T E S T
D R I V E
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Survival is the exception "living is an act of courage."
THROUGH THE INGRESSThe Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a rocky planet. Former crew of the Moira are there to greet you, and it’s a grim message they have to share. The Moira has crashed and is beyond repair, but there’s good news... the destination the crew has been heading towards for over a year? You’re standing on it. But before you get into exploration and survival, it’s best to deal with the effects of coming through a broken Ingress. ☄ slip and tripfind your footing fastComing through the Ingress has left your character with one of three changes - an age slip, a form of body horror, or an extreme weakness. The first, the age slip, will mean that the character is either older or younger and this change can’t be rectified during their first month in game. The second, body horror, comes in the form of an alteration to the character's body due to whatever they were carrying at the time they came through. If they were wearing a watch, it’s now fused to their wrist, clothes are permanent, knifes replace fingers, and many other alterations (anything goes) and it lasts the first month as well. The third, extreme weakness, can be a mental or physical decrease - weaker arms, legs, or the weaker ability to talk or do math.
ooc: the choice of change is up to each player and this prompt can be game canon.
☄ introductions aren’t awkwardas long as you don’t shake their hand too longA new planet. Physical and mental changes. Talk of a ship that crashed and a Hub that is home to the ‘creators’ of a technology you’ve never heard of. A lot is happening and the best way to sort through it is by getting to know the Moira’s crew. They’ll help you settle in and get you any care you might need, all the while informing you that the group is on its way to the center of the hub. Something that might seem mundane is an absolute necessity for survival. Ask a seasoned space traveling veteran for answers and guidance.
ooc: this prompt can be game canon.
☄ dealer's choicejust make the right oneCharacters have the option of coming through an Ingress that is any possible location on this planet. It can be inside a cave, at the top of a rock formation, etc. This means you can have your character have to climb or slide down, have them yelling for help, and have other characters see them and come to their aid. Your character's arrival is completely up to you, and since this is a unique situation that hasn't happened before, go nuts with it!
ooc: this prompt can be game canon.
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/TWISTS THAT GUILT KNIFE
Yeah, he told me about Alcazar and the debt, and how we're trying to find Avery's treasure to save you.
[Unfortunately, they're not going to be able to do it in space.]
I swear to you, Sam, I would have come for you if I knew you were alive—and I'm gonna help you stay that way whenever we get home. Elena, too, she's here and she knows all about it.
YOU UNTWIST THAT KNIFE IMMEDIATELY
He doesn't know what to say. He doesn't know if he should just tell him everything, or put it aside and hope that it doesn't come up again. He can barely bring himself to look at him, but part of him also realizes that he hasn't spoken yet, so he makes himself say something.]
Well, unless Alcazar is out here in space too, I'm pretty sure it doesn't matter anymore. Maybe he'll forget about it by the time we get back.
[Maybe they all will. Maybe there won't be a need to elaborate on it. It's not like they can find Avery's treasure out here anyway.]
And hey, Nathan, look--[God, he could really use a cigarette right now.]--you don't have to say anything to me about all that. I know you would've come back. [He smiles, resting his hand on his arm again reassuringly.] It's good to see you, little brother.
NEVER
Well, maybe it makes sense. Sam's had years to come to terms with what happened and weeks, at least, since they've reunited in the future. Still, it's going to take him a little longer.]
Likewise. Really damn good. [Ha. He almost sounds like Sully, and despite all the problems they've still got to deal with, he can't hold back a grin.] God, it's good to have you here. Looks like the Ingress did something good for once.
YOU FIEND
Yeah? Could have done a little better and dropped off a pack of cigarettes somewhere in this camp.
[How is he going to live like this?]
I got the lowdown from some people around here, but--I mean, space? This is all really happening, right? I'm not having an elaborate drunk dream here, am I?
no subject
No. He couldn't. It'd never happen. Better for him to go cold turkey right off the bat.]
I've wondered that myself a few times. But I don't think you can get drunk when you're in a drunk dream, so I've already disproved that idea.
[A couple of times, actually.]
It's been a hell of an adventure so far. Just not the kind we used to look for.