September Plot II: Plotting Post and IC Objectives
The breakout log is up. The player characters are, at this time, their own authorities. Mother will remain in contact, but her child cannot be saved without a way to the Ingress Complex—something that will be achieved next log. While we are opening OOC signups now (more info below!), characters will need to find the intermediaries' leadership to accomplish this—and to hopefully resolve their conflict with the Savrii as a whole.
The goal of these weeks is to allow you to put your characters in a position to do so. While the fighting will come to a head in two weeks' time, the successes of the characters between now and then will determine how much of an edge they have in that confrontation.
Fortunately, some advantage has already been obtained. Before falling prey to the simulation, Adrien Arbuckal solicited the help of Alan Bradley and Nihlus Kryik in modifying saved Trojan code into a functioning program. They then released this program into the Savrii's servers. Over the last month, it has been saving up data, and on access to any sufficiently high-clearance terminal, they will be able to receive the reports.
The below list contains a set of potential goals, derived from both their information and the situation as a whole. Please note: character choices are in no way limited to these options! The main purpose of this post is to provide a forum for OOC plotting as you decide what your characters want and how they will achieve it. Take a look, decide what interests you, and tag around! Teamups are the name of the game.
Objectives
Item Retrieval:
Maybe that sword was a family heirloom. Maybe they stole your pet cat. Maybe you keep your brain in a frisbee. For whatever reason, some people might not be content to fight a whole planet with shock sticks and fickle dinosaurs alone. Once downloaded, the Trojan's data will point the way to your belongings, but there's still a complex full of guards and killers to fight through—supported by beings who can neutralize half your number. Plan?
Communications:
If not quite so terrible as people rifling through your mind, people rifling through your communications isn't fun. Moreover, it makes it very hard to coordinate assaults across a planet. Are you planning to take down the network hub? Hijack it? Supply misinformation? Take your pick.
Intermediaries:
Speaking of people rifling through your minds... kill them with fire, or try to spare? The intermediaries don't seem to be especially combative on their own, but anyone left alone with them for long might find their side of things oddly appealing. Possibly more concerning than the ones in sight are the ones you can't find. Those familiar with the intermediaries' power structure might notice that all the ranking members have disappeared from sight. Weren't there rumors about that one "remote" mediation center? It might be worth a search.
Public Relations:
Even if you don't trust the intermediaries, surely some of the Savrii have to be redeemable. Salvageable? Worth telling about the manipulations of their leaders? Or maybe you want to talk to them about those ominous storm warnings... or the way the sky seems to be splitting open. Not many will be willing to listen, but you can certainly give it a shot.
Defense:
Between all the crazy people throwing themselves in harm's way to help and all the crazy people throwing themselves in harm's way to murder... someone has to play the sane middle ground. Set up a perimeter, stake out a warehouse, or just play bodyguard. But make sure others come back safe.
important notes
- One objective not listed in the above is rescuing Mother's child. While ICly a character goal throughout the process, that will be OOCly accomplished during—and parallel with—the confrontation with the intermediaries' leadership. The remote mediation center where they are holed away contains the necessary controls to deactivate the Artifixx field, and once the characters who enter do so, those helping Mother will be free to invade the Complex.
The two missions will be logged separately and simultaneously—so please note that a character cannot be in both places at once. If you have interest in being part of the rescue team, sign up for the RNG below.
- As alluded to in the log, character deaths or captures during the next two weeks will have unique consequences. With deaths, players may choose to have their characters' bodies recovered by their teammates, resulting in continued death until the setting change (end of the month), or by the Savrii. Those recovered by the Savrii will be brought back to life, and reunited with their companions on the 24th! They will not, however, be entirely on the same side. The same goes for anyone who is captured.
If you have interest in subjecting your character to this experience, sign up below!
With the player-directed focus of this plot, we realize clarifications may be needed. As usual, please feel free to deposit questions or ideas for us below! For this event in particular, we encourage public plotting, but if you need to privately communicate an issue to us, the feedback page is always open.
Kick ass, take names, and have fun!

Questions/Comments
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Just confirming: Are powers and embedded tech that was neutralized (eg. ME omni-tools and biotic amps) back?
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Re: Questions/Comments
Also, is it the same one I'm thinking it is and, if so, is there anything about the location that might resonate, e.g. something that Lavellan (or Shepard) might piece together from memory in order to find it OR something he might recognize in order to help navigate. Basically will anything from Having Been There Before help here?
