Thán (
hohnkai) wrote in
thisavrou_ooc2016-12-02 06:24 pm
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Entry tags:
tdm 14
T E S T D R I V E |
"living is an act of courage."
|
T E S T D R I V E |
"living is an act of courage."
|
[A child ends up on the deck plating, face down, their hair an untidy spill over their shoulders and across the floor. You might easily mistake them for something dead (ha ha), something cast-off. A corpse.b; according to all known laws of aviation there is no way the bee should be able to fly; cw self-harm references
Then they move.
Their fingers twitch, dragging over the matte black of the ground. It is not like a fistful of flowers or grave dirt. The ground is not comprised of rich earth, and it does not crumble beneath their touch. It's atypically firm - solid.
When they lift their head to peer into the murk, their eyes are a bright and unnatural red. Their cheeks are rosy, a smile alight as though printed on their features.
They're still here.
Of course they're still here.
They start to laugh almost at once. It's high and bright, like glass shards tinkling against the floor, like knives scraped over a hard surface, as they right themself, pulling their body to their feet. They stare at their hands, and they laugh as they blink, feeling the scrape of eyelashes against air and skin, the sensation of a body that is theirs and not someone else's, a body that should be withered into nothing more than bleached bones and blackish rot but isn't. They're even in the clothes they were wearing when they fed that poison into their veins.
The sensation of being is so abnormal and unnatural that they almost forget that it is - not typical to have flowers (golden flowers, of course) cropping up out of one's skin, all along one wrist and up their arms and out of the side of their neck, mossy growths of it clinging to their cheeks and the skin of their collarbone.
How disgusting.
They laugh and laugh and laugh, the sound jagged and hateful and overly shrill, violently uncontained as it echoes.
They're still here.
Of course they're still here.
This is it, then. Their own personal hell. Why not, then? That's where kids like them should be, is it not? Of course. Of course it is.]
When their awareness is theirs once more (was it ever?), they are sequestered in the dark of something massive and rocky and cave-like. Perhaps they are too shameful to be exposed to the light of day. To touch something as fragile and kind as life and light - that was never for kids like them, was it?
No. They are better off in here, in the gloom. They can pick flowers off the skin of their arms and wrists and around their shoulders and smile as each plucking motion yields a fresh stab of agony, as though ripping the hair from their scalp.
Maybe they'll bleed out.
Wouldn't that be something.
How would this world find a way to bring them back this time? Why, they have no idea. Why don't they find out?
[ She's going completely damned insane. Yeah, it's not the most pleasant conclusion to come to, but all things considered, it just makes sense to roll with the punches for the present. Not being in a constant state of moderate pain courtesy of many, many broken bones is a luxury the Warden is content to appreciate for what it is.
Momentarily divested of her much beloved heavy plate armor, Cousland finishes rolling up her new uniform's sleeves to her elbows, sizing up the other occupants passing by with a steadily increasing air of suspicion.
Now, she's no mage of course - greatly preferring the simplicity of 'hit it with a sword 'til it stops being rude at you' - but still. Run into demons enough times and you start questioning the legitimacy of reality almost constantly in outlandish worlds just. Like. This. Sure, the walls are missing that specific kind of greenish cast that hints towards Fade dreams, but it's always better to be safe than sorry.
So, only after making a point to secure her shield and longsword on her back and hip respectively, she'll march right on up to the closest individual she can find - one hand raised in greeting. ]
A moment of your time, if I may.
[ From her tone, that really isn't a request. ]
[A.k.a The Yakkety Sax Prompt
There is no doubt a breathtaking vista to appreciate in even the most bleak landscapes if you really look for it. Spires of rock against a cloudy sky, a winding stream nestled in the bottom of a ravine, etc etc.
It's somewhat less breathtaking when one has been plucked from somewhere stable and flat to be placed on a steep incline instead. Being given no more than a split second warning, Cousland naturally does the smart thing and attempts to right herself.
As in: pitching ass-over-teakettle down the scree and rock with an excess of dust, noise, and a steadily lengthening repertoire of curses in increasing volume directly tied to her rapidly increasing speed.
Maybe you're just passing through, minding your own business, or in a similar situation of unexpected relocation, but either way... probably want to dodge the Warden Express barrelling down the hill at you. ]
[Things are better in Arendelle than they were. The chaos that followed Elsa's coronation has been cleared. Hans has been sent packing. Elsa has skated with Anna, and it's spring again.
She walks through the halls of her castle, making plans for the future -- and suddenly she's on a rocky precipice. The air around her has completely changed, and one look shows that the ground is far below.
After a few minutes of bewilderment, then of slowly peeking out around the rocks to look at the alien landscape around and beneath her, she concludes that she can use her magic to get herself out of the most immediate part of this predicament. It can be a slide or a ladder or just a series of steps, as long as she can make them go from up here down to there. It won't get her home, or explain why she isn't there, but it will be a first step towards answers and assistance, and if she runs into trouble, she can defend herself.
She raises her arm to make ice and then loft it, the introductory step that she's most used to --
and her arm won't raise above her waist. Rather, the effort of doing so is incredibly taxing, and distracting enough that she momentarily sets aside the idea of getting down. She shoots a perplexed glance at her arm, then tries again.
The result is the same. The arm doesn't hurt: it's just tired, as if she's never had the strength in it to raise it any higher. She makes the same attempt a few times, frowning, to no avail, then decides to focus on the magic again.
It's not dependent on her ability to use her arm, so the ice does form, but it doesn't quite go where she wants to -- in fact, as someone wanders up to the base of the rock formation she'll be stuck on until she finds a way down, a shaft of forming ice misses them, thudding into the dirt a few feet away.
Her impulse is to apologize, but then she realizes that it's like it was before her coronation: she has no idea how they'll take the knowledge that she can do magic, especially a kind of magic that could be dangerous. It also occurs to her that she may not be able to climb down on her own after all if she can't rely on her arms. So instead, she shouts down, in a thin voice,]
Hello! Is somebody there?
[She has no idea who they are or where she is or why it's happened to her: nothing about any of this is familiar. It's terrifying in a way that overwhelms the self-assurance that she's only recently rediscovered. As she waits for a response from the person below -- no, people, there are quite a few of them! -- she shudders, and a thin frost forms on the rocks around her.
Whether it thickens into shards or vanishes will depend largely on the response she gets. She can still protect herself if she has to, probably, but not as well as she would have been able to without this sudden weakness.]
[Elsa's blue eyes are wide, fully focused on her conversational partner.
Her hand would be curled under her chin, but she still can't raise her arms, so her hands stay at her sides. She needs help standing and sitting, but can rest against things without much trouble. Although it's a source of great frustration, she does her best to seem calm and cheerful. Her arms worked before... surely she'll recover her strength sooner or later?
But until then, she needs occasional help getting around. Feeding herself is also difficult, but it's feasible if she props her arms up on a surface in front of her... otherwise, she sometimes needs help with that, too. She can still use her magic, but not with as much facility as she's used to. At least it's turned out that there doesn't seem to be a very good reason to hide it.
In every conversation, along with cautious, gracious appreciation for any assistance she receives, she tries to learn more about the situation she's found herself in.]
So the ship was called the Moira... and it wasn't a sailing ship?
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