hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_ooc2016-12-02 06:24 pm
Entry tags:

tdm 14

T
E
S
T


D
R
I
V
E

Survival is the exception
"living is an act of courage."

THROUGH THE INGRESS
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a rocky planet.

Former crew of the Moira are there to greet you, and it’s a grim message they have to share. The Moira has crashed and is beyond repair, but there’s good news... the destination the crew has been heading towards for over a year? You’re standing on it. But before you get into exploration and survival, it’s best to deal with the effects of coming through a broken Ingress.


☄ slip and trip
find your footing fast
Coming through the Ingress has left your character with one of three changes - an age slip, a form of body horror, or an extreme weakness. The first, the age slip, will mean that the character is either older or younger and this change can’t be rectified during their first month in game. The second, body horror, comes in the form of an alteration to the character's body due to whatever they were carrying at the time they came through. If they were wearing a watch, it’s now fused to their wrist, clothes are permanent, knifes replace fingers, and many other alterations (anything goes) and it lasts the first month as well. The third, extreme weakness, can be a mental or physical decrease - weaker arms, legs, or the weaker ability to talk or do math.

ooc: the choice of change is up to each player and this prompt can be game canon.

☄ introductions aren’t awkward
as long as you don’t shake their hand too long
A new planet. Physical and mental changes. Talk of a ship that crashed and a Hub that is home to the ‘creators’ of a technology you’ve never heard of. A lot is happening and the best way to sort through it is by getting to know the Moira’s crew. They’ll help you settle in and get you any care you might need, all the while informing you that the group is on its way to the center of the hub. Something that might seem mundane is an absolute necessity for survival. Ask a seasoned space traveling veteran for answers and guidance.

ooc: this prompt can be game canon.

☄ dealer's choice
just make the right one
Characters have the option of coming through an Ingress that is any possible location on this planet. It can be inside a cave, at the top of a rock formation, etc. This means you can have your character have to climb or slide down, have them yelling for help, and have other characters see them and come to their aid. Your character's arrival is completely up to you, and since this is a unique situation that hasn't happened before, go nuts with it!

ooc: this prompt can be game canon.



OUT OF CHARACTER INFO

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For mature or graphic content, please label. For questions, please direct them to the FAQ. As always, be kind and have fun!
otiosity: (tricks are what whores do)

[personal profile] otiosity 2016-12-05 02:30 am (UTC)(link)
[She doesn't look much better. The simple spell is enough to make her rest her hands on her knees and require a few steadying breathes. At his question, she shakes her head and rights herself].

Not at all. The rune enchantment helps improve mana output but it's just an object to improve focus. I'm the magical one.
potentialed: pls dnt (Default)

[personal profile] potentialed 2016-12-11 08:22 am (UTC)(link)
[ Huh. That... huh. ]

So, you use it to channel magical energy?

[ Like their relics. Just without the "mana" and "runes". ]