T E S T
D R I V E
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leavin’ on a jet plane "Don’t know when I’ll be back again."
ABOARD THE MOIRAThe Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay. Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. Any questions you might have would be answered in a straightforward manner as well as an explanation about how the Ingress, the thing that has pulled you onto the Moira, is broken and bringing people here unintentionally. This process also consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand or wrist with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters. Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged. You may notice a slight change in the artificial gravity every once in awhile; however, more noticeable changes can be found in overall morale of those of the crew.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) The day begins normally. Or almost.
The Moira has accidentally fallen along the trajectory of an asteroid barreling its way through space. While most things like this are not uncommon, and the ship is far from any potential danger of collision or risk of debris damaging the exterior, there is something particularly odd about this specific occurrence. The rock itself appears to give off a strange light that is both eerie and alive. Often, if looked at in just the right manner, it will shift colors; so, while one person sees one side of the spectrum, someone else could see something entirely different. At first, things continue on as they usually do aside from the glowing asteroid alongside the Moira, but as the hours go on, that does not seem to be the case.
☄ the hours are breathingresignedly beneath the sky the melancholy waters lieWith a rather open view of stars and space, thanks to the skylight above, the pool in the rec area suddenly comes alive beneath the light of the asteroid filtering in. Perhaps it’s some natural response to the chemical composition of the water, or perhaps it’s magic. Yet, regardless of the explanation, those who happen to take a dip suddenly find themselves plagued by despair. The depression and melancholy are not subtle changes either; it slams into you with great force, like a punch to the gut. The longer you remain in the pool, the deeper it grows, like an all-consuming paranoia that settles into the back of your mind and causes your heart to grow heavy. These strong feelings will eventually fade if you choose to leave the pool and dry off, but as long as you remain damp from the pool, those emotions will continue to linger. Even after you’re completely dry, there will be no mistaking just how intensely you felt or why. There is no explanation and might not be. Would you dare a second swim to test whether or not it was a fluke? ( These scenarios can be used as in-game canon. )
☄ those who have crossedthe eyes are not here, there are no eyes hereThe walls are shrinking in. Every room you step into feels much too small, like there isn’t enough room to even breathe. A crowded place becomes startlingly empty, and no matter how much you run, how much you explore, there is no one there to comfort you or answer your calls for help. Hallucinations run strong between the lulls of obscene loneliness or claustrophobia, and exposure to the glow of the asteroid is really the only thing to thank for that. You’re desperate to claw your way out of the ship—open the emergency hatch in the Cargo Bay, bust the glass of the Observation Deck. What’s worse is that it’s not just you. It’s catching, and the fear of being next is very real. It feels like you’re being watched, that everyone around you is looking and seeing everything you are. Or are not. The only way to make it stop is to admit that you’re afraid of being seen, but who, in the deep madness of the self, has the courage to ever admit the truth? ( These scenarios can be used as in-game canon. )
☄ the sun in flightrage, rage against the dying of the lightSomething has drifted its way onto the Moira from the outside. Unlike the faint luminosity they give off, they suck up all the light around them, making them the only source to see by. From far away, they are just flitting balls of light, but if you get close enough to inspect them, they are mean. And have sharp, sharp teeth. Go poking, and they will bite you before trying to fly away while taking that only light source with them. The option to avoid them is quite easy if you’re not the curious sort, but without them around, it will be impossibly dark. As the asteroid moves on in the opposite direction of the Moira, these light creatures begin to dissolve and fade away with it. However, a word of caution: their bites glow. If you don’t manage to find the one that bit you and capture it between your hands, the bite will become a permanent glowing fixture of your body. ( These scenarios can be used as in-game canon. )
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no subject
[Tarn passively gestures to him, knowing full well that he's not in any condition to fight Drift. But, that doesn't mean that he wont find a way to blackmail him eventually. It just may take a bit of time.]
You must take responsibility for your actions
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Leaving the Decepticons was the best choice I'd made in millions of years. I'd do it again in an instant, no regrets. We live in an age where Megatron himself has realized how terrible the Decepticons have become. You're fighting a losing battle, Tarn.
[Maybe taking jabs at fucking Tarn of all people wasn't the best choice but god he's already sick of this shit.]
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You have some nerve, Deadlock. It's not often that I come across a mech with such a blatant death-wish.
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Try it. I'll take you down with me.
[He may look half panicked, but that sword is steady and ready for some chopping. whatchu gon do tarn]
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Tarn can take a moment to at least admire that Drift as enough sense to look frightened in this moment.]
It seems that we're at a draw.
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Get off.
[He's really tempted to just try to take Tarn's head clean off, but decides on just pressing the blade against Tarn's throat a little harder.]
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Make me.
[The demand is whispered softly, enough to strike intensely against Drift's spark, but not enough to extinguish. It's a warning.]
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Or, he could surrender, which leaves him wide open to being killed horribly, but Tarn really could have killed him at any time with his creepy spark talking thing anyway.
Either way he's probably screwed, but in the end surrendering might be less messy. He only hesitates for a couple seconds before lowering his sword and letting it drop to the floor. See Tarn be cool he's surrendering, he even puts his hands up and everything. At least he's not puking right.]
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[He tries not to feel too smug, but Tarn does allow himself a bit of an internal pat on the back. He's still got it, fools energon or not.
Tarn surprisingly lets go of Drift's throat, taking a step back. He kicks the sword aside in the process, just to be sure that he doesn't pick it up the moment his back is turned.[
I won't kill you this time-- I have more important things to worry about. But, If i ever find you disrespecting me or the Decepticons ever again, there will be no corpse for the Autobots to find.
[He casts Drift a very serious look as he rests a hand on his hip.]
Am I understood?
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The sword clattering across the floor shakes him out of his daze and he lowers his hands, clenching them at his sides while Tarn runs his mouth.]
Yeah. Yeah.
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Until next time, Deadlock. Do keep what I said in mind; I would hate for anyone to have to suffer unnecessarily on your behalf.
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He waits until Tarn is a fair distance away before retrieving his sword and resists the urge to take his frustrations out on the nearest wall with it. Oooooh this was going to be a long trip.]