hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_ooc2016-07-15 05:41 pm
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july ooc event

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Hello Savrites!

This is going to be a somewhat short hashing out of details for the next log that’s set to go up on the 18th and give a brief rundown of what is the beginning of Arc 1.5 of the game! With the outcome of the battle against the Caducans and the Moira having twisted together with their ship to form a strange combination of glass, metal, and organic parts (both across the ship and among the crewmembers), there is still the matter of the Ingress not functioning “properly”. It hasn’t worked correctly since the very first person arrived on the Moira through it, and there is little the Captains themselves know about its functions. However, now, more than before, it’s even worse than that. The Ingress malfunctions yet again. This time, though, it doesn’t simply combine time and space and objects around it—it encompasses the entirety of the ship and sends it far off into a completely different universe.

The good news? This puts the Moira closer to their final destination. Most of the glass has disappeared as the Caducan ship has been left behind - unless players choose to keep it - aside from small things here and there (i.e., some of the walls in the corridors, random furniture in the rooming decks, the rooms themselves). The bad news? The place they are in now is so terrible that it has been given its own name so that travelers avoid it altogether. Even the Captains themselves are aware of just how Bad News this universe is and had originally planned to take “the long way around” to avoid it. Welcome to —

Halloween Fonts
Below are a few of the places that may be found in The Runoff, but we will not be addressing them fully due to plot purposes until a later date. The remainder of this post may contain sensitive subject matter (i.e., sex, murder, kidnapping).

‣ Mini Colony
‣ the Luminous Sea
‣ the Homidrome
‣ Wreckage of the Lanim
‣ Nakeel Spaceport
‣ the Boreal Rings of New Runoff
‣ Exuo Mines of Woth-9
‣ Fixed Moons; one through eleven
‣ the Adeen Military Training Base
‣ the Living City of Inanna

Through the transition, some characters will accidentally end up on a nearby outpost specifically used for slave trade. It is a covered, temporary establishment used only for this purpose, meaning there are no open markets or areas to purchase other items. Various lifeforms can be found here, and there are many different forms of slave trade happening. The motto “honor among thieves” does not exist in this place. (So, those with more man/fire power could easily overtake someone else and seize their property.) Characters who end up here will be “free”; however, this means that there is the potential to be taken and sold or kept by those of The Runoff. The Moira will not be close to this outpost, but the signals given from the characters’ MIDs will alert the crew to their location. Rescue needs to stay to one/two-person stealth missions using transporters or other crafts with one important detail in mind: they cannot bring attention or notice to the Moira itself. Basically, anyone rescuing those on this outpost must leave the Moira, take the long way around, and then proceed with saving their fellow crew.

Anyone can sign up to place their character on this outpost, but we will RNG for a total of 30 characters. 10 will be pursued by owners for general labor purposes, 10 for sex trade, and 10 for murdersport. Please do not sign up if you are uncomfortable with any of these three options. If there is one that you are uncomfortable with and are fine with the rest, please state it in your sign-up.

The Moira will stay at its outer location until the 29th. If crew are unable to reach the ship by then, the Captains will attempt to pull them back through the Ingress. (This will count as a character death.)

THE GROUP SIGN-UP LIST IS HERE
bosswald: (Default)

[personal profile] bosswald 2016-07-16 05:23 am (UTC)(link)
If Clara isn't selected, she will definitely be interested in...doing her job and doing intelligence things to help out.
ryuuzaki: (L Change the World)

[personal profile] ryuuzaki 2016-07-17 09:23 am (UTC)(link)
OK, guys, I'm dropping the same comment to everyone who replied here. We could coordinate further either in the plotting channel of the Savrou Discord server, or I'd be happy to do it on plurk at [personal profile] detectivefiction, but I don't have everyone on Plurk.

What I was thinking is that probably some of the organization of this would be IC, and we'll probably end up doing some network stuff (depending on what the mods wind up posting -- I put a question about that up in the questions area).

What makes sense to me, since the recommendation is to go in groups of 1-2, is for any less-fighting-ready character to be accompanied by a fairly strong fighter, and that any one-person groups be made up of people who can handle themselves in face-to-face combat. But, IDK, maybe one or two clever people could do just fine!

Another thing that I hope to bring up IC-ly right when all this begins to go down (but again, it depends on what information characters get from the captains) is that a good way to proceed would be to treat all early rescue missions as combination rescue/recon: try to get some brief images of the area, take note of what people wear and what kind of species are around, and so on, so later attempts can go in prepared. Not sure yet how much info characters are going to be able to get while they're on the ship itself.

Rescued characters could always join in on later stages.

If slavers start to notice that slaves are going missing, or if a rescue is too disruptive, it seems reasonable to assume that some slavers might beef up security. Later missions might be a little more difficult? (Then again, the mods are saying they don't want to box us in too much, so that's probably more an idea of something we could play with than something set in stone.)

I don't know if there's a possibility of failed attempts who then need to be rescued themselves, but that might also be something to consider.

Other ideas? Let's talk! Maybe we could do a meet up log or something? IDK!

PS If you wanted her to get "rescued" early by people who find out that she's mostly rescued herself, she would be able to do later stuff maybe. She might also know the area where she had been held, which would be an advantage.