T E S T
D R I V E
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ABOARD THE MOIRA
Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged, but as another planet grows closer to being docked, things start to get a little hectic. You'll notice a slight change in the artificial gravity as the Moira is pulled into a gravitational field; however, more noticeable changes can be found in the overall morale as you prepare to descend.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) C R O M I AWhile exhibits or museums exist to commemorate people or objects, planets like this are designed as a memoriam for certain eras across the universe. Welcome to Cromia—a one-of-a-kind place set in medieval times. Sort of. Most technology on Cromia isn’t particularly advanced, and the fashion leaves little to be desired. However, one thing is very noticeable about this planet once you decide to explore: there are no organic people anywhere to be found. Cromia is inhabited by a race of intelligent, humanoid robots who tend to and care for the environment as well as live peacefully with one another. Yet, some have been programmed to show a certain disdain for those who are, in some way, living, and their hostility ranges between hurling insults and vegetables to reporting trespassers to the authorities. Besides that, all seems well and prosperous on Cromia.
☄ the emperor’s new servosThe Royal Family of Cromia has extended an invitation to join them for festivities, food, and drink beginning when the first sun sets. This night is a way to relax and perhaps romance that special someone in your life with a little song and dance. For those who sample certain drinks, they might find themselves doing just that without being able to help themselves. Or perhaps that delicious wine you've heard so much about is actually a very oily concoction meant for the robots of Cromia. For others, a little cheese or venison might instill the need for fisticuffs. Could the desserts hold the same sort of enchantment? Do you dare to find out? ☄ catch-a-riiiideThe fastest way to get around is via carriage in the city, and each city is pulled by a large insectoid cyborg. Their handlers assure you they’re quite tame, especially since their silly organic minds have been implanted with a control chip. They’ll take you to whatever destination you program in without a hiccup! What could go wrong? Except on the way, that ever-so-important control chip happens to malfunction. Your once docile bug-stallion is now running amok down the streets. Do you jump out before you meet a sticky end? Or do you take control and force it to stop? Either way, you aren’t likely to be getting your deposit back from this. ☄ taste the rainbowArchery. Bugback riding. Jousting. These are the typical leisure activities suiting the time period you now find yourself in, which is what you might assume when you see the banners denoting a competition. Anyone can enter. Anyone can win the prizes. When you ask what sport you’ll have to play, they just say one word: skittles. Similar to bowling, this sport is played on a long, flattened field, and the point of it is to use the wooden ball to knock over the "skittles" that are set up in increasingly complex patterns for each round. These skittles are also made of wood, exactly ten feet high each, and the balls used vary from the size of a golf ball to a canon ball (dealer’s choice on ball size). People are usually split into teams, but for the sake of the competition, everyone plays alone. Whoever gets the most points moves forward in the competition, and hope that there are no accidents mid-throw!
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"Glenn?" She responds in surprise, turning in the direction she heard him. Hers isn't a shout back like maybe Maggie would have done by any stretch, she thinks, but it's loud enough to be heard if he was close by. She swears whatever is going on she isn't hearing things so she moves in that direction until she sees him. Then well, stops just a few feet in front of him. This isn't your average hello sort of situation (and when is it ever), so she offers up:
"You know what's going on?"
She can see that he's just as confused as she is after a moment, so shifts her statement. "You need me to help look for Maggie?" That's not really a question, but there it is.
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And then she's there, right in front of him, and he moves to close the space that she's left between them, reaching a hand out to touch her shoulder. It's hard to say which one of them it's meant to steady or comfort, or if it's just a way to ground himself in some way. He doesn't think about it, he just does it, and then he shakes his head, "I don't know, I just... wound up here. We have to find her if she's here, but--"
Glancing around, uncertain of those around them, he frowns, "Let's stick together, all right? I don't know if anyone else we know is here yet."
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She intends to help as much as she can, even though by what he says it's clear they both have no idea what is going on.
Following his looks around, and paying attention to the people she doesn't recognize as much as looking for the ones she does, she nods at his words. For once she whole heartedly agrees that they should stick together.
"Okay... Agreed. We should look for everyone." Which is an obvious suggestion.
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"We will." And then, his attention is back on here, checking to make sure she's all right. "Do you remember anything happening, before you were here?"
As they move and search, they may as well try to figure out as much as they can of what's going on.
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Still, she tries thinking about it for a moment. Her eyes shift to their surroundings as if trying to remember anything that may remind her of something or help piece things together, but nothing comes to mind. So they turn back to Glenn after a while. All she remembers for sure is the bitter sweet moment that fell upon Alexandria after fighting off all the walkers.
"Nothing beyond fighting the walkers in Alexandria," she answers. And because he seemed to have a handle on knowing what to do, she fell into step on following his lead to move and search around for their people.