Thisavrou Head Mods (
savmods) wrote in
thisavrou_ooc2017-11-08 11:02 pm
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mod update 34
mod update
NOVEMBER
Auto-Drops
The following characters failed to reply to Activity Check and are slated to be dropped. Please check the list, and if you have a concern, correction, or last-minute activity, drop it off below! We offer a 48-hour grace period for late ACs, but once processed, drops are final.
As a reminder, all characters who were not accepted to the game this month are expected to respond.
- Alan Bradley
- Aloy- Asriel Dreamurr
- Big Boss- Big Sister
- Calla- Frisk- Hunk- Inquisitor Lavellan- James "Logan" Howlett- Kevin Flynn- Magnus Burnsides
- Peter Parker- Pidge Gunderson
Patch Notes
From time to time we come across things to change about the game that aren't major issues, but still make for quality of life improvements to the game. Since we're a bunch of gamer nerds, we joked that they essentially function as patch notes...and then the joke became real! Here's what we have for this month:
- Navigation Update: The navigation page has been updated to include a link to the player plot page.
- Location Updates: A location updates page has been created and linked off the locations page. This will function as a longer-term version of the header on the last mod update: somewhere characters can list major changes as the game develops.
- FAQ Update: ...is imminent! While this particular update hasn't been accomplished yet, since we have a new batch of players, we wanted to note that we will shortly be doing a sweep of the FAQ to clear out remnants from Arc 2 that no longer apply and add new, relevant information.
Listkeeping
Our fantastic list mods have done a quick check, and found a few of our longer-term characters missing from the taken and ooc contact pages. If your character is listed below, please head to the appropriate link and comment!
Taken | OOC Contact | |
Calla Jim Kirk | Jim Kirk Arthur Agent South Dakota Pathfinder Raeka |
Scarcity
Recently we've had some good questions about the specific level of scarcity and difficulty in scavenging resources on Avagi. To help keep everyone on the same page, we'd like to offer some guidelines.
Players may assume that various items were found left behind in the barter block or elsewhere in the available locations. In general, characters will easily find the things they need to ensure survival for the current time—food, water, clothing (with synthetic fabrics), etc. When it comes to things beyond what is required to meet basic needs, mechanical parts are the most common. Organic materials are largely rotted or destroyed and resources needed to create new materials are scarce. Items of convenience or luxury are almost entirely absent or regrettably spoiled (RIP the bar's wine collection that has gone to vinegar.) Overall, life in Avagi is not especially comfortable, but it is survivable for the moment.
Since there is some natural variety in the setting (some areas have a number of items left behind by those who lived here before; some have none) and because we can't keep track of every thread, we're trusting players with a level of discretion regarding what they opt to have characters find. That said, if you are ever not sure about whether finding a particular type of item is realistic, it is fine to ask!
We would also like to note that despite the mysterious "gifts" characters found last month, the amount of items that can be scavenged are finite. If characters make a point of gathering everything in reach, it will become difficult for them or others to turn up new items. Of course, available items and resources will also shift with the opening of world travel, which brings us to...
World Travel
Our first offworld post for Arc 3 should be up tomorrow! It has been pushed back one day due to an unexpected travel issue preventing the mods from coordinating. However, we wanted to give you an idea of what to expect from world travel going forward!
While the specific mechanism will not be under their control, characters will have the opportunity to travel to different worlds on a regular basis. Unlike Arc 2, worlds will not remain continually accessible by default, although there is the potential to return to worlds. And although moderator schedules did not allow for it this month, starting with the next world, we plan to have basic rundowns of what players can expect from a world at the beginning of the month. This will allow people to make some plans before a world travel log is posted.
Additionally, for those of you who were here for Arc 1, we will be trying out a similar schedule—one month for world travel, one month that focuses on Avagi-based plot. This is not a completely rigid schedule—it could vary based on metaplot reasons or submitted player plots, for example. Player feedback will also be taken into account. As always, we want to balance what is feasible on the mod team's end with what you all find most enjoyable!
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2. Are there any particularly interesting or unusual items present that can be bartered for? Additionally, what type of fruits or vegetables would be available? Would it be possible to get some of that addicting herb? (Just for funsies.)
3. Similarly, any available lessons that might stand out to a newcomer? Any understanding of technology they would be able to pass along? Are they familiar with magic?
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(On an OOC level—if you would like to have your character forget certain memories, it is okay to assume they got lucky! ICly, the process is random, but players are not required to actually RNG their character's losses.)
2. As indicated by the garden structure, Kaittos has a lush environment, and its inhabitants pride themselves on breeding and cultivating different plants. While the Explosive Creepers described in the AC post will only be obtained by those who met that reward tier, there are a number of less flashy species available. Herbs with different effects on the body, flowers that change color, etc. We ask that you keep any special effects reasonably constrained, as things of the AC reward level should be a reward, but players are free to make things up within reason.
Additionally, while no digital or computer-based technology will be found, some of their craftspeople have put years or decades of work into creating complicated clockwork automatons.
3. As above, their technology levels are relatively low, but the long lifespans of the Kaittans allows for fantastic degrees of skill in crafting and creation. No overt displays of magic can be seen, but they have a strong sense of spirituality and won't be taken aback by Lavellan's abilities—though they may be impressed or delighted.
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Awesome! One last question: what would the Kaittans share about their own social structure and culture if asked? Government, traditions (outside of the trials), pertinent beliefs, etc.
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