T E S T
D R I V E
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Survival is the exception "living is an act of courage."
THROUGH THE INGRESSThe Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a rocky planet. Former crew of the Moira are there to greet you, and it’s a grim message they have to share. The Moira has crashed and is beyond repair, but there’s good news... the destination the crew has been heading towards for over a year? You’re standing on it. But before you get into exploration and survival, it’s best to deal with the effects of coming through a broken Ingress. ☄ slip and tripfind your footing fastComing through the Ingress has left your character with one of three changes - an age slip, a form of body horror, or an extreme weakness. The first, the age slip, will mean that the character is either older or younger and this change can’t be rectified during their first month in game. The second, body horror, comes in the form of an alteration to the character's body due to whatever they were carrying at the time they came through. If they were wearing a watch, it’s now fused to their wrist, clothes are permanent, knifes replace fingers, and many other alterations (anything goes) and it lasts the first month as well. The third, extreme weakness, can be a mental or physical decrease - weaker arms, legs, or the weaker ability to talk or do math.
ooc: the choice of change is up to each player and this prompt can be game canon.
☄ introductions aren’t awkwardas long as you don’t shake their hand too longA new planet. Physical and mental changes. Talk of a ship that crashed and a Hub that is home to the ‘creators’ of a technology you’ve never heard of. A lot is happening and the best way to sort through it is by getting to know the Moira’s crew. They’ll help you settle in and get you any care you might need, all the while informing you that the group is on its way to the center of the hub. Something that might seem mundane is an absolute necessity for survival. Ask a seasoned space traveling veteran for answers and guidance.
ooc: this prompt can be game canon.
☄ dealer's choicejust make the right oneCharacters have the option of coming through an Ingress that is any possible location on this planet. It can be inside a cave, at the top of a rock formation, etc. This means you can have your character have to climb or slide down, have them yelling for help, and have other characters see them and come to their aid. Your character's arrival is completely up to you, and since this is a unique situation that hasn't happened before, go nuts with it!
ooc: this prompt can be game canon.
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/internal screaming intensifies
Vheras has not enjoyed anything about her arrival here, and even less about how her cape has seemed to fuse to her back like tattered spikes that trail down her body to her knees. Her eyes are wary, hard at trusting anyone or anything, still even fathoming how this could be real. For a very long time, she's convinced she's stuck back in the Fishing Hamlet, within the Hunter's Nightmare and the Orphan of Kos still shrieking as it barreled straight at her, wanting to tear her limb from limb.]
I- [Her eyes widen when she sees a familiar face.] You're here. [Vheras' mismatched eyes grow concerned at this.] Are you all right?
[She may have hardened herself because of the hunt, but the Doll is a special person, and Vheras will never think otherwise.]
screams right along with you
Ah, Good Hunter. I had thought us separated. I missed you. [ Her voice is one of relief, she's genuinely happy to be reunited with this woman.] I'm afraid that I have become lost - tell me, do you know where we are?
[ Of course, she doesn't really answer the question of whether she's all right or not. The answer is moot either way, and her beloved Hunter should not trouble herself with such trifles. ]
sounds legit for bloodborne tbh
I'm thankful to see you, my dear Doll. [Even if there isn't much of a reaction from the other, it's enough to simply hear those words. Most people will not miss hunters unless there's a hunt, especially if they happened to be outsiders. There is a fleeting thought of anger, of how this all began and how she was thrust into this journey without so much as a single ounce of help, before she realized the true danger of the state of the world. But it's only fleeting, and she pushes it aside to shake her head and answer the next question.]
We're no longer in the Dream. [One of her hands clasps around the handle of her saw cleaver, looking around her. No doubt the Doll would be searching for that, along with anything else she could tend to.] That much I know. There is a ship called the "Moira" that once was here, but now is gone. [She doesn't seem to understand how a ship could reside here when there's no water anywhere.] I don't know much more than that.