Welcome to the world of Namalos! For now, characters have a respite from the hazards of Avagi, although the limitations of this world (as well as the behavior of the locals) may encourage them to find a way back. But before we dive into more information on the current difficulties, we wanted to offer a quick summary of the circumstances surrounding the plot—both as an aid for new players and a recap for older ones.
Avagi: A Recap  About three hundred years earlier, Avagi was known as the Ingress Complex: a massive space station bridging the twin worlds of Thisavrou. A multiversal hub of trade and culture, Thisavrou was founded on the transport provided by a portal called the Ingress. Capable of inter-universal travel (and pulling in hapless individuals at random), the Ingress' inner workings filled the complex that was named after it—along with housing, research labs, and other accommodations for the native Savrii and their guests.
A surge in new arrivals possessing unprecedented destructive power precipitated conflicts with the Savrii—led by the "intermediaries", secret telepaths who used their abilities to enforce lasting peace and prosperity at some individual cost. While this conflict was building, so were two other hazards: the energy draining storms outside Thisavrou, and a being named Mother, who claimed to be looking for a child that the Savrii stole, and offered the newcomers alliance.
Events culminated in a victory—followed, immediately, by betrayal. Mother used her new allies to get close to the Ingress, and then shattered it, allowing the storms to decend on the twin worlds. But portals of the Ingress' silver light appeared in the wake of its destruction, bringing the survivors to somewhere (and when) unexpected: the remains of the shattered Ingress Complex, three hundred years in the future. Some parts had, apparently, stayed sealed from the storms, and held signs of habitation in the centuries since. While no other inhabitants remained in the immediately accessible regions, they did leave records... and a name for their repurposed home.
Avagi.
Over the several months since, the new Avagians have settled in. They've repaired living spaces and chased out pests, along with more dangerous hazards that followed them to this location. The bursts of silver light have persisted, bringing new arrivals and, at times, allies. They've twice coalesced into stable portals, offering gateways to and from peaceful worlds where Avagians could gather resources. But the portals were closed when a more serious disaster struck: the failure of life support systems that provided breathable air.
Resourceful inhabitants had already been reaching out, and managed to detect another population of survivors across the remains of the station—along with another surviving threat. Over the course of the last month, the population split: one group staying with their home, to repair and rescue what they could, while another travelled across the outside of the station, trying to reach the other group of survivors and deal with them to acquire supplies needed for repair.
This journey was brought up short when the away team came across a breach: a region of the station where the storms outside had penetrated through, and went on to corrupt several inhabitants. While observing the storms could cause smaller changes, those fully exposed withered to Mirtos—parasitic avatars of the storm's hunger, who menaced their former allies... but were deterred by fragments of the former Ingress, and the light it generated. Working together, the population managed to activate two such fragments, aiming to deter or destroy the Mirtos with the energy inside.
They were successful.
Something spoke in the cracks between the worlds. And of all the words it said, a few carried clearest. "Find them." Your arrival on Namalos is not entirely without purpose... though finding "them" may take at least as much work as finding your way home.
JobsCharacters are strongly encouraged to pay the Namalans' hospitality back by taking part in some kind of temporary work. No need to find a job that suits—the locals will send characters where they can be of use, no matter how suited or extremely unsuited they might be for the task.
Technicians may be assigned to physical labor, combatants to factory work or crafting goods. A single mistake will earn reproachful looks or sideways glances, but those who fail repeatedly at basic tasks, or (horror!) impede others in their efforts may find themselves shunned, shamed, or encouraged to report to Central Authority—the same fate, incidentally, that befalls those who dodge out of work entirely.
While players are welcome to select work for their characters, you can sign up HERE to be assigned a temporary duty.
DisruptionsAs orderly and safe as this society is, Avagians will have no time waiting safely until a means of return is found, right? Yeah... we didn't think so either. As described in the log, those attempting to explore will find watchers observing their activities, and certain activities will receive more disapproval than others. Violence and lawbreaking appears to be all but unknown among the locals, and outbursts of any kind will draw unfriendly glances. But the true crime in this society might be less apparent: damaging or disrupting productivity, whether personally or with others.
Shove someone in the street? Their smiles will become decidedly more strained. Play loud music outside an office building's window? You'll be firmly escorted to Central Authority. Those who enter the structure come out changed... if they can be seen leaving at all. While some amount of minor foolery can be presumed to slip by, please comment here for specific consequences if your character persists in exasperating the Namalans.
This includes, of course, taking advantage of their hospitality without working. And prying too far anywhere unwanted. Namalos is (OOCly!) intended for exploration, and characters will unearth more information—and prompt new responses from the locals—the more they dig into how this world works. This may involve your way home, the mysterious "them", or what exactly has these people so in sync. We strongly encourage asking questions, and a header has been provided for that below. |
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How many points did she put into charisma?For the most part, the traders from other planets are willing to talk if they're not busy with other duties, and would likely enjoy exchanging stories of space travel. Most appear honest when they say that they've never seen anyone travel the way Avagians have—with the exception of one trader, an older man who's been traveling between his planet and Namalos for many years; he hesitates for just a little too long before denying that he's seen anything similar.As for general questioning, most traders will allow that Namalos can be odd, but are satisfied with their trade agreements. If Shepard presses the point, they will likely become somewhat flustered—they aren't trying to hide anything, per se, but it's clearly not something they want to talk about. If she doesn't back off quickly, this is when a Namalan would step in and attempt to detain her.
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When the older man hesitates, she doesn't push, per say—she actually lets it go. But she works the conversation back around to it—maybe even gets him to go out drinking/etc with her, if any of his sort of vice is available for participation. Just chatter between two people, right? Nothing serious. They're both outsiders, right? She just needs to learn the way of things—if only he'd tell her about them.
For now, she doesn't push. Paragon Schmooze conversation options are in full effect.
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The man would only speak of this at the spaceport, well away from the center ring of the city, but after quite some time and bonding, he'll admit that some time back, he met a rather dazed offworlder who he took to be another trader, but who mentioned something about "the light" when asked. As far as he knows, the offworlder never hitched a ride away from Namalos, but he's never been seen around here since.
He would leave the planet shortly after.
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She's just so concerned, you know, about her friend. So if they could help at all, just give her an indication of where a good place to start would be, that'd be, great,,
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No way is she giving up on this, on account of that being the whole reason everyone was sent here (as far as she can figure) and also because why would she give up now? She keeps looking, asking, schmoozing, questioning, keeps pushing—bit by bit, until she either finds something out, or finally ends up detained. Depending on scenario, I can switch this over to disturbances when she is!
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However, if she is very careful in her line of questioning and asked various things about the city and its significant locations as well, she could eventually use the process of elimination to determine that there is only one place that no traders or Avagians have or could access: the unobtrusive locked building.
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First, time to case the building. She approaches it as a tourist, interested in its incredibly unobtrusive architecture, its shy curves, its completely bland sidings. How can one building be so perfect in its unassumingness? It's practically a masterwork. With several discrete scans of her omni-tool for any energy, heat, electronic readings, what can she pull from this bad boy?
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Can we Ocean's 11 this? Because she is going to put together a crack team of misfits and rejects and definitely
steal the money complete the suicide missionfind the missing Avagians.no subject