T E S T
D R I V E
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leavin’ on a jet plane "Don’t know when I’ll be back again."
ABOARD THE MOIRAThe Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay. Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. Any questions you might have would be answered in a straightforward manner as well as an explanation about how the Ingress, the thing that has pulled you onto the Moira, is broken and bringing people here unintentionally. This process also consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand or wrist with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters. Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged. You may notice a slight change in the artificial gravity every once in awhile; however, more noticeable changes can be found in overall morale of those of the crew.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) The day begins normally. Or almost.
The Moira has accidentally fallen along the trajectory of an asteroid barreling its way through space. While most things like this are not uncommon, and the ship is far from any potential danger of collision or risk of debris damaging the exterior, there is something particularly odd about this specific occurrence. The rock itself appears to give off a strange light that is both eerie and alive. Often, if looked at in just the right manner, it will shift colors; so, while one person sees one side of the spectrum, someone else could see something entirely different. At first, things continue on as they usually do aside from the glowing asteroid alongside the Moira, but as the hours go on, that does not seem to be the case.
☄ the hours are breathingresignedly beneath the sky the melancholy waters lieWith a rather open view of stars and space, thanks to the skylight above, the pool in the rec area suddenly comes alive beneath the light of the asteroid filtering in. Perhaps it’s some natural response to the chemical composition of the water, or perhaps it’s magic. Yet, regardless of the explanation, those who happen to take a dip suddenly find themselves plagued by despair. The depression and melancholy are not subtle changes either; it slams into you with great force, like a punch to the gut. The longer you remain in the pool, the deeper it grows, like an all-consuming paranoia that settles into the back of your mind and causes your heart to grow heavy. These strong feelings will eventually fade if you choose to leave the pool and dry off, but as long as you remain damp from the pool, those emotions will continue to linger. Even after you’re completely dry, there will be no mistaking just how intensely you felt or why. There is no explanation and might not be. Would you dare a second swim to test whether or not it was a fluke? ( These scenarios can be used as in-game canon. )
☄ those who have crossedthe eyes are not here, there are no eyes hereThe walls are shrinking in. Every room you step into feels much too small, like there isn’t enough room to even breathe. A crowded place becomes startlingly empty, and no matter how much you run, how much you explore, there is no one there to comfort you or answer your calls for help. Hallucinations run strong between the lulls of obscene loneliness or claustrophobia, and exposure to the glow of the asteroid is really the only thing to thank for that. You’re desperate to claw your way out of the ship—open the emergency hatch in the Cargo Bay, bust the glass of the Observation Deck. What’s worse is that it’s not just you. It’s catching, and the fear of being next is very real. It feels like you’re being watched, that everyone around you is looking and seeing everything you are. Or are not. The only way to make it stop is to admit that you’re afraid of being seen, but who, in the deep madness of the self, has the courage to ever admit the truth? ( These scenarios can be used as in-game canon. )
☄ the sun in flightrage, rage against the dying of the lightSomething has drifted its way onto the Moira from the outside. Unlike the faint luminosity they give off, they suck up all the light around them, making them the only source to see by. From far away, they are just flitting balls of light, but if you get close enough to inspect them, they are mean. And have sharp, sharp teeth. Go poking, and they will bite you before trying to fly away while taking that only light source with them. The option to avoid them is quite easy if you’re not the curious sort, but without them around, it will be impossibly dark. As the asteroid moves on in the opposite direction of the Moira, these light creatures begin to dissolve and fade away with it. However, a word of caution: their bites glow. If you don’t manage to find the one that bit you and capture it between your hands, the bite will become a permanent glowing fixture of your body. ( These scenarios can be used as in-game canon. )
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garrus vakarian, mass effect.
DARK IS RIGHT ( random hallway #12 )
(hallway)
Guess it didn't like you.
no subject
Guess not. [ his hand drops back to his side and, though he doesn't realize it, garrus now has a little glowing bite mark on his mandible. ] I doubt it would like anyone getting up in its space though.
no subject
no subject
That better?
no subject
Think the little guy left a bit of light behind.
no subject
[The voice is flanged in the way that only Turian voices are. Accompanying it is the soft pad of footsteps drifting closer in the gloom, the slide of a hand pressed against the wall for guidance.]
no subject
I'm fine. It's mostly my pride that took the hit.
[ tiny glowing thing, 1; garrus, 0. ]
no subject
That looks like it's glowing. Did one of them bite you?
[There are fingers on his face now too, an armored claw curling under the curve of the taller man's bitten mandible, urging him to tilt his head.]
I've got some medi-gel on me, but if I were you, I'd get that looked at down in the infirmary.
[This guy was awful touchy for a Turian.]
no subject
Um-- [ why all the touching ] It did, yeah. It's glowing?
[ that is... a little worrying. ]
Which way is the infirmary?
no subject
[The hand on Garrus' face falls away and there's the sound of a compartment being popped open. A little tube of medi-gel is pressed into his palm after a moment.
Fortunately for him, the touching ends there. The other Turian pulls back and this time his footsteps are accompanied by the click of talons against the metal flooring.]
This is honestly one of the more tame infestations we've had so far. One time we had these weird toothy bugs the size of a pyjack. Ate through all sorts of metal and circuitry. The engines were a right mess after that.
no subject
[ he falls quiet for a moment, following the sound of nihlus' footsteps as he applies the medi-gel to the bite on his face. ]
Infestations are common around here? [ that... doesn't sound good. ] Maybe someone should take a look at that.
no subject
[Said in the tone of 'ugh, paperwork'.]
Trouble, though, now that's common around here. We get into all sorts of fun varren shit bi-monthly, on the dot. The month I got here, the Moira was wrapped up in trying to stop a genocide. The month after that, we landed on a prison station where the AI went nuts and infected the staff and inmates with an agent that turned them into mindless zombies.
After that was Amissis-Re. Some mad engineering sort said they'd made a reverse Ingress but I think all they really did was make some kind of very powerful simulator.
And after that was vacation planet.
[There's a pause here.]
Actually, nothing bad happened there. Unless you counted swimming. Spirits but swimming was awful. Also, we're still waiting to see if that unlimited credit thing's going to come back and bite us in the ass sometime.
[His voice gets quieter after that, a strange, lead-heavy note in his tones.]
It was more than made up for with the whole thing with the Caducans anyways. That was... messed up. In a lot of ways.
aft obs
Yeah - there could be a mass relay behind that asteroid.
[The green circuitry glowing faintly from her skin and the green light to her eyes have no relation to the asteroid before them.]
no subject
Uh... [ how eloquent. ] You look. Different.
[ why are you suddenly a cyborg, ash??? ]
no subject
because apparently Bioware was too cheap to animate the circuits onto his actual face??? I just watched like three Garrusmance Synthesis videos.]I could say the same for you.
[She pauses, and then her eyes unfocus a little, though she's still facing him. It takes only a second, a flicker, and then another second to be sure:] Why aren't you networked?