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Since the Moira has arrived on Ceta, things have been (mostly) quiet considering their usual stay on planets before it. The only cruelty about this one is the fact they hunt for both sport and gain, and the creatures of Ceta do not have a voice—or intelligence to defend themselves. However, as the crew of the ship will come to learn, this is an elaborate lie. With the previous problem of the MID malfunctioning, and causing a bit of a miscommunication fiasco, finally solved, it is apparent that whatever had been wrong with this technology had slowly begun to affect the crew prior to exploring Ceta. Only in subtle, unnoticed ways.
With everything beginning to run a little more smoothly, a shift in the air overtakes both the Moira and Ceta in the days following.
As the translator technology has recently been fixed, the crew will notice that their MID devices now come with an extra feature: a brief explanation of the extra capabilities of the translation technology. Each MID records all language that is spoken near it, stores information on phonetics and linguistics in order to keep each language as current as possible. In the event that an unknown language is encountered, all known languages are applied until the meanings of each sound or word are decoded. In some instances, it’s a long process, and in others, it spans the time of a few weeks.
There is a small addendum that states that no conversations are recorded and stored in their entirety in order to protect privacy.
Crew may ask themselves why this is there, but all they have to do is get close enough to one of the flying, whale-like creatures to find out. Communication is still not quite perfect, and this is where the translator technology needs the crew’s help. The more two beings interact using speech, the further the database will expand. Attempting communication might be futile at first, but eventually, the low peaceful songs filling the misty air of Ceta are broken with words: a cry for help When the creatures have come close to the temporaries before, it was not out of curiosity; it was an attempt to destroy them and save themselves. But remember, even if you want to help, these creatures are skittish around sudden light and it takes time for them to trust, time the Moira might not have. ( 03.17 - 03.22 )
It’s common knowledge that this universe runs on a system of trade for either goods or services. If you can provide either of those to another, then you can have anything you want. This includes protection. The closest neighboring planet, like so many others, has a variety of groups that can be hired out to perform a number of duties. In an effort to offer the crew peaceful resolution for something that they’ve learned is discomfiting to many Moirans, the hunting and killing of innocent creatures on Ceta, the captains suggest something a little different this time.
Contact and an initial payment has been made to a team of soldiers to travel to Ceta to meet with the crew. Essentially, if enough valuable resources are offered to this group, they will do whatever is necessary to rid Ceta of the hunters and declare that Ceta is a protected planet. This means that they will protect these giant creatures from future harm as long as a yearly sum is delivered to them. The captains agree to continue payment as long as the rest of the crew can gather enough for the first year. ( 03.22 - 03.25 )
With everything finally coming to a peaceful close, the Moira and the crew’s routine begin to return to normal. The process for leaving Ceta is spread ship-wide. However, as they leave Ceta’s atmosphere and enter space once more, some odd things appear to have flooded the ship. An infestation of scraplets have led to minor complications that soon start to escalate. Feeding exclusively on metal, they make a mangled mess of the ship's systems, causing them to glitch and stop working altogether as they chew their way through its internal workings. You may notice your door will no longer open or close, or maybe the temperature has gotten unusually warm. Is that a leak? How did that get there? Maybe you happen to be made of metal yourself, or have metallic prosthetics - "living" metal is actually preferred over the walls of the ship.
The infestation will start to threaten critical systems if left unchecked and will need to be taken care of as quickly as possible. It is the crew’s responsibility to band together and figure out a way to stop these scraplets from devouring the entirety of the ship and leaving them stranded or worse. ( 03.25 - 03.31 )
For more info (and sign-ups) about this last part of the plot, please go HERE.
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Andrew Detmer
What has your character been doing: Existing. Well okay he got into a fight in the cargo bay and since then he's been pondering his uselessness and wondering how he could be so weak. In other words being a self absorbed stupid teen.
What does your character think of Ceta: It's awesome by default because it's a whole other planet and he's new to all of this. But he still keeps to the ship because he thinks the planet messes with his powers (thanks Ade)
What does your character think of the whale-like creatures: He thinks they're cool and different but he's not interested in saving them. Clearly they're the weaker species which is why they're dying. Blah blah blah natural selection blah blah apex predator
Will your character try to communicate: Nahhh
Will your character offer anything up for trade: Nope. He doesn't really have much anyway.
Scraplets: Probably try to crush them. That's always the answer right?
Anything else: Open to lots of things since Andrew will be staying out of this mess anyway.
Re: Andrew Detmer
Re: Andrew Detmer
Re: Andrew Detmer
Re: Andrew Detmer