This is for the following positions: Navigation, the Tower, Medbay, Defense, the Hold, Sanitation, Ingress work, and the Galley/Mess Hall. If you sign up your character to be a head of department, remember that the Captain and First Mate will be looking at their records and history, which will influence their choices. The sign-ups will be open a short time, and then, the chosen character’s comment will be responded to. OOCly, players have until the next log to work with the HR staff and other players, which can be done through handwaving or threading, to help the crew come up with what job they’ll want.
Ploiatos Guard Sign-Ups:
The crew will be RNG’d out of whoever responds to the comment below to become immediate guards for Ploiatos. They will be PM’d with the new position.
Positions:
Navigation: Head of Navigation - Starflight Assistant Head of Navigation - Medusa
The Tower: Head of the Tower - L Assistant Head of the Tower - Commander Shepard
Medbay: Head of Medbay - Bones Assistant Head of Medbay - Adrien
Defense: Head of Defense - Kaz Assistant Head of Defense - Bucky
Sanitation: Head of Sanitation - Tommy
Ingress Work: Head of Ingress Work - Tony Stark MCU Assistant Head of Ingress Work - Tony Stark 616
The Galley/Mess Hall: Head of Galley & Mess - Kobra Assistant Head of Galley & Mess - Satine
No jobs have been eliminated. The captain/first mate, are coming in and trying to show that they are responsible by being efficient. All positions can be argued to be essential, so you can keep Sam's job if you want him to keep it or you can switch it up.
I do need a little clarification on the 'how much of the Moira's systems can they affect'. As MID technician they can work to improve existing MID functions and create new ones, so if he keeps his job he can continue to do that. Let me know what else you need answered.
As there seems to be something very wrong with the way I communicate, I ask that you please bear with me while I try to articulate my thoughts ;;
1. If Sam is keeping his job, I guess there's no way to know if the other techs are still going to be techs. Also does this mean he gets lumped in with the Science Dept.?
2. Mapping (on the Moira) and the holographic keyboard is nice, but is there a way to use the MID? Like as external memory or something. Or maybe it's own tiny power supply. It would be cool if he could take AI out and about without Spartan power armor.
3. Is everything to do with the Moira's system's plot-dependent? Because it would be super cool to have even the slightest effect here (though if it's all plot-dependent I'll have to come up with an IC reason why Sam doesn't know already sob)
There's nothing wrong with how you communicate! Sometimes us mods just get confused or have a duh moment.
1. The only way to know if the other techs are still going to be techs is to talk with the other tech players. You can check out the departments over here, but out of what's available to lump a MID tech under, it seems like Navigation would make the most sense.
2. There's a form on the MID page if you want to add more functions to the MID devices. I can't approve or deny anything here since you'd have to fill out all the specifics so that the mod that does that can hash it out with you. New functions are awesome and players are constantly coming up with new things. We're about to get a new medical function, which will be awesome.
3. Not everything to do with the Moira's computer systems are plot-dependent. There are so many functions and things that players can already do, and you can run with them. But you have to remember that the game isn't focused on what the ship's computer systems can do, so we don't have a huge info dump on something like that. We usually look at player's suggestions as they come up when it is related to something like that and discuss it with them then. Since the captains, the old and new, wouldn't let any crew member have complete access to the system it would be what we've discussed previously until you come up with something new you'd like to do. Maybe you can let me know what kind of effect you're trying to have and I'll help you figure something out?
no subject
No jobs have been eliminated. The captain/first mate, are coming in and trying to show that they are responsible by being efficient. All positions can be argued to be essential, so you can keep Sam's job if you want him to keep it or you can switch it up.
I do need a little clarification on the 'how much of the Moira's systems can they affect'. As MID technician they can work to improve existing MID functions and create new ones, so if he keeps his job he can continue to do that. Let me know what else you need answered.
no subject
1. If Sam is keeping his job, I guess there's no way to know if the other techs are still going to be techs. Also does this mean he gets lumped in with the Science Dept.?
2. Mapping (on the Moira) and the holographic keyboard is nice, but is there a way to use the MID? Like as external memory or something. Or maybe it's own tiny power supply. It would be cool if he could take AI out and about without Spartan power armor.
3. Is everything to do with the Moira's system's plot-dependent? Because it would be super cool to have even the slightest effect here (though if it's all plot-dependent I'll have to come up with an IC reason why Sam doesn't know already sob)
no subject
1. The only way to know if the other techs are still going to be techs is to talk with the other tech players. You can check out the departments over here, but out of what's available to lump a MID tech under, it seems like Navigation would make the most sense.
2. There's a form on the MID page if you want to add more functions to the MID devices. I can't approve or deny anything here since you'd have to fill out all the specifics so that the mod that does that can hash it out with you. New functions are awesome and players are constantly coming up with new things. We're about to get a new medical function, which will be awesome.
3. Not everything to do with the Moira's computer systems are plot-dependent. There are so many functions and things that players can already do, and you can run with them. But you have to remember that the game isn't focused on what the ship's computer systems can do, so we don't have a huge info dump on something like that. We usually look at player's suggestions as they come up when it is related to something like that and discuss it with them then. Since the captains, the old and new, wouldn't let any crew member have complete access to the system it would be what we've discussed previously until you come up with something new you'd like to do. Maybe you can let me know what kind of effect you're trying to have and I'll help you figure something out?