hohnkai: (Default)
Thán ([personal profile] hohnkai) wrote in [community profile] thisavrou_ooc2016-12-02 06:24 pm
Entry tags:

tdm 14

T
E
S
T


D
R
I
V
E

Survival is the exception
"living is an act of courage."

THROUGH THE INGRESS
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a rocky planet.

Former crew of the Moira are there to greet you, and it’s a grim message they have to share. The Moira has crashed and is beyond repair, but there’s good news... the destination the crew has been heading towards for over a year? You’re standing on it. But before you get into exploration and survival, it’s best to deal with the effects of coming through a broken Ingress.


☄ slip and trip
find your footing fast
Coming through the Ingress has left your character with one of three changes - an age slip, a form of body horror, or an extreme weakness. The first, the age slip, will mean that the character is either older or younger and this change can’t be rectified during their first month in game. The second, body horror, comes in the form of an alteration to the character's body due to whatever they were carrying at the time they came through. If they were wearing a watch, it’s now fused to their wrist, clothes are permanent, knifes replace fingers, and many other alterations (anything goes) and it lasts the first month as well. The third, extreme weakness, can be a mental or physical decrease - weaker arms, legs, or the weaker ability to talk or do math.

ooc: the choice of change is up to each player and this prompt can be game canon.

☄ introductions aren’t awkward
as long as you don’t shake their hand too long
A new planet. Physical and mental changes. Talk of a ship that crashed and a Hub that is home to the ‘creators’ of a technology you’ve never heard of. A lot is happening and the best way to sort through it is by getting to know the Moira’s crew. They’ll help you settle in and get you any care you might need, all the while informing you that the group is on its way to the center of the hub. Something that might seem mundane is an absolute necessity for survival. Ask a seasoned space traveling veteran for answers and guidance.

ooc: this prompt can be game canon.

☄ dealer's choice
just make the right one
Characters have the option of coming through an Ingress that is any possible location on this planet. It can be inside a cave, at the top of a rock formation, etc. This means you can have your character have to climb or slide down, have them yelling for help, and have other characters see them and come to their aid. Your character's arrival is completely up to you, and since this is a unique situation that hasn't happened before, go nuts with it!

ooc: this prompt can be game canon.



OUT OF CHARACTER INFO

FAQ | LOCATIONS | RESERVES | APPLICATIONS | NAVIGATION

For mature or graphic content, please label. For questions, please direct them to the FAQ. As always, be kind and have fun!
notthemaniwas: DoFP (Skeptical)

[personal profile] notthemaniwas 2017-01-25 06:47 am (UTC)(link)
He followed, unwilling to just leave anyone to their own devices on an alien world, where they had no idea what threats might await them, powerless as they were now.

"We're not giving up. And if they can take up from different times, we can go back to any time as well, I'm sure." It was logical. And hopeful. They had to keep hope though, or this entire voyage had been a waste. "And I'm afraid, we really haven't much choice right now."
frankensteinian: (over shoulder)

[personal profile] frankensteinian 2017-01-27 03:52 am (UTC)(link)
"Is that supposed to make it better?" Charles might just be able to accept things, but he can't. It has never been a strength of his, and he gets the feeling that Charles is trying to placate him.

"So what now?"
notthemaniwas: Apocalypse (not pleased)

[personal profile] notthemaniwas 2017-01-27 04:19 am (UTC)(link)
"It's meant to make it easier, at least." Charles wasn't going to give up on going home. He had to get back and help the humans and mutants of the world, however he could. He had students to try to get back to.

"We're making our way to the center of the hub, hopefully we'll find answers there. The captains were sure that Midway Hub would be our tickets home."
frankensteinian: (sunglasses)

[personal profile] frankensteinian 2017-01-27 03:05 pm (UTC)(link)
He's not sure about that. He doesn't think there's anything that could make it easier to know that he's here and it might be quite some time before he's able to go home again.

"Captains? More than one? How does that work on a ship?"
notthemaniwas: DoFP (Skeptical)

[personal profile] notthemaniwas 2017-01-29 04:22 am (UTC)(link)
"Not entirely sure." He couldn't help a smile, easy conversation like this was nice to have again.

"It worked though. Although they were demoted when the original captain and first officer came back through the Ingress. One handled Medbay, another navigation and engineering. They split the duties fairly effectively."
frankensteinian: (Default)

[personal profile] frankensteinian 2017-01-29 04:59 am (UTC)(link)
It might seem like just an easy conversation to Charles, but the whole time, Erik is gathering information and storing it away for later use. You never can tell what might come in handy, and Erik doesn't intend to stay here any longer than he has to. If it can potentially help him get home, he's going to pay attention.

"So now there's only one captain?"