on saving other people instead, by buying them and then taking them somewhere safe where they can be free. Would this be feasible?

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prorenataa: commission dnt (Default)

[personal profile] prorenataa 2016-07-17 05:32 pm (UTC)(link)
Is this going to be a 1:1 time ratio or is time going to be drawn out a little for the characters being held by the slavers?

Like will there be time for characters to accept that they need to find a way to survive their predicament or will it be more: Wake up strange place --> get grabbed and threatened with slave purpose X, Y, Z --> be rescued by other crew members or yanked back through the Ingress by the captains.

If there is going to be some appreciable time, is there opportunity to learn anything about the outpost and the Runoff? Either from other NPC slaves in the same predicament or by doing well for the 'owner' and getting to ask questions/be near informative conversations?
warandpeace: (Default)

Re: Comments/Questions

[personal profile] warandpeace 2016-07-17 09:27 pm (UTC)(link)
More questions:

1.) Blending in: are there a variety of species? Varying clothes? Would they have translators or will language make people stand out? The ability to steal delivery person uniforms? What is some stuff that would make someone VERY MUCH stand out? (Seeing the MID or uniform or whatever)

2.) Ship Layout: Is there ventilation systems? Security systems on individual areas that can be hacked (like for individually owned areas)? Camera networks that might be hacked? Are there areas more crowded and some more solitary, or ares with an obvious class division or is it all generally pretty scummy? (Wealthy criminal elitist types vs. the lone scumbags).

3.) Treatment: Would the treatment of slaves vary a lot? Like for some they're treated almost as pets and for others knocked around for the sake of obedience?

4.) Picking Fights: Based off hiring mercs before, would it be possible to hire people to help take down other slavers or pit parties against each other? Do a little chess-mastering to make one side fight with the other and either kill each other off or be an awesome distraction?

(Random aside, this is so I can play out mission dispatch/quest giving with other players for some plots).
Edited 2016-07-18 00:55 (UTC)

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imahologram: (twenty-four.)

[personal profile] imahologram 2016-07-18 03:09 pm (UTC)(link)
I apologize if I'm covering ground others have already trod (I checked through), but if somebody killed their owner, is there any retribution I should keep in mind as an end result? Or would they be able to sneak away after?

eta: Could one of the consequences be demotion? We were thinking to be an attendant to one of the murdergames slaves.
Edited 2016-07-18 15:41 (UTC)

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straightouttacarbonite: (012)

Re: Comments/Questions

[personal profile] straightouttacarbonite 2016-07-19 12:51 am (UTC)(link)
RANDOM THOUGHTS: so Han would obviously be taking the Millennium Falcon for any rescue attempts he takes part in. Since he's got a ship with hyperdrive, he could theoretically make an ill-advised hyperspace jump to try to get away...

Would there be anywhere particularly interesting and terrible he and unfortunate volunteers might end up?

I'm just spitballing so if this is too complicated and distracting that's fine, but i do like causing trouble... :>

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imahologram: (twenty-four.)

[personal profile] imahologram 2016-07-19 10:31 pm (UTC)(link)
Another quick question: Since there's really no living on the outpost, if someone's sold, does that mean they're getting on some other ship? Going someplace else? What do my setting options look like if I want to play out that aspect, basically?

And is the murderpit on the outpost or somewhere else? If it's on the outpost, are those slaves being housed on the outpost somewhere?

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Re: Comments/Questions

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swaddledog: (Default)

[personal profile] swaddledog 2016-07-15 10:06 pm (UTC)(link)
Signing up Furiosa here

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Re: Slave Port Sign Ups

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Re: Slave Port Sign Ups

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Re: Slave Port Sign Ups

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ryuuzaki: (L Change the World)

SOME RESCUE PLOTTING MAYBE -- INTELLIGENCE PEOPLE?

[personal profile] ryuuzaki 2016-07-16 02:49 am (UTC)(link)
Would any of the people who are formally involved with intelligence, interrogation, stealth, etc. (in terms of their job assignments) like to form a rescue/recon group, however loose, at least for discussion and possibly for determining smaller groups?

(ETA: also people who are not formally involved, but would be interested in doing something like this.)

It seems like to some extent, the composition of the group would be affected by who gets taken in RNG, but still. This seems like a good opportunity to collaborate on plans.
Edited 2016-07-16 02:51 (UTC)
yer_pretty_good: images from tumblr (Default)

[personal profile] yer_pretty_good 2016-07-16 03:00 am (UTC)(link)
Ocelot would be up for some rescuing. He's got a background in stealth/spying/interrogation/shooting people. XD

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hownkai: (Default)

GROUP SIGN-UPS

[personal profile] hownkai 2016-07-16 09:29 pm (UTC)(link)
General/Hard Labor
‣ Asriel
‣ Rey
‣ Kaz Miller
‣ Kyoko
‣ Commander Shepard
‣ Peter Maximoff
‣ Kaworu
‣ Starscream (DW)
‣ Starflight
‣ Prometheus
‣ Furiosa
‣ Anakin
‣ Benjamin Link
‣ Levi
‣ Dutch


Sex Trade

‣ Leia
‣ Obi-Wan Kenobi
‣ Chloe
‣ Billy
‣ Deacon
‣ Riptide
‣ Hawke
‣ Tron
‣ Rodimus
‣ Nick Gant
‣ Boone
‣ Tali'Zorah
‣ Eggsy
‣ Tarn


Murdersport

‣ Agent Washington
‣ Jessica Jones
‣ Adrien
‣ Whirl
‣ Mettaton
‣ Pietro
‣ J
‣ Liquid Snake
‣ Clara
‣ Papyrus
‣ Saitama
‣ Kobra
‣ Zam
‣ Cassie
Edited 2016-07-17 00:39 (UTC)
ryuuzaki: (L Change the World)

WHO NEEDS RESCUING?

[personal profile] ryuuzaki 2016-07-18 05:42 am (UTC)(link)
Trying to connect interested rescuers with characters who need rescuing!

Did you have someone in mind (existing CR, or someone specifically in the more coordinated rescue group we've been talking about above), or do you need to be connected with someone?

Rescuers not in the organized group could also reply here to rescuees they're interested in picking up!
Edited 2016-07-18 06:07 (UTC)
warandpeace: (Default)

Re: WHO NEEDS RESCUING?

[personal profile] warandpeace 2016-07-18 06:35 am (UTC)(link)
I genuinely want Miller to do some Vidya style mission dispatch once he's rescued, so if anyone wants to help me out with that I'd love to do that.

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WHO NEEDS RESCUING?

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RESCUER FOR PLOTTING

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RESCUER

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