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It's Event Time! - December -
As of now, it's common knowledge to the crew that Tipota is dead. The manner of her death, however, is still being determined, and the other captains have sent another reminder through the MIDs to continue traveling in groups and not to wander around. The power issue has yet to be resolved, though it seems nothing is apparently wrong with the engines or the wings, but slowly, the chill begins to recede into something a little more tolerable—still cold but not freezing. The malfunctions that manifest aboard the Moira start to resemble a more systematic pattern, lights flickering in certain sections of the ship before shutting down in intervals of 30 to 60 seconds and coming to life again. It moves on through several areas, though it doesn't affect places with larger groups of people.
A day or two after the power begins to stabilize itself, everything comes to a standstill. There's a moment that seems as if time slows and stops. Things are eerily quiet... Anyone in the hallways will hear the lock of one of the I.L.R. release, security measures suspended to preserve life support functions. What had been a peaceful moment roars into chaos.
☄ PloiatosIt's been here as long as anyone can remember. It lurks in the shadows, a human-shaped figure dressed in the tatters of a Moira uniform. In the dark, it feels the most comfortable, and its movements are impossible to pinpoint without the light. From a distance, it might appear to be someone you know, another crew member who's become lost in the corridors, but up close — well, no one actually knows what it looks like. At close proximity, it sinks itself into you, and the cold that has plagued the ship seems warm in comparison as the dark rises.
On the 18th, the event post will go up and tell of Ploiatos; there will be three prompts: together, alone, and bait & lure. For the first prompt, your character will wake up after being attacked by Ploiatos; you don't realize that it's there until you're waking up, the marks of its touch spreading across part of your body. These are permanent, a beacon to Ploiatos that it's had you once and only needs to get you once more to end it. Once will not kill you, but a second time will. Any attempt at contact via MID isn't likely as they momentarily short out within proximity to the creature.
The second prompt allows for two characters being confronted at the same time, but Ploiatos cannot decide who it wishes to attack and will retreat. There is always safety in numbers. Ploiatos is severely confused by the presence of more than one body, and though it's attracted to the particular emissions of the crew, it prefers the choice of one to two or more. Trying to hunt or capture it is impossible; it's gone as quickly as you can blink.
The third prompt, bait & lure has a sign-up post down below. It can't be killed or stopped, but anyone observing will notice that it is confused by too many people at once, which means that any character can choose to help usher Ploiatos into one of the rooms in section J of the ship. The sign-up shows who is going to be in that area of the ship to help do that, and on the night of the 16th we will be RNGing for which of the signed-up characters will give Ploiatos the final push and which one will lock the door.
This doesn't mean that only those characters can thread out fighting the creature off. Anyone who wants to be a part of it can be; the RNG'd folks will just have those specific roles. We'll PM out the information to those two. A captain's post, which will not be receiving any responses, will go up on the 18th to start the event off.Event Plotting Form:
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