Thán (
hohnkai) wrote in
thisavrou_ooc2016-09-24 07:14 pm
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Entry tags:
State of the Game 2
M O D U P D A T E |
Hello Savrites! We had originally intended this to be a normal mod update type of post, but we decided to do a State of The Game update instead. Mostly to let you know what's going on, where we're going, and where we'd like to end up. First, let's talk about apps! As per the calendar, applications will be opening up again on October 16th. We have changed some of the rules regarding apps to (hopefully) make it easier on both new and old players as well as the mods. They are reflected on the individual pages, but here is a summary: ☄ A reserve is now required for all applications. The application cap will be set to 15 applications for new players and 15 applications for current players. This means we will have a total of 30 app slots open during October. Whichever slots are not filled will then be opened as a "free for all" on the last day of the cycle (October 22nd). Two Page Updates: Mini Games & Jobs TIMELINE: October - Mini Colony * see info below November - Ship Month December - Midway Hub January - Midway Hub February - Arc II Thisavrou Plot Specific Sign Ups Are Now Closed In October the ship will be touching down on the Runoff's Mini Colony. This is a mecha of trade and commerce, which is something we want to do a little bit of world building with. There are three sections below that players should participate in. The first is a sign up for location specific plot; take a look at the linked map and respond with your character's name and the corresponding number. Once all the numbers have been taken, we'll double them over for anyone else that signs up. The second section is to 'create a business'; in this section players can build a business and then NPC it during the event. The third is suggest something that occurs on the mini colony; you list it and if it fits, we'll approve it. All of this stuff will be built into the event logs when they come up. We'd really like our players' input. If anyone has questions about the upcoming event(s), Arc II, or anything else, let us know below. Thank you all for being amazing players. |
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-If there are, are there areas where slavery isn't allowed on a colonial/private basis and that refugees might be able to escape to?
-He would want to get crew involved.
-His general plan would be to give willing individuals in the group some basic guerrilla training and hand to hand, focusing on using stealth and their surroundings. People to act as muscle or defense if necessary. Then he'd work out the benefits of either an "underground railroad", infiltrator slaves that volunteer for sale and commit low scale espionage (meant to make slavery very unprofitable), try to seek out outside alliances with places that might not be so supportive of slavery, or all of the above. He'd also speech at them and give them a hella big morale boost.
-He'd definitely want the help of other crew members and anything they can do/provide from their areas. He will actively be trying to gather information and motivate the movement (even if he tries to convince himself his morals have fucked off, it makes sense that he wouldn't want the crew sold as slaves again) so it is possible someone might notice him.
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☄ Some residents and business owners might not want slavery around, so it would stand to reason that they can escape to one of them.
☄ The crew can get involved!
☄ If the plan comes together and people get involved, with the help of the CISM, the majority of slaves in the mini-colony can be freed.
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-He'll go for this and get as many people involved/networked as he can.
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☄ DO THE THING
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