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entire business full of guns and stuff
did you assholes take all my guns and stuff
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but what about the people who have their shit on chioni?
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cw: grossness?
LMFAO
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Chara's getting captured, which will go down about as well as, for example, the intermediaries eating her hamster instead of hamsternapping it. I've cleared it with the player — can we have soft permission to rescue Chara from the intermediary remote center once they find it?
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If Yondu went after his arrow, what sort of containment would be it under? How quickly would he be able to get it to respond to him?
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is there a general layout of this "base" down there? maybe a map of the sewer systems surrounding it? or is just a set of open spaces that characters could potentially bed down/store shit in?
ALSO do characters know about it/remember it or is it just something to be stumbled upon?
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Also, in the case of Siegfried- Servants can easily call their armor and their weapon back to them whenever they desire, even if they don't have them right on them at that moment (their gear is as much a part of them as their legend is). Would Siegfried be able to immediately call upon his stuff as soon as they get out of Region 6, or will he have to go to the Reclamation Center also (mostly for plotting purposes so I don't throw myself everywhere)?
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SIGNUPS: Helping Mother
The away team is currently capped at 10, to be decided by RNG from those who sign up.
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Psychically Linked to Mother? yup
Any other notes?: He kinda feels weirdly responsible for the whole creepy kid being caught by assholes thing and feels like he should be helping out and shit. Also fuck the Intermediaries. It's mostly that second thing.
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Psychically Linked to Mother? Yes
Any other notes?: If communication is available to the away team, she'll be coordinating things with L's help
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Psychically Linked to Mother? Yes!
Any other notes?:
He is SUPER SQUISHY.(ETA: Not a concern since the impounding depot was raided.) If not selected he'd be willing to, as Tex mentioned, help in other ways.(no subject)
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Psychically Linked to Mother? yup
Any other notes?: One good turn serves another. Let's go get mama her baby back. Also he's on team fuck the intermediaries.
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Psychically Linked to Mother? Yup!
Any other notes?: The Big Sister is pretty much an expert at
kidnappingrescuing little girls so LET'S DO THIS!(no subject)
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Psychically Linked to Mother? Yep!
Any other notes?: He's good at sneaking into things and retrieving stuff, so hey, let's do this. :|b
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Re: SIGNUPS: Helping Mother
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SIGNUPS: Capture, Death
Please note: captured characters will return mentally altered on the 24th, for the log with the Intermediary leadership. Killed characters whose bodies were recovered by the Savrii will return in the same way. If their body is recovered by their friends, they will not experience any mindscrew, but will also not resurge until the beginning of next month.
The mental changes will be temporary, but may have lasting effects at the players' discretion. In either case, the regular death penalties will be optional for the duration of this event.
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Death or capture?: Capture
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Re: SIGNUPS: Capture, Death
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PLAYER PLOTTING: Item Retrieval
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Re: PLAYER PLOTTING: Item Retrieval
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PLAYER PLOTTING: Communications
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I'm happy for her to slot in anywhere to fit in with other people's ideas.
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PLAYER PLOTTING: Intermediaries
Re: PLAYER PLOTTING: Intermediaries
Interested in people who want to come help wreck shit OR who recognize him as being Emotionally Compromised and want to get him to slow his roll.
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PLAYER PLOTTING: Public Relations
BROADCAST PLOT
When/if the network tower has been taken over and all the data that can be harvested has been harvested, Nihlus will try and get a broadcast/data packet out to the general civilian population through the TAB network to try and get their sympathy and/or generate chaos for the local authority figures. If anyone wants to contribute potential data to this, it would be welcome!
What will be in it so far:
- What Siddony had revealed to them about the nature of the storm.
- The encounter with and information about the child and Asteroid 276.
- What has been done and what is being done at the intermediary centers.
- The genocide committed to keep Ingress tech in the hands of the very few under the facade of protecting the multiverse and how it's contrary to what Siddony had revealed
- The fact that they were very likely brought here by Ingress authorities and lied to about their ability to leave.
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PLAYER PLOTTING: Defense
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for soldiers onlyfor our Resistancebig boss will be establishing a perimeter in the sewers full of traps/alarm systems for any Kill Groups that might come after them. groups w intermediaries will Fuck Him Up due to the non violence thing, but he'll also be running guard duty for Their Sweet Sewer Base
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PLAYER PLOTTING: Non-Combatants
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