T E S T
D R I V E
|
ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) C R O M I AWhile exhibits or museums exist to commemorate people or objects, planets like this are designed as a memoriam for certain eras across the universe. Welcome to Cromia—a one-of-a-kind place set in medieval times. Sort of. Most technology on Cromia isn’t particularly advanced, and the fashion leaves little to be desired. However, one thing is very noticeable about this planet once you decide to explore: there are no organic people anywhere to be found. Cromia is inhabited by a race of intelligent, humanoid robots who tend to and care for the environment as well as live peacefully with one another. Yet, some have been programmed to show a certain disdain for those who are, in some way, living, and their hostility ranges between hurling insults and vegetables to reporting trespassers to the authorities. Besides that, all seems well and prosperous on Cromia.
☄ the emperor’s new servosThe Royal Family of Cromia has extended an invitation to join them for festivities, food, and drink beginning when the first sun sets. This night is a way to relax and perhaps romance that special someone in your life with a little song and dance. For those who sample certain drinks, they might find themselves doing just that without being able to help themselves. Or perhaps that delicious wine you've heard so much about is actually a very oily concoction meant for the robots of Cromia. For others, a little cheese or venison might instill the need for fisticuffs. Could the desserts hold the same sort of enchantment? Do you dare to find out? ☄ catch-a-riiiideThe fastest way to get around is via carriage in the city, and each city is pulled by a large insectoid cyborg. Their handlers assure you they’re quite tame, especially since their silly organic minds have been implanted with a control chip. They’ll take you to whatever destination you program in without a hiccup! What could go wrong? Except on the way, that ever-so-important control chip happens to malfunction. Your once docile bug-stallion is now running amok down the streets. Do you jump out before you meet a sticky end? Or do you take control and force it to stop? Either way, you aren’t likely to be getting your deposit back from this. ☄ taste the rainbowArchery. Bugback riding. Jousting. These are the typical leisure activities suiting the time period you now find yourself in, which is what you might assume when you see the banners denoting a competition. Anyone can enter. Anyone can win the prizes. When you ask what sport you’ll have to play, they just say one word: skittles. Similar to bowling, this sport is played on a long, flattened field, and the point of it is to use the wooden ball to knock over the "skittles" that are set up in increasingly complex patterns for each round. These skittles are also made of wood, exactly ten feet high each, and the balls used vary from the size of a golf ball to a canon ball (dealer’s choice on ball size). People are usually split into teams, but for the sake of the competition, everyone plays alone. Whoever gets the most points moves forward in the competition, and hope that there are no accidents mid-throw!
|
glenn rhee | the walking dead
There's a certain aesthetic you adjust to when you're surrounded by the decomposition of society, one that makes it very immediately apparent that Glenn is not where he belongs. After emerging from the Ingress, his gaze moves over the computers that line the walls with building alarm, his brow furrowing and eyes widening.
Slowly, he turns until he's facing the portal from which he emerged, stepping backward from it as he stares. And then, his face contorts in desperation as he searches the room. There are other people here - living people, strangers, and that's cause enough to be on guard, but having been so clearly removed from where he belongs, there is an imperative he must address and therefore only one thing he says.
"Maggie!?"
moira: observation deck }
He's still dazed, really, by the time he makes his way to the observation deck, staring out into the vastness of space, trying to comprehend that the world (such as it is), every person that he loves and everything he knows is far beyond his ability to see, even as a pinpoint in the black. It's impossible, but he's adapted to the impossible before.
Stepping forward, his gaze moves over the sweeping expanse of the forcefield. It's something of a sight, really. He's relatively clean by the standards of his world, but his clothing is a bit tattered, the utilitarian pants and flannel faded and patched. His unruly hair is swept back save for a few loose, long strands that fall over his eye, and his facial hair has been left to do as it pleases.
There's no way of knowing which way is home, but it's not as if he could accomplish much with that knowledge at the moment anyway. Still, he stays there for a long while, staring rather solemnly into the distance.
whatevs }
[ do your own thang. hit me up on plurk if you want to run it by me.
no subject
"Ah, you're looking for someone as well, then?" The voice soft and feminine - the voice of a teenage girl. Not what he might have expected from someone wearing such a large set of armor. She continues.
"I have not seen anyone by that name, but if I do I will tell her you are looking for her. Mister...?"
no subject
All right, so it's a girl in armor. That's not all that weird, relatively speaking, if this wasn't such an elevated state of weird already. He nods, slowly, and speaks a bit more evenly, "And thanks. Did you just..."
Just what? Get abducted by forces unknown, evidently yanked across space and time?
"Get here too?" Yeah, that sounds less insane.
no subject
"Sieglinde," she says, extending a gauntlet-covered hand for him to shake. "Of Catarina, if that means anything to you."
She suspects not, of course. The people aboard this miraculous vessel haven't seemed to have any clue at all as to where Catarina is - it just goes to show how far she is from her home.
"Indeed I did! I..." She sounds unsure for a moment, honestly not certain as to what her method of transport was. "Erm. Stumbled upon this place, shall we say, not long ago myself, while looking for my father."
"I don't suppose you've seen him, have you? He'd be wearing a suit of armor similar to mine, we knights of Catarina can be quite difficult to miss."
VERY BELATEDLY picking test drive things back up, no worries obviously!!!
The lingering uncertainty in his tone isn't mean to be taken personally, he's just well outside of his depth (aren't they all?) and - truthfully - he doesn't often meet new people on friendly terms these days. But he can immediately relate to her desire to find her father, to find anyone that's important to her. That's why he's genuinely sorry as he shakes his head.
"No, I'm sorry, I haven't... I can definitely keep an eye out, though. It shouldn't be hard to spot him if he is here."
observation deck
He sure as hell didn't hope about seeing one of his own turn up here.
"You the only one?"
HEY so sorry for delays RL ate me and I was scrambling just on game stuff a while there
For Glenn's part, he's a little more open with the surprise and relief at seeing a familiar face, "Daryl."
After a moment, he shakes his head lightly, "I saw Enid, when I first got here, and... that was it, until now."
no subject
He grins, hoping that his very relaxing skeleton face makes this new arrival realize he's safe here.
"Nyeh-heh-heh! How very silly of you! I'm not Maggie, my name is Papyrus!"
no subject
Before he can even think, he's pulling back into a defensive stance and instinctively reaching for a weapon that's not there - thanks, Ingress - before he realizes that a specter of death has just spoken to him.
Not that he relaxes. He just... stares, alarmed mounting. "You're..."
His eyes narrow under a furrowing brow, and he speaks with clear bewilderment and disbelief, "You can talk!?"
no subject
"Naturally! I can talk, and solve puzzles, and do a great many other spectacular things! I craft masterful plates of spaghetti, and here on the Moira, my job is to cheer people up!"
He was trying to restrain himself and not alarm this poor human any more, but he gets so excited when he's talking about himself. By the end of his little speech, he's back to making grand gestures and looking incredibly proud.
many apologies for vanishing + obviously no worries here either way <3
He can't quite reconcile it, but he nods limply, and shifts into a somewhat less confrontational pose, though he does keep a wary distance, his eyes tracking each gesture. For a long moment, he silently contemplates the skeleton.
"Sorry, I'm-- I mean, I don't want to..." Where do you even start? The guy is a skeleton. "Are you... alive?"
Oh my god, Glenn, you can't just ask someone if they're alive.no subject
"Glenn?" She responds in surprise, turning in the direction she heard him. Hers isn't a shout back like maybe Maggie would have done by any stretch, she thinks, but it's loud enough to be heard if he was close by. She swears whatever is going on she isn't hearing things so she moves in that direction until she sees him. Then well, stops just a few feet in front of him. This isn't your average hello sort of situation (and when is it ever), so she offers up:
"You know what's going on?"
She can see that he's just as confused as she is after a moment, so shifts her statement. "You need me to help look for Maggie?" That's not really a question, but there it is.
no subject
And then she's there, right in front of him, and he moves to close the space that she's left between them, reaching a hand out to touch her shoulder. It's hard to say which one of them it's meant to steady or comfort, or if it's just a way to ground himself in some way. He doesn't think about it, he just does it, and then he shakes his head, "I don't know, I just... wound up here. We have to find her if she's here, but--"
Glancing around, uncertain of those around them, he frowns, "Let's stick together, all right? I don't know if anyone else we know is here yet."
no subject
She intends to help as much as she can, even though by what he says it's clear they both have no idea what is going on.
Following his looks around, and paying attention to the people she doesn't recognize as much as looking for the ones she does, she nods at his words. For once she whole heartedly agrees that they should stick together.
"Okay... Agreed. We should look for everyone." Which is an obvious suggestion.
no subject
"We will." And then, his attention is back on here, checking to make sure she's all right. "Do you remember anything happening, before you were here?"
As they move and search, they may as well try to figure out as much as they can of what's going on.
no subject
Still, she tries thinking about it for a moment. Her eyes shift to their surroundings as if trying to remember anything that may remind her of something or help piece things together, but nothing comes to mind. So they turn back to Glenn after a while. All she remembers for sure is the bitter sweet moment that fell upon Alexandria after fighting off all the walkers.
"Nothing beyond fighting the walkers in Alexandria," she answers. And because he seemed to have a handle on knowing what to do, she fell into step on following his lead to move and search around for their people.