T E S T
D R I V E
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leavin’ on a jet plane "Don’t know when I’ll be back again."
ABOARD THE MOIRAThe Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar. Shortly after, you are led out and toward the medbay. Inside this room, you are given a physical scan and offered a contract to sign that states you are now part of the crew of the Moira with a specific job. Any questions you might have would be answered in a straightforward manner as well as an explanation about how the Ingress, the thing that has pulled you onto the Moira, is broken and bringing people here unintentionally. This process also consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand or wrist with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters. Whether adjusting to space travel has been difficult or not, there is always something to be done. From working to leisure, the Moira offers a multitude of opportunities to get to know your crewmates a bit better. Exploration of the ship is highly encouraged. You may notice a slight change in the artificial gravity every once in awhile; however, more noticeable changes can be found in overall morale of those of the crew.
☄ on your ownThere are plenty of other communal areas on the ship to explore! Pick a place, and see where it takes you. ( These scenarios can be used as in-game canon. ) The day begins normally. Or almost.
The Moira has accidentally fallen along the trajectory of an asteroid barreling its way through space. While most things like this are not uncommon, and the ship is far from any potential danger of collision or risk of debris damaging the exterior, there is something particularly odd about this specific occurrence. The rock itself appears to give off a strange light that is both eerie and alive. Often, if looked at in just the right manner, it will shift colors; so, while one person sees one side of the spectrum, someone else could see something entirely different. At first, things continue on as they usually do aside from the glowing asteroid alongside the Moira, but as the hours go on, that does not seem to be the case.
☄ the hours are breathingresignedly beneath the sky the melancholy waters lieWith a rather open view of stars and space, thanks to the skylight above, the pool in the rec area suddenly comes alive beneath the light of the asteroid filtering in. Perhaps it’s some natural response to the chemical composition of the water, or perhaps it’s magic. Yet, regardless of the explanation, those who happen to take a dip suddenly find themselves plagued by despair. The depression and melancholy are not subtle changes either; it slams into you with great force, like a punch to the gut. The longer you remain in the pool, the deeper it grows, like an all-consuming paranoia that settles into the back of your mind and causes your heart to grow heavy. These strong feelings will eventually fade if you choose to leave the pool and dry off, but as long as you remain damp from the pool, those emotions will continue to linger. Even after you’re completely dry, there will be no mistaking just how intensely you felt or why. There is no explanation and might not be. Would you dare a second swim to test whether or not it was a fluke? ( These scenarios can be used as in-game canon. )
☄ those who have crossedthe eyes are not here, there are no eyes hereThe walls are shrinking in. Every room you step into feels much too small, like there isn’t enough room to even breathe. A crowded place becomes startlingly empty, and no matter how much you run, how much you explore, there is no one there to comfort you or answer your calls for help. Hallucinations run strong between the lulls of obscene loneliness or claustrophobia, and exposure to the glow of the asteroid is really the only thing to thank for that. You’re desperate to claw your way out of the ship—open the emergency hatch in the Cargo Bay, bust the glass of the Observation Deck. What’s worse is that it’s not just you. It’s catching, and the fear of being next is very real. It feels like you’re being watched, that everyone around you is looking and seeing everything you are. Or are not. The only way to make it stop is to admit that you’re afraid of being seen, but who, in the deep madness of the self, has the courage to ever admit the truth? ( These scenarios can be used as in-game canon. )
☄ the sun in flightrage, rage against the dying of the lightSomething has drifted its way onto the Moira from the outside. Unlike the faint luminosity they give off, they suck up all the light around them, making them the only source to see by. From far away, they are just flitting balls of light, but if you get close enough to inspect them, they are mean. And have sharp, sharp teeth. Go poking, and they will bite you before trying to fly away while taking that only light source with them. The option to avoid them is quite easy if you’re not the curious sort, but without them around, it will be impossibly dark. As the asteroid moves on in the opposite direction of the Moira, these light creatures begin to dissolve and fade away with it. However, a word of caution: their bites glow. If you don’t manage to find the one that bit you and capture it between your hands, the bite will become a permanent glowing fixture of your body. ( These scenarios can be used as in-game canon. )
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no subject
Also, there's a lot of universal 'loners' onboard as well, so it's kind of... hm. [Insert vague hand gesture here.] I wouldn't exactly rely on it, is what I'm saying.
no subject
[A bit annoying, but good. He doesn't like being so thoroughly unable to affect his own situation, but it's not the first time he's experienced something like that, so he can deal with it.]
Have you had any personal experience with this? Friends or colleagues coming and going?
no subject
[ Nihlus talks as if he knows that Thane would know all of these people by name. And he does, somewhat: he has all of Shepard's reports on hand, after all.
Mostly, he wants to know if this Thane was from before he joined up with the Normandy crew- or after. And also if this Thane was going to be dangerous to the crew or not. What better way to do that than to make an infamous assassin sort paranoid by info-dumping on them? ]
There was also one of the Vakarian siblings, apparently, but he was gone long before I ever got here. I did inherit his underwear though.
[ You totally needed to know that, right, Krios? ]
Outside of our universe, well. I used to have different roommates before they just disappeared. One of the guys down in Engineering disappeared too, but he came back after a while. Didn't know him too well before he disappeared though, so I can't say for sure if he's different.
no subject
He could have done without the info re: Garrus' underwear, of course, but overall, not bad!
...And he'll have to address the issue of two Shepards directly with Shepard, once he finds her. Them. That's going to be strange.
The way Nihlus is talking is a little...off, though, almost like he's fishing for information from Thane. Which would make more sense if he knew where Nihlus fit into the puzzle, because he's definitely not a member of the Normandy's crew - at least not to Thane's knowledge. He clearly knows of the crew - which would make sense, if some of them are here. And it's both interesting and troubling that all of the names he lists are crew. Out of the billions of lives living in the galaxy, the odds of so many closely related individuals being pulled in together are astronomical, if the process for pulling people here really is random. Although Nihlus had said that one person being pulled through tended to open the way for others.
Hm.
He'll have to ponder that one more, later.]
Those are some fairly key members of the Normandy's crew.
[Understatement of the year there, Thane.]
Were you acquainted with them before being pulled here?
[Who are you really, Nihlus?]
no subject
[ Nihlus flips a couple of the switches in the wall and the lights in the adjacent hallway come back on. ]
Speaking of, one of them was down in Engineering with Tali last I saw her. You should go and check in.
[ He gives Thane a playful little wink before shutting the panel and gathering up his toolbox, making to head off. ]
They'll both appreciate seeing another familiar face around, I think. Now, if you'll excuse me, I've got a glitching airlock to go fight with.
no subject
Interesting.
That does narrow things down a bit. And even if he can't figure it out on his own, he has no qualms about asking Shepard. Or Tali. Perhaps Tali, first, if possible. He would prefer to acquire more information on the pair of Shepards before encountering one or both.
Thane isn't the type to insist on continuing a conversation when one of the participants is clearly ready to end it, so he nods, and gives a slight bow.]
I see. Thank you for the information; I'll let you get back to work